Player Matchup

Bacchus
Bacchus
Bojabo11
Bacchus
Level 103
God Stats
1W - 1L
1,279 SR
Queue Stats
93W - 84L
1,472 Elo+
Party 3
Thor
Thor
Kiiingslayer572
Thor
Level 26
God Stats
5W - 2L
1,466 SR
Queue Stats
134W - 129L
1,402 Elo+
Party 2
He Bo
He Bo
Orion EU9363
He Bo
Level 106
God Stats
21W - 27L
1,435 SR
Queue Stats
303W - 270L
1,460 Elo+
Party 2
Surtr
Surtr
antonioynoita27
Surtr
Level 86
God Stats
24W - 23L
1,489 SR
Queue Stats
235W - 240L
1,389 Elo+
Solo
Martichoras
Martichoras
xusito01
Martichoras
Level 99
God Stats
19W - 6L
1,606 SR
Queue Stats
82W - 69L
1,516 Elo+
Party 3
Team Averages
Level 84
1,455 SR
1,448 Elo+

VS

Team Averages
Level 94
1,544 SR
1,562 Elo+
Tiamat
Tiamat
BoosterCrane
Tiamat
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 23L
1,527 Elo+
Party 1
Danzaburou
Danzaburou
Brian54500
Danzaburou
Level 86
God Stats
29W - 29L
1,309 SR
Queue Stats
157W - 186L
1,360 Elo+
Solo
Osiris
Osiris
CyberLayton
Osiris
Level 84
God Stats
1W - 2L
1,846 SR
Queue Stats
4W - 4L
1,642 Elo+
Party 1
Pele
Pele
Ewiixx
Pele
Level 122
God Stats
1W - 3L
1,563 SR
Queue Stats
10W - 12L
1,642 Elo+
Party 1
Artio
Artio
SIRmanGames
Artio
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bojabo11
Bacchus
11
2 / 0 / 3
6,626
602
4,472
5,389
4,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 1 / 1
6,423
584
3,278
8,205
3,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 1
6,924
629
5,792
5,812
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 1 / 0
6,974
634
6,920
10,162
4,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Martichoras
xusito01
Martichoras
11
3 / 0 / 2
6,195
563
6,502
4,876
2,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 1 / 0
5,602
509
4,168
5,512
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Brian54500
Danzaburou
4
0 / 1 / 0
4,008
364
1,897
4,165
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
9
1 / 2 / 0
5,290
481
4,168
9,640
5,364
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
Ewiixx
Pele
10
2 / 4 / 0
5,770
525
4,234
11,330
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 0
4,853
441
1,398
9,373
7,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
11
Kills
3
3
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bojabo11
Bacchus
2
0
3
3.5
L
Tiamat
0
1
0
0
L
Danzaburou
Brian54500
Danzaburou
0
1
0
0
L
Osiris
1
2
0
0.5
L
Pele
Ewiixx
Pele
2
4
0
0.5
W
2
1
1
2.5
W
2
1
1
2.5
L
0
3
0
0
W
2
1
0
2
W
Martichoras
xusito01
Martichoras
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,964
Damage
15,865
34,444
Taken
40,020
16,986
Mitigated
21,098
14,827
Healing
12,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bojabo11
Bacchus
4,472
449
1,595
2,327
5,389
4,756
0
1,688
3,701
20,669
0
L
Tiamat
4,168
555
0
2,146
5,512
3,205
0
2,579
2,723
38,234
0
L
Danzaburou
Brian54500
Danzaburou
1,897
936
0
967
4,165
1,166
0
1,294
2,871
0
10,599
L
Osiris
4,168
1,690
0
3,731
9,640
5,364
0
175
9,465
0
28,840
L
Pele
Ewiixx
Pele
4,234
698
106
3,540
11,330
3,713
0
3,313
7,799
0
36,755
W
3,278
748
256
2,757
8,205
3,666
0
900
7,305
0
44,809
W
5,792
65
63
1,831
5,812
1,691
680
1,697
4,115
42,276
0
L
1,398
311
400
1,781
9,373
7,650
0
2,698
6,675
11,581
0
W
6,920
2,910
0
4,804
10,162
4,867
328
0
10,162
616
47,293
W
Martichoras
xusito01
Martichoras
6,502
2,383
0
1,194
4,876
2,006
275
1,281
3,595
0
40,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,142
Gold Earned
25,523
313
Minions Killed
222
0
Camps Cleared
0
1,014,330
Distance Traveled
938,298
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,626
602
21
2
0
204,114
0
L
Tiamat
5,602
509
84
8
0
195,118
0
L
Danzaburou
4,008
364
18
2
0
101,905
0
L
Osiris
5,290
481
46
4
0
202,835
0
L
Pele
5,770
525
58
5
0
244,292
0
W
Thor
6,423
584
78
7
0
239,629
0
W
He Bo
6,924
629
72
7
0
213,102
6
L
Artio
4,853
441
16
1
0
194,148
0
W
Surtr
6,974
634
68
6
0
196,096
0
W
Martichoras
6,195
563
74
7
0
161,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role