Player Matchup

Ishtar
Ishtar
Finney321
Ishtar
Level 142
God Stats
4W - 7L
1,643 SR
Queue Stats
178W - 170L
1,492 Elo+
Solo
Fenrir
Fenrir
FlavorAidOHNO3
Fenrir
Level 113
God Stats
3W - 6L
1,074 SR
Queue Stats
103W - 102L
1,600 Elo+
Party 2
Ganesha
Ganesha
ZephyrFlash
Ganesha
Level 143
God Stats
2W - 1L
1,937 SR
Queue Stats
175W - 134L
1,616 Elo+
Solo
King Arthur
King Arthur
sleptonkid
King Arthur
Level 109
God Stats
1W - 1L
1,493 SR
Queue Stats
23W - 22L
1,642 Elo+
Solo
Scylla
Scylla
songfulprince
Scylla
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 123L
1,601 Elo+
Party 2
Team Averages
Level 116
1,529 SR
1,590 Elo+

VS

Team Averages
Level 131
1,408 SR
1,560 Elo+
Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Floydrick420
Sol
Level 139
God Stats
2W - 1L
1,346 SR
Queue Stats
29W - 19L
1,572 Elo+
Party 1
Sylvanus
Sylvanus
PanecitoDeDios
Sylvanus
Level 146
God Stats
9W - 4L
1,234 SR
Queue Stats
88W - 81L
1,537 Elo+
Solo
Ravana
Ravana
bruhzigna
Ravana
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,673 Elo+
Party 1
Chang'e
Chang'e
enzo4slime
Chang'e
Level 124
God Stats
34W - 31L
1,461 SR
Queue Stats
516W - 484L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Finney321
Ishtar
12
0 / 2 / 2
6,704
447
6,339
10,540
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 5 / 1
7,396
493
7,041
16,162
6,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ganesha
ZephyrFlash
Ganesha
12
1 / 5 / 3
7,302
487
6,137
19,831
17,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
sleptonkid
King Arthur
12
1 / 3 / 0
7,072
471
4,692
12,785
5,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 3 / 1
6,734
449
11,962
8,782
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
6 / 1 / 4
9,800
653
9,102
11,383
8,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
2 / 1 / 7
8,320
555
10,396
10,272
4,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
12
2 / 1 / 7
8,182
545
6,425
14,626
11,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ravana
bruhzigna
Ravana
16
5 / 3 / 4
9,870
658
10,002
11,136
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
enzo4slime
Chang'e
13
3 / 0 / 9
8,781
585
13,636
10,948
4,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
6
Kills
18
18
Deaths
6
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
1
4
8
L
Ishtar
Finney321
Ishtar
0
2
2
0.5
L
3
5
1
0.7
W
2
1
7
5.5
W
Sylvanus
2
1
7
5.5
L
Ganesha
ZephyrFlash
Ganesha
1
5
3
0.5
W
Ravana
bruhzigna
Ravana
5
3
4
2.33
W
Chang'e
enzo4slime
Chang'e
3
0
9
7.5
L
King Arthur
sleptonkid
King Arthur
1
3
0
0.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,171
Damage
49,561
68,100
Taken
58,365
36,526
Mitigated
33,305
17,484
Healing
36,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,102
3,175
435
4,541
11,383
8,904
328
881
10,486
0
71,918
L
Ishtar
Finney321
Ishtar
6,339
4,829
0
4,234
10,540
3,470
0
4,616
5,924
0
55,142
L
7,041
1,746
0
2,570
16,162
6,853
0
4,606
11,556
0
55,470
W
10,396
5,319
0
3,574
10,272
4,143
1,534
3,471
6,663
71,967
0
W
Sylvanus
6,425
2,290
7,114
6,550
14,626
11,016
440
6,162
8,158
24,706
0
L
Ganesha
ZephyrFlash
Ganesha
6,137
557
468
4,074
19,831
17,277
0
14,484
5,347
23,488
0
W
Ravana
bruhzigna
Ravana
10,002
2,750
0
4,121
11,136
4,771
198
3,114
7,830
0
82,362
W
Chang'e
enzo4slime
Chang'e
13,636
1,087
3,757
6,317
10,948
4,471
0
4,270
6,454
69,207
0
L
King Arthur
sleptonkid
King Arthur
4,692
325
0
3,456
12,785
5,682
0
1,456
11,329
0
48,704
L
11,962
1,035
0
2,682
8,782
3,244
0
5,295
3,487
58,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,208
Gold Earned
44,953
375
Minions Killed
502
0
Camps Cleared
0
1,513,983
Distance Traveled
1,516,549
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,800
653
113
8
0
308,042
3
L
Ishtar
6,704
447
116
8
0
282,988
6
L
Fenrir
7,396
493
80
5
0
321,279
4
W
Sol
8,320
555
106
7
0
286,303
0
W
Sylvanus
8,182
545
33
2
0
271,683
0
L
Ganesha
7,302
487
14
1
0
304,723
4
W
Ravana
9,870
658
134
9
0
342,950
0
W
Chang'e
8,781
585
116
8
0
307,571
5
L
King Arthur
7,072
471
67
4
0
291,522
2
L
Scylla
6,734
449
98
7
0
313,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role