Player Matchup

Sobek
Sobek
 
Sobek
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AngelOfDevil579
Vulcan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,626 Elo+
Solo
Raijin
Raijin
ClaytonYori
Raijin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,475 Elo+
Solo
Chaac
Chaac
JMGin910
Chaac
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 52L
1,467 Elo+
Solo
Mercury
Mercury
NEWGODD
Mercury
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 99L
1,482 Elo+
Solo
Team Averages
Level 110
1,500 SR
1,510 Elo+

VS

Team Averages
Level 146
1,579 SR
1,526 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
ALMIR_SANTOS-
Zhong Kui
Level 134
God Stats
5W - 6L
1,355 SR
Queue Stats
471W - 501L
1,435 Elo+
Solo
Vamana
Vamana
ZeenuKami
Vamana
Level 86
God Stats
3W - 1L
1,719 SR
Queue Stats
213W - 150L
1,564 Elo+
Solo
Jormungandr
Jormungandr
overpoweredfana
Jormungandr
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 152L
1,483 Elo+
Solo
Yu Huang
Yu Huang
sbcapo
Yu Huang
Level 178
God Stats
9W - 1L
1,824 SR
Queue Stats
587W - 336L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 2 / 1
6,552
655
909
4,523
4,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

16
3 / 4 / 5
8,440
844
8,433
9,163
4,164
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
14
1 / 8 / 6
7,797
780
6,122
11,840
4,679
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
JMGin910
Chaac
13
0 / 6 / 5
6,872
687
8,148
16,729
17,390
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
NEWGODD
Mercury
15
3 / 5 / 3
8,087
809
6,291
12,244
5,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 3 / 13
8,676
868
10,698
9,001
4,056
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
ALMIR_SANTOS-
Zhong Kui
14
4 / 3 / 10
8,656
866
6,661
10,012
7,498
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vamana
ZeenuKami
Vamana
15
2 / 3 / 16
8,569
857
6,137
11,631
9,356
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
overpoweredfana
Jormungandr
18
12 / 1 / 11
10,322
1,032
13,184
10,483
10,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
sbcapo
Yu Huang
16
4 / 1 / 16
9,638
964
14,110
5,654
2,731
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
91
8
Kills
25
25
Deaths
11
20
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
1
0.75
W
Danzaburou
 
Danzaburou
3
3
13
3.17
W
Zhong Kui
ALMIR_SANTOS-
Zhong Kui
4
3
10
3
L
3
4
5
1.38
L
Raijin
1
8
6
0.5
L
Chaac
JMGin910
Chaac
0
6
5
0.42
L
Mercury
NEWGODD
Mercury
3
5
3
0.9
W
Vamana
ZeenuKami
Vamana
2
3
16
3.33
W
Jormungandr
overpoweredfana
Jormungandr
12
1
11
17.5
W
Yu Huang
sbcapo
Yu Huang
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,903
Damage
50,790
54,499
Taken
46,781
36,401
Mitigated
34,326
14,129
Healing
17,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
909
53
0
971
4,523
4,912
0
2,517
2,006
2,657
0
W
Danzaburou
 
Danzaburou
10,698
3,706
399
1,765
9,001
4,056
1,349
3,941
5,060
0
20,836
W
Zhong Kui
ALMIR_SANTOS-
Zhong Kui
6,661
111
638
3,376
10,012
7,498
687
2,969
7,043
12,816
0
L
8,433
2,681
628
1,559
9,163
4,164
0
5,103
3,668
22,691
0
L
Raijin
6,122
713
481
487
11,840
4,679
0
7,885
3,650
13,352
0
L
Chaac
JMGin910
Chaac
8,148
673
900
5,499
16,729
17,390
0
10,201
6,136
940
15,362
L
Mercury
NEWGODD
Mercury
6,291
2,115
674
2,930
12,244
5,256
240
6,440
5,673
0
17,115
W
Vamana
ZeenuKami
Vamana
6,137
2,413
2,868
2,050
11,631
9,356
345
3,383
8,248
0
13,589
W
Jormungandr
overpoweredfana
Jormungandr
13,184
2,350
1,158
2,327
10,483
10,685
436
4,119
6,364
28,677
589
W
Yu Huang
sbcapo
Yu Huang
14,110
1,745
1,965
1,292
5,654
2,731
2,756
1,872
3,782
31,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,748
Gold Earned
45,861
95
Minions Killed
142
0
Camps Cleared
0
834,827
Distance Traveled
1,016,378
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,552
655
2
0
0
50,616
0
W
Danzaburou
8,676
868
22
2
0
211,090
0
W
Zhong Kui
8,656
866
26
3
0
189,015
0
L
Vulcan
8,440
844
41
4
0
198,281
0
L
Raijin
7,797
780
16
2
0
148,341
2
L
Chaac
6,872
687
8
1
0
212,498
0
L
Mercury
8,087
809
28
3
0
225,091
0
W
Vamana
8,569
857
12
1
0
225,295
0
W
Jormungandr
10,322
1,032
36
4
0
192,751
0
W
Yu Huang
9,638
964
46
5
0
198,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role