Player Matchup

Jormungandr
Jormungandr
ExFactorx427
Jormungandr
Level 124
God Stats
2W - 6L
1,378 SR
Queue Stats
215W - 312L
1,362 Elo+
Party 2
Jing Wei
Jing Wei
JackoSmacko69
Jing Wei
Level 35
God Stats
14W - 15L
1,745 SR
Queue Stats
20W - 26L
1,198 Elo+
Solo
Vulcan
Vulcan
KrumbStainz
Vulcan
Level 128
God Stats
7W - 6L
1,655 SR
Queue Stats
630W - 652L
1,538 Elo+
Party 2
Team Averages
Level 96
1,593 SR
1,366 Elo+

VS

Team Averages
Level 64
1,500 SR
1,628 Elo+
Kuzenbo
Kuzenbo
DavesBack
Kuzenbo
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 11L
1,680 Elo+
Party 1
Hades
Hades
GrandmasBabyBoy
Hades
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 58L
1,616 Elo+
Party 1
Xbalanque
Xbalanque
MorphisCool
Xbalanque
Level 88
God Stats
6W - 0L
1,500 SR
Queue Stats
141W - 111L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ExFactorx427
Jormungandr
13
2 / 4 / 1
8,758
674
7,835
18,377
21,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jing Wei
JackoSmacko69
Jing Wei
11
0 / 8 / 2
7,501
577
5,279
19,915
9,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
13
1 / 7 / 1
8,025
617
12,824
11,065
5,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DavesBack
Kuzenbo
15
6 / 0 / 11
11,102
854
10,723
16,179
23,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
5 / 3 / 8
9,395
723
11,743
11,697
5,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
MorphisCool
Xbalanque
17
8 / 1 / 10
11,106
854
19,973
13,675
5,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
19
19
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DavesBack
Kuzenbo
6
0
11
11.5
L
Jormungandr
ExFactorx427
Jormungandr
2
4
1
0.63
W
5
3
8
3
L
Jing Wei
JackoSmacko69
Jing Wei
0
8
2
0.13
L
Vulcan
1
7
1
0.21
W
Xbalanque
MorphisCool
Xbalanque
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,938
Damage
42,439
49,357
Taken
41,551
35,801
Mitigated
34,836
6,401
Healing
18,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DavesBack
Kuzenbo
10,723
3,655
2,609
5,463
16,179
23,916
254
5,855
10,324
24,406
711
L
Jormungandr
ExFactorx427
Jormungandr
7,835
2,451
152
3,607
18,377
21,031
0
5,148
13,229
21,482
0
W
11,743
1,083
433
5,035
11,697
5,140
735
6,922
4,775
35,455
0
L
Jing Wei
JackoSmacko69
Jing Wei
5,279
4,434
0
2,642
19,915
9,049
0
10,877
9,038
0
20,446
L
Vulcan
12,824
7,072
0
0
11,065
5,721
0
5,738
5,327
38,320
0
W
Xbalanque
MorphisCool
Xbalanque
19,973
9,592
0
4,730
13,675
5,780
1,591
7,986
5,689
0
71,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,284
Gold Earned
31,603
119
Minions Killed
155
0
Camps Cleared
0
647,114
Distance Traveled
754,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,102
854
21
2
0
241,686
0
L
Jormungandr
8,758
674
22
2
0
214,227
0
W
Hades
9,395
723
48
4
0
242,294
0
L
Jing Wei
7,501
577
35
3
0
222,898
0
L
Vulcan
8,025
617
62
5
0
209,989
0
W
Xbalanque
11,106
854
86
7
0
270,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role