Player Matchup

Anubis
Anubis
 
Anubis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
jon130uncharted
Fenrir
Level 95
God Stats
8W - 12L
1,504 SR
Queue Stats
368W - 382L
1,515 Elo+
Solo
Freya
Freya
kliditismonksias
Freya
Level 127
God Stats
5W - 10L
1,320 SR
Queue Stats
626W - 618L
1,467 Elo+
Solo
Kuzenbo
Kuzenbo
wfgemyd
Kuzenbo
Level 124
God Stats
1W - 2L
1,245 SR
Queue Stats
82W - 77L
1,469 Elo+
Solo
Team Averages
Level 95
1,414 SR
1,490 Elo+

VS

Team Averages
Level 84
1,563 SR
1,363 Elo+
Lancelot
Lancelot
 
Lancelot
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
BrobaII
He Bo
Level 162
God Stats
1W - 3L
1,493 SR
Queue Stats
84W - 99L
1,420 Elo+
Solo
Discordia
Discordia
Joker93-Tuga
Discordia
Level 93
God Stats
5W - 3L
1,823 SR
Queue Stats
225W - 224L
1,447 Elo+
Solo
Chernobog
Chernobog
LBRileyV2
Chernobog
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,093 Elo+
Party 1
Neith
Neith
kiker-roi
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
8 / 0 / 11
10,001
1,000
12,862
9,478
6,045
Bellona
 
Bellona
14
2 / 2 / 13
8,324
832
7,635
12,484
13,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
7 / 4 / 8
8,859
886
7,762
11,896
13,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 1 / 15
8,477
848
7,277
9,671
4,639
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
wfgemyd
Kuzenbo
14
3 / 2 / 13
8,873
887
4,978
8,660
10,203
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 8 / 5
6,546
655
4,216
15,397
11,211
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
BrobaII
He Bo
13
2 / 4 / 7
7,374
737
11,143
8,158
3,190
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Joker93-Tuga
Discordia
16
5 / 3 / 3
8,334
833
17,922
6,062
2,389
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
LBRileyV2
Chernobog
11
0 / 5 / 2
6,642
664
3,250
9,336
3,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
kiker-roi
Neith
15
2 / 2 / 6
7,725
773
6,044
9,108
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
32
21
Kills
9
9
Deaths
22
60
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
0
11
13.5
W
Bellona
 
Bellona
2
2
13
4.25
L
Lancelot
 
Lancelot
0
8
5
0.31
L
He Bo
BrobaII
He Bo
2
4
7
1.38
L
Discordia
Joker93-Tuga
Discordia
5
3
3
2.17
L
Chernobog
LBRileyV2
Chernobog
0
5
2
0.2
W
7
4
8
2.75
L
Neith
kiker-roi
Neith
2
2
6
2.5
W
1
1
15
8.5
W
Kuzenbo
wfgemyd
Kuzenbo
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,514
Damage
42,575
52,189
Taken
48,061
48,635
Mitigated
24,264
25,260
Healing
8,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,862
1,244
1,732
4,840
9,478
6,045
1,263
5,175
3,878
29,331
0
W
Bellona
 
Bellona
7,635
904
1,832
2,771
12,484
13,947
653
6,809
5,309
2,621
12,093
L
Lancelot
 
Lancelot
4,216
1,086
565
1,102
15,397
11,211
0
9,236
6,028
0
8,231
L
He Bo
BrobaII
He Bo
11,143
490
214
961
8,158
3,190
0
4,483
3,392
17,400
0
L
Discordia
Joker93-Tuga
Discordia
17,922
420
808
392
6,062
2,389
0
2,783
3,021
26,865
0
L
Chernobog
LBRileyV2
Chernobog
3,250
1,660
524
1,230
9,336
3,435
0
4,135
4,943
0
9,313
W
7,762
1,278
1,890
1,880
11,896
13,801
567
5,068
6,250
0
9,277
L
Neith
kiker-roi
Neith
6,044
2,331
404
2,720
9,108
4,039
0
6,407
2,474
0
21,729
W
7,277
2,342
2,752
4,645
9,671
4,639
1,627
4,625
4,503
21,888
0
W
Kuzenbo
wfgemyd
Kuzenbo
4,978
977
768
2,150
8,660
10,203
168
5,097
3,184
9,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,534
Gold Earned
36,621
110
Minions Killed
100
0
Camps Cleared
0
1,014,581
Distance Traveled
896,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,001
1,000
50
5
0
179,855
0
W
Bellona
8,324
832
20
2
0
195,775
0
L
Lancelot
6,546
655
12
1
0
170,233
0
L
He Bo
7,374
737
13
1
0
175,004
0
L
Discordia
8,334
833
25
3
0
186,553
0
L
Chernobog
6,642
664
15
2
0
168,236
0
W
Fenrir
8,859
886
5
1
0
213,419
0
L
Neith
7,725
773
35
4
0
196,830
0
W
Freya
8,477
848
33
3
0
211,009
0
W
Kuzenbo
8,873
887
2
0
0
214,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role