Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
EL_IMP4R4BLE_PIT
Ra
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,286 Elo+
Party 2
Ymir
Ymir
EL_p0etta
Ymir
Level 124
God Stats
3W - 3L
1,443 SR
Queue Stats
4W - 9L
1,311 Elo+
Party 2
Izanami
Izanami
MrTitan_2
Izanami
Level 115
God Stats
1W - 1L
1,349 SR
Queue Stats
4W - 10L
1,323 Elo+
Party 2
Jormungandr
Jormungandr
Yerko__Andres99
Jormungandr
Level 156
God Stats
3W - 1L
1,786 SR
Queue Stats
42W - 52L
1,421 Elo+
Party 2
Team Averages
Level 131
1,516 SR
1,368 Elo+

VS

Team Averages
Level 162
1,527 SR
1,531 Elo+
Mercury
Mercury
B-RAYNE96
Mercury
Level 159
God Stats
6W - 8L
1,518 SR
Queue Stats
930W - 865L
1,541 Elo+
Party 1
Nu Wa
Nu Wa
Foxtrot573
Nu Wa
Level 159
God Stats
256W - 166L
1,618 SR
Queue Stats
803W - 756L
1,567 Elo+
Party 1
Heimdallr
Heimdallr
Koiphlsh
Heimdallr
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
332W - 326L
1,490 Elo+
Solo
Kali
Kali
WIREDH0TSP0T
Kali
Level 240
God Stats
11W - 7L
1,500 SR
Queue Stats
430W - 390L
1,587 Elo+
Solo
Merlin
Merlin
zRaymond
Merlin
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 1
5,944
594
3,127
8,879
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 1 / 0
5,767
577
3,378
4,113
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
9
0 / 1 / 2
4,802
480
1,361
3,808
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
MrTitan_2
Izanami
10
2 / 2 / 0
5,962
596
1,636
5,864
1,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Yerko__Andres99
Jormungandr
11
1 / 0 / 1
6,855
686
2,886
5,608
3,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
B-RAYNE96
Mercury
9
2 / 1 / 1
5,357
536
3,762
6,097
1,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
10
0 / 0 / 1
5,515
552
2,839
3,671
1,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Koiphlsh
Heimdallr
10
0 / 2 / 2
5,189
519
2,336
4,702
2,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 0 / 2
5,484
548
3,441
5,757
2,553
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
zRaymond
Merlin
9
0 / 3 / 0
4,459
446
3,521
5,084
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
6
Kills
4
4
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
1
3.5
L
Mercury
B-RAYNE96
Mercury
2
1
1
2.5
W
0
1
0
0
W
Ymir
0
1
2
1
L
Nu Wa
0
0
1
0.5
L
Heimdallr
Koiphlsh
Heimdallr
0
2
2
0.5
W
Izanami
MrTitan_2
Izanami
2
2
0
1
L
2
0
2
3
W
Jormungandr
Yerko__Andres99
Jormungandr
1
0
1
1.5
L
Merlin
zRaymond
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,388
Damage
15,899
28,272
Taken
25,311
11,137
Mitigated
9,341
12,710
Healing
6,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,127
1,302
0
5,546
8,879
3,177
0
1,802
6,915
0
32,469
L
Mercury
B-RAYNE96
Mercury
3,762
2,074
0
1,171
6,097
1,933
0
1,285
4,684
0
33,655
W
3,378
313
207
1,950
4,113
1,442
0
1,511
2,384
49,591
0
W
Ymir
1,361
588
0
620
3,808
1,586
0
324
3,438
18,001
0
L
Nu Wa
2,839
459
0
1,630
3,671
1,278
0
2,246
1,425
41,425
0
L
Heimdallr
Koiphlsh
Heimdallr
2,336
956
0
773
4,702
2,144
0
343
4,359
0
34,477
W
Izanami
MrTitan_2
Izanami
1,636
1,152
0
2,241
5,864
1,745
255
99
5,757
0
46,442
L
3,441
1,374
0
1,957
5,757
2,553
0
2,333
3,379
0
24,497
W
Jormungandr
Yerko__Andres99
Jormungandr
2,886
552
0
2,146
5,608
3,187
0
1,896
3,418
58,806
0
L
Merlin
zRaymond
Merlin
3,521
231
0
1,035
5,084
1,433
0
1,021
3,839
28,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,330
Gold Earned
26,004
382
Minions Killed
291
0
Camps Cleared
0
977,129
Distance Traveled
990,455
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,944
594
62
6
0
228,689
0
L
Mercury
5,357
536
53
5
0
245,814
0
W
Ra
5,767
577
88
9
0
194,242
0
W
Ymir
4,802
480
39
4
0
198,672
4
L
Nu Wa
5,515
552
88
9
0
205,644
8
L
Heimdallr
5,189
519
61
6
0
141,258
0
W
Izanami
5,962
596
86
9
0
181,904
3
L
Kali
5,484
548
38
4
0
219,166
1
W
Jormungandr
6,855
686
107
11
0
173,622
2
L
Merlin
4,459
446
51
5
0
178,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role