Player Matchup

Bacchus
Bacchus
Anlovdan
Bacchus
Level 117
God Stats
8W - 4L
1,295 SR
Queue Stats
166W - 186L
1,394 Elo+
Solo
Agni
Agni
Chugziller
Agni
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 148L
1,522 Elo+
Party 1
Mulan
Mulan
DGG TrIcKx
Mulan
Level 120
God Stats
13W - 2L
1,715 SR
Queue Stats
322W - 332L
1,437 Elo+
Party 1
Loki
Loki
DGG ViPeRx
Loki
Level 105
God Stats
9W - 10L
1,506 SR
Queue Stats
134W - 143L
1,486 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Limsky yt
Morgan Le Fay
Level 60
God Stats
2W - 2L
1,235 SR
Queue Stats
229W - 215L
1,456 Elo+
Party 1
Team Averages
Level 102
1,450 SR
1,459 Elo+

VS

Team Averages
Level 95
1,412 SR
1,390 Elo+
Medusa
Medusa
 
Medusa
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FRWTrigger
King Arthur
Level 60
God Stats
0W - 3L
1,301 SR
Queue Stats
10W - 12L
1,413 Elo+
Solo
Da Ji
Da Ji
Paisums
Da Ji
Level 149
God Stats
34W - 36L
1,443 SR
Queue Stats
73W - 78L
1,440 Elo+
Solo
Agni
Agni
Ranger_Bella_TTV
Agni
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,107 Elo+
Solo
Guan Yu
Guan Yu
xxBLACK-_-LEGxx
Guan Yu
Level 60
God Stats
2W - 9L
1,318 SR
Queue Stats
137W - 130L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anlovdan
Bacchus
9
0 / 2 / 9
6,593
507
4,649
10,783
10,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 0 / 5
7,239
557
4,046
3,005
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
13
7 / 3 / 4
8,383
645
10,970
13,155
10,634
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 2 / 6
7,961
612
5,357
9,806
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Limsky yt
Morgan Le Fay
11
5 / 1 / 3
6,708
516
7,841
6,508
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 6 / 1
6,107
470
6,018
11,421
4,456
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
FRWTrigger
King Arthur
10
4 / 7 / 2
6,467
497
8,760
15,948
13,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
Paisums
Da Ji
11
1 / 2 / 4
6,923
533
3,327
8,884
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

1
0 / 0 / 0
3,882
299
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 1
5,517
424
4,014
12,253
6,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
18
Kills
8
8
Deaths
18
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
6
1
0.58
W
Bacchus
Anlovdan
Bacchus
0
2
9
2.25
W
3
0
5
5.5
W
Mulan
7
3
4
3
W
3
2
6
3
L
King Arthur
FRWTrigger
King Arthur
4
7
2
0.71
W
Morgan Le Fay
Limsky yt
Morgan Le Fay
5
1
3
6.5
L
Da Ji
Paisums
Da Ji
1
2
4
1.5
L
0
0
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,863
Damage
22,119
43,257
Taken
48,506
28,483
Mitigated
28,369
12,753
Healing
10,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,018
2,262
197
565
11,421
4,456
0
5,827
5,360
0
33,715
W
Bacchus
Anlovdan
Bacchus
4,649
691
0
3,552
10,783
10,664
0
9
10,774
13,983
0
W
4,046
376
0
170
3,005
992
860
85
2,920
41,261
0
W
Mulan
10,970
1,852
0
6,804
13,155
10,634
560
101
13,054
0
54,625
W
5,357
2,407
0
250
9,806
3,544
471
64
9,742
0
74,273
L
King Arthur
FRWTrigger
King Arthur
8,760
1,213
0
397
15,948
13,377
0
3,114
12,010
594
28,171
W
Morgan Le Fay
Limsky yt
Morgan Le Fay
7,841
865
602
1,375
6,508
2,649
468
170
6,338
39,514
0
L
Da Ji
Paisums
Da Ji
3,327
705
0
3,248
8,884
3,743
0
2,227
6,456
0
38,554
L
0
0
0
0
0
0
0
0
0
0
0
L
4,014
890
2,267
4,108
12,253
6,793
0
5,027
7,064
0
15,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,884
Gold Earned
28,896
336
Minions Killed
179
0
Camps Cleared
0
1,252,206
Distance Traveled
1,214,497
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,107
470
49
4
0
228,070
0
W
Bacchus
6,593
507
19
1
0
229,479
4
W
Agni
7,239
557
69
5
0
259,411
2
W
Mulan
8,383
645
84
6
0
245,284
0
W
Loki
7,961
612
115
9
0
289,232
1
L
King Arthur
6,467
497
30
2
0
226,550
0
W
Morgan Le Fay
6,708
516
49
4
0
228,800
0
L
Da Ji
6,923
533
82
6
0
251,272
4
L
Agni
3,882
299
0
0
0
255,000
0
L
Guan Yu
5,517
424
18
1
0
253,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role