Player Matchup

Shiva
Shiva
Silver I
DonLaCleba
Shiva
Silver I
Level 81
God Stats
1W - 1L
1,463 SR
Queue Stats
23W - 15L
1,535 MMR
Party 2
Ullr
Ullr
Gold IV
Konahrikk-
Ullr
Gold IV
Level 158
God Stats
4W - 2L
1,759 SR
Queue Stats
57W - 36L
1,612 MMR
Party 2
Raijin
Raijin
Gold IV
XorExuS
Raijin
Gold IV
Level 173
God Stats
2W - 3L
1,893 SR
Queue Stats
47W - 32L
1,705 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,705 SR
1,617 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,513 SR
1,420 MMR
Scylla
Scylla
Silver IV
Anianca4
Scylla
Silver IV
Level 149
God Stats
0W - 1L
1,181 SR
Queue Stats
7W - 9L
1,420 MMR
Party 1
Izanami
Izanami
Silver IV
KezCrack
Izanami
Silver IV
Level 81
God Stats
0W - 2L
1,589 SR
Queue Stats
7W - 9L
1,420 MMR
Party 1
Khepri
Khepri
Silver IV
OwILeR
Khepri
Silver IV
Level 144
God Stats
1W - 2L
1,768 SR
Queue Stats
7W - 9L
1,420 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
12
1 / 1 / 6
7,103
710
8,243
8,010
5,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 0 / 5
8,108
811
13,734
7,246
3,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
XorExuS
Raijin
14
4 / 0 / 4
8,059
806
10,137
4,528
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesSurtrAphroditeHeraYu Huang

VS

Bans
HadesHerculesFenrirBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Anianca4
Scylla
10
0 / 2 / 1
6,617
662
5,395
8,196
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
KezCrack
Izanami
10
0 / 2 / 1
6,330
633
4,963
11,262
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
OwILeR
Khepri
10
1 / 4 / 0
6,646
665
2,739
15,642
10,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
Anianca4
Scylla
0
2
1
0.25
W
Shiva
1
1
6
4
L
Izanami
KezCrack
Izanami
0
2
1
0.25
W
3
0
5
5.5
L
Khepri
OwILeR
Khepri
1
4
0
0.25
W
Raijin
XorExuS
Raijin
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,114
Damage
13,097
19,784
Taken
35,100
10,900
Mitigated
17,252
5,901
Healing
7,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Anianca4
Scylla
5,395
742
0
620
8,196
2,877
0
2,081
5,848
33,809
0
W
Shiva
8,243
1,141
782
2,493
8,010
5,808
0
3,408
4,602
0
13,962
L
Izanami
KezCrack
Izanami
4,963
2,949
0
1,375
11,262
4,183
0
2,682
8,004
0
19,907
W
13,734
5,661
0
1,281
7,246
3,281
46
3,428
3,818
0
44,487
L
Khepri
OwILeR
Khepri
2,739
93
1,348
3,907
15,642
10,192
0
4,686
10,167
6,245
0
W
Raijin
XorExuS
Raijin
10,137
1,138
108
1,237
4,528
1,811
630
1,343
3,185
38,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,270
Gold Earned
19,593
145
Minions Killed
103
0
Camps Cleared
0
600,468
Distance Traveled
560,802
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,617
662
57
6
0
190,913
0
W
Shiva
7,103
710
14
1
0
224,951
3
L
Izanami
6,330
633
35
4
0
174,987
0
W
Ullr
8,108
811
54
5
0
191,803
2
L
Khepri
6,646
665
11
1
0
194,902
0
W
Raijin
8,059
806
77
8
0
183,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role