Player Matchup

Ymir
Ymir
Gold IV
DeathMole
Ymir
Gold IV
Level 158
God Stats
2W - 6L
1,445 SR
Queue Stats
103W - 113L
1,475 MMR
Party 1
Danzaburou
Danzaburou
Gold II
Mr Nick J T
Danzaburou
Gold II
Level 158
God Stats
8W - 6L
1,652 SR
Queue Stats
98W - 107L
1,548 MMR
Party 1
Sobek
Sobek
Gold III
OXY-Nilson
Sobek
Gold III
Level 161
God Stats
6W - 5L
1,688 SR
Queue Stats
152W - 181L
1,504 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,595 SR
1,509 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,623 SR
1,510 MMR
Hercules
Hercules
Silver II
ToniGarcia
Hercules
Silver II
Level 101
God Stats
3W - 4L
1,812 SR
Queue Stats
14W - 18L
1,530 MMR
Party 2
Baron Samedi
Baron Samedi
Silver III
ivaxXTy
Baron Samedi
Silver III
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 46L
1,509 MMR
Party 2
Nu Wa
Nu Wa
Silver II
phoenixzero47
Nu Wa
Silver II
Level 111
God Stats
2W - 2L
1,558 SR
Queue Stats
19W - 23L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 5 / 2
9,730
695
6,899
19,564
20,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Mr Nick J T
Danzaburou
16
2 / 2 / 0
9,994
714
12,654
16,422
8,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
13
0 / 5 / 3
8,618
616
7,694
18,300
23,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThothFreyaAo KuangGuan YuNe Zha

VS

Bans
SolHorusVulcanAchillesPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ToniGarcia
Hercules
16
4 / 1 / 7
10,354
740
12,374
17,948
20,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
ivaxXTy
Baron Samedi
17
7 / 2 / 5
11,482
820
17,146
12,940
7,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 0 / 10
10,275
734
18,673
7,419
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
12
12
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
5
2
0.4
L
Danzaburou
Mr Nick J T
Danzaburou
2
2
0
1
L
Sobek
0
5
3
0.3
W
Hercules
ToniGarcia
Hercules
4
1
7
7.5
W
Baron Samedi
ivaxXTy
Baron Samedi
7
2
5
4.75
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,247
Damage
48,193
54,286
Taken
38,307
53,186
Mitigated
30,606
18,732
Healing
15,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,899
337
3,630
4,109
19,564
20,875
0
11,828
7,736
20,477
0
L
Danzaburou
Mr Nick J T
Danzaburou
12,654
6,461
0
6,780
16,422
8,491
0
11,601
4,821
0
73,916
L
Sobek
7,694
89
0
4,213
18,300
23,820
0
12,402
5,898
27,773
0
W
Hercules
ToniGarcia
Hercules
12,374
2,672
535
6,053
17,948
20,383
500
5,056
12,352
0
26,726
W
Baron Samedi
ivaxXTy
Baron Samedi
17,146
1,819
3,562
5,448
12,940
7,036
1,132
4,207
8,474
73,198
0
W
18,673
5,279
0
191
7,419
3,187
1,237
4,486
2,811
53,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,342
Gold Earned
32,111
199
Minions Killed
215
0
Camps Cleared
0
733,360
Distance Traveled
817,520
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,730
695
29
2
0
238,014
0
L
Danzaburou
9,994
714
128
9
0
237,569
0
L
Sobek
8,618
616
42
3
0
257,777
0
W
Hercules
10,354
740
24
2
0
305,124
0
W
Baron Samedi
11,482
820
121
9
0
259,700
0
W
Nu Wa
10,275
734
70
5
0
252,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role