Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Chillingtown
Tsukuyomi
Level 127
God Stats
2W - 0L
1,731 SR
Queue Stats
86W - 88L
1,408 Elo+
Party 2
He Bo
He Bo
Harz1214
He Bo
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,285 Elo+
Solo
Ymir
Ymir
Soro_double_G
Ymir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,516 Elo+
Party 3
Janus
Janus
White_Fireball
Janus
Level 145
God Stats
1W - 0L
1,234 SR
Queue Stats
60W - 56L
1,505 Elo+
Party 3
Team Averages
Level 125
1,493 SR
1,443 Elo+

VS

Team Averages
Level 85
1,484 SR
1,510 Elo+
Jing Wei
Jing Wei
Haloya
Jing Wei
Level 79
God Stats
2W - 5L
1,261 SR
Queue Stats
213W - 210L
1,535 Elo+
Party 1
Tiamat
Tiamat
KrimsonWolf
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anhur
Anhur
Mathias1743
Anhur
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
231W - 234L
1,451 Elo+
Solo
Charybdis
Charybdis
Yamin38
Charybdis
Level 85
God Stats
11W - 13L
1,550 SR
Queue Stats
309W - 293L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
petin38
Cthulhu
Level 87
God Stats
6W - 8L
1,612 SR
Queue Stats
224W - 196L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 12
8,716
872
5,850
12,476
12,891
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tsukuyomi
Chillingtown
Tsukuyomi
15
7 / 2 / 7
8,687
869
13,353
10,074
5,134
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Harz1214
He Bo
13
2 / 1 / 12
7,501
750
5,955
6,674
3,374
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 15
8,672
867
2,399
14,352
12,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 1 / 9
8,816
882
14,353
12,095
6,432
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Haloya
Jing Wei
12
0 / 5 / 5
7,007
701
10,830
9,544
4,389
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
13
0 / 5 / 1
6,918
692
8,322
8,685
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 1
6,626
663
4,429
7,291
3,297
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Yamin38
Charybdis
13
2 / 5 / 0
7,291
729
6,237
9,422
4,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
petin38
Cthulhu
14
3 / 2 / 1
7,540
754
8,644
10,913
12,170
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
13
19
Kills
5
5
Deaths
19
55
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
12
9
W
Tsukuyomi
Chillingtown
Tsukuyomi
7
2
7
5.25
L
Jing Wei
Haloya
Jing Wei
0
5
5
0.5
W
He Bo
Harz1214
He Bo
2
1
12
8
L
Tiamat
0
5
1
0.1
L
0
2
1
0.25
W
1
0
15
8.5
W
6
1
9
10.5
L
Charybdis
Yamin38
Charybdis
2
5
0
0.4
L
Cthulhu
petin38
Cthulhu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,910
Damage
38,462
55,671
Taken
45,855
40,441
Mitigated
29,330
22,734
Healing
10,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,850
265
2,786
3,335
12,476
12,891
0
2,615
9,861
18,906
0
W
Tsukuyomi
Chillingtown
Tsukuyomi
13,353
1,597
518
936
10,074
5,134
28
1,896
8,178
0
23,977
L
Jing Wei
Haloya
Jing Wei
10,830
8,512
1,299
835
9,544
4,389
0
7,070
2,474
0
15,516
W
He Bo
Harz1214
He Bo
5,955
305
1,192
1,252
6,674
3,374
570
1,607
5,067
11,232
0
L
Tiamat
8,322
1,021
508
858
8,685
5,472
0
3,979
4,706
16,167
0
L
4,429
514
186
1,172
7,291
3,297
0
4,191
3,100
0
13,113
W
2,399
170
3,355
4,468
14,352
12,610
286
6,094
8,258
7,073
0
W
14,353
499
1,250
3,642
12,095
6,432
741
3,670
8,425
29,225
0
L
Charybdis
Yamin38
Charybdis
6,237
3,270
1,973
1,436
9,422
4,002
0
6,751
2,671
0
14,927
L
Cthulhu
petin38
Cthulhu
8,644
274
1,048
1,058
10,913
12,170
0
6,566
4,347
16,814
1,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,392
Gold Earned
35,382
115
Minions Killed
82
0
Camps Cleared
0
1,006,765
Distance Traveled
865,479
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,716
872
18
2
0
174,189
0
W
Tsukuyomi
8,687
869
15
2
0
217,688
0
L
Jing Wei
7,007
701
10
1
0
157,198
0
W
He Bo
7,501
750
19
2
0
200,626
0
L
Tiamat
6,918
692
25
3
0
159,317
0
L
Anhur
6,626
663
17
2
0
192,993
0
W
Ymir
8,672
867
16
2
0
198,905
0
W
Janus
8,816
882
47
5
0
215,357
0
L
Charybdis
7,291
729
24
2
0
159,787
0
L
Cthulhu
7,540
754
6
1
0
196,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role