Player Matchup

Agni
Agni
AgniProNoCap
Agni
Level 6
God Stats
37W - 30L
2,028 SR
Queue Stats
37W - 30L
1,876 Elo+
Party 2
Yemoja
Yemoja
AlexUKz
Yemoja
Level 156
God Stats
2W - 1L
1,282 SR
Queue Stats
178W - 185L
1,560 Elo+
Party 2
Ishtar
Ishtar
Henderikus
Ishtar
Level 68
God Stats
12W - 8L
1,578 SR
Queue Stats
276W - 270L
1,390 Elo+
Solo
Nu Wa
Nu Wa
ajm_bucko
Nu Wa
Level 66
God Stats
5W - 3L
1,586 SR
Queue Stats
23W - 29L
1,391 Elo+
Party 1
Bakasura
Bakasura
lincaxy
Bakasura
Level 62
God Stats
5W - 1L
1,500 SR
Queue Stats
21W - 22L
1,375 Elo+
Party 1
Team Averages
Level 72
1,595 SR
1,518 Elo+

VS

Team Averages
Level 54
1,486 SR
1,332 Elo+
Ymir
Ymir
Orlinski_
Ymir
Level 37
God Stats
4W - 4L
1,836 SR
Queue Stats
41W - 57L
1,394 Elo+
Solo
King Arthur
King Arthur
S1R_SM0K3AL0T94
King Arthur
Level 65
God Stats
5W - 7L
1,299 SR
Queue Stats
46W - 50L
1,411 Elo+
Solo
Fenrir
Fenrir
Taylan-King64
Fenrir
Level 40
God Stats
14W - 17L
1,509 SR
Queue Stats
43W - 71L
1,267 Elo+
Solo
Skadi
Skadi
jordanH00
Skadi
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
202W - 194L
1,370 Elo+
Solo
Martichoras
Martichoras
utzu-_
Martichoras
Level 47
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 3L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 6
10,039
627
16,444
9,440
5,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
AlexUKz
Yemoja
12
6 / 0 / 12
8,905
557
7,266
9,288
9,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
Henderikus
Ishtar
14
0 / 1 / 1
8,746
547
6,775
6,396
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
ajm_bucko
Nu Wa
14
1 / 1 / 10
8,839
552
11,399
7,671
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
lincaxy
Bakasura
15
7 / 2 / 4
9,282
580
12,458
14,838
6,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 9 / 1
6,159
385
3,563
18,234
16,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
S1R_SM0K3AL0T94
King Arthur
14
1 / 1 / 1
8,293
518
4,969
13,648
13,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 2 / 1
7,137
446
5,515
11,557
4,882
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
jordanH00
Skadi
12
1 / 7 / 0
6,942
434
7,154
12,909
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Martichoras
utzu-_
Martichoras
12
0 / 3 / 1
6,958
435
5,753
13,509
5,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
22
Kills
4
4
Deaths
22
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
0
6
11
W
Yemoja
AlexUKz
Yemoja
6
0
12
12
W
Ishtar
Henderikus
Ishtar
0
1
1
0.5
L
Ymir
0
9
1
0.06
L
King Arthur
S1R_SM0K3AL0T94
King Arthur
1
1
1
1.5
L
2
2
1
1.25
W
Nu Wa
ajm_bucko
Nu Wa
1
1
10
6
L
Skadi
jordanH00
Skadi
1
7
0
0.14
W
Bakasura
lincaxy
Bakasura
7
2
4
4.5
L
Martichoras
utzu-_
Martichoras
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,342
Damage
26,954
47,633
Taken
69,857
27,273
Mitigated
44,663
15,508
Healing
10,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,444
1,870
0
3,053
9,440
5,494
136
649
8,791
93,561
0
W
Yemoja
AlexUKz
Yemoja
7,266
581
1,344
2,893
9,288
9,501
0
1,221
8,067
20,729
0
W
Ishtar
Henderikus
Ishtar
6,775
5,334
0
2,783
6,396
2,807
3,207
0
6,396
0
67,160
L
Ymir
3,563
896
163
2,367
18,234
16,270
0
9,336
7,807
28,820
0
L
King Arthur
S1R_SM0K3AL0T94
King Arthur
4,969
669
0
2,185
13,648
13,509
0
484
12,694
0
60,094
L
5,515
1,177
0
2,321
11,557
4,882
0
5,602
5,759
0
40,803
W
Nu Wa
ajm_bucko
Nu Wa
11,399
3,515
0
2,880
7,671
2,885
556
355
7,316
69,021
0
L
Skadi
jordanH00
Skadi
7,154
2,395
0
549
12,909
4,718
0
9,579
2,865
0
51,838
W
Bakasura
lincaxy
Bakasura
12,458
7,999
0
2,555
14,838
6,586
8
1,338
13,500
0
66,118
L
Martichoras
utzu-_
Martichoras
5,753
1,568
0
3,149
13,509
5,284
0
9,587
3,467
0
62,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,811
Gold Earned
35,489
487
Minions Killed
384
0
Camps Cleared
0
1,627,256
Distance Traveled
1,436,369
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,039
627
147
9
0
316,141
0
W
Yemoja
8,905
557
19
1
0
336,020
6
W
Ishtar
8,746
547
112
7
0
264,262
0
L
Ymir
6,159
385
29
2
0
287,163
0
L
King Arthur
8,293
518
99
6
0
299,334
6
L
Fenrir
7,137
446
54
3
0
310,100
3
W
Nu Wa
8,839
552
108
7
0
304,753
0
L
Skadi
6,942
434
82
5
0
303,105
0
W
Bakasura
9,282
580
101
6
0
406,080
0
L
Martichoras
6,958
435
120
8
0
236,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role