Player Matchup

Martichoras
Martichoras
Infyrno21
Martichoras
Level 106
God Stats
10W - 5L
1,841 SR
Queue Stats
145W - 74L
1,906 Elo+
Party 1
Chaac
Chaac
LettuceTomato20
Chaac
Level 69
God Stats
3W - 1L
1,589 SR
Queue Stats
25W - 28L
1,355 Elo+
Solo
Ne Zha
Ne Zha
Robotduck3
Ne Zha
Level 128
God Stats
6W - 0L
1,976 SR
Queue Stats
262W - 157L
1,863 Elo+
Party 1
Sol
Sol
ZckJ
Sol
Level 58
God Stats
7W - 4L
1,600 SR
Queue Stats
16W - 11L
1,487 Elo+
Solo
Cerberus
Cerberus
hazik11
Cerberus
Level 62
God Stats
30W - 38L
1,500 SR
Queue Stats
401W - 394L
1,370 Elo+
Solo
Team Averages
Level 85
1,701 SR
1,596 Elo+

VS

Team Averages
Level 77
1,449 SR
1,388 Elo+
Izanami
Izanami
 
Izanami
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AcquiredCone143
Sol
Level 82
God Stats
77W - 84L
1,489 SR
Queue Stats
236W - 246L
1,383 Elo+
Solo
Vulcan
Vulcan
CerealSpoon7759
Vulcan
Level 43
God Stats
9W - 13L
1,267 SR
Queue Stats
138W - 130L
1,372 Elo+
Party 2
Atlas
Atlas
MattyDeez94
Atlas
Level 74
God Stats
7W - 6L
1,615 SR
Queue Stats
7W - 8L
1,289 Elo+
Solo
Sun Wukong
Sun Wukong
chazmazz22
Sun Wukong
Level 86
God Stats
9W - 10L
1,375 SR
Queue Stats
155W - 146L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Infyrno21
Martichoras
12
3 / 1 / 7
6,364
796
8,255
5,314
2,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
3 / 0 / 3
6,371
796
5,654
8,344
6,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Robotduck3
Ne Zha
13
4 / 2 / 5
7,044
881
8,007
7,591
3,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
ZckJ
Sol
13
3 / 0 / 3
6,657
832
8,688
8,505
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
hazik11
Cerberus
12
0 / 0 / 6
6,391
799
2,738
5,505
3,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 2 / 1
5,757
720
4,579
7,864
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 2
5,948
744
2,705
3,886
1,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 1
5,574
697
5,407
6,741
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 3
5,666
708
4,187
7,181
5,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sun Wukong
chazmazz22
Sun Wukong
10
1 / 5 / 1
5,557
695
5,600
10,703
5,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
13
Kills
3
3
Deaths
13
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
1
0.75
L
1
1
2
2
L
0
3
1
0.17
W
Martichoras
Infyrno21
Martichoras
3
1
7
6.5
W
3
0
3
4.5
L
0
2
3
0.75
W
Ne Zha
Robotduck3
Ne Zha
4
2
5
3.25
W
Sol
ZckJ
Sol
3
0
3
4.5
L
Sun Wukong
chazmazz22
Sun Wukong
1
5
1
0.3
W
Cerberus
hazik11
Cerberus
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,342
Damage
22,478
35,259
Taken
36,375
18,438
Mitigated
17,868
12,898
Healing
5,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,579
2,516
0
1,341
7,864
2,776
120
1,693
6,035
0
14,122
L
2,705
557
319
1,756
3,886
1,471
0
1,309
2,536
12,593
1,060
L
5,407
1,982
0
497
6,741
2,480
47
1,324
5,379
18,552
0
W
Martichoras
Infyrno21
Martichoras
8,255
2,428
0
904
5,314
2,918
729
1,616
3,698
0
16,009
W
5,654
584
0
1,602
8,344
6,008
168
3,000
5,344
1,796
19,827
L
4,187
1,294
0
576
7,181
5,401
0
1,909
4,865
11,082
0
W
Ne Zha
Robotduck3
Ne Zha
8,007
1,945
0
2,531
7,591
3,110
764
2,093
5,498
0
31,731
W
Sol
ZckJ
Sol
8,688
4,846
0
3,795
8,505
3,221
1,133
3,347
5,158
27,233
0
L
Sun Wukong
chazmazz22
Sun Wukong
5,600
1,318
0
1,008
10,703
5,740
0
5,750
4,752
0
10,993
W
Cerberus
hazik11
Cerberus
2,738
36
1,539
2,527
5,505
3,181
122
2,158
3,347
8,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,827
Gold Earned
28,502
176
Minions Killed
104
0
Camps Cleared
0
821,435
Distance Traveled
759,470
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,757
720
20
3
0
146,459
0
L
Sol
5,948
744
29
4
0
147,242
0
L
Vulcan
5,574
697
32
4
0
161,141
0
W
Martichoras
6,364
796
25
3
0
153,811
0
W
Chaac
6,371
796
37
5
0
169,277
0
L
Atlas
5,666
708
9
1
0
158,517
0
W
Ne Zha
7,044
881
50
6
0
179,623
0
W
Sol
6,657
832
52
7
0
149,816
0
L
Sun Wukong
5,557
695
14
2
0
146,111
0
W
Cerberus
6,391
799
12
2
0
168,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role