Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Jemmejor
Chaac
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
484W - 482L
1,478 Elo+
Solo
Skadi
Skadi
Lillithy
Skadi
Level 87
God Stats
5W - 9L
1,209 SR
Queue Stats
297W - 259L
1,513 Elo+
Party 2
He Bo
He Bo
Piya57
He Bo
Level 121
God Stats
4W - 8L
1,390 SR
Queue Stats
223W - 188L
1,461 Elo+
Solo
Guan Yu
Guan Yu
SKIPOL
Guan Yu
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 16L
1,356 Elo+
Solo
Team Averages
Level 125
1,420 SR
1,461 Elo+

VS

Team Averages
Level 104
1,439 SR
1,507 Elo+
Sol
Sol
 
Sol
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Abdulah80
Charybdis
Level 155
God Stats
2W - 3L
1,500 SR
Queue Stats
489W - 520L
1,481 Elo+
Solo
Chaac
Chaac
AzDurva
Chaac
Level 64
God Stats
1W - 0L
1,337 SR
Queue Stats
46W - 38L
1,541 Elo+
Party 1
Chang'e
Chang'e
Sleepyhun
Chang'e
Level 54
God Stats
3W - 1L
1,606 SR
Queue Stats
37W - 34L
1,506 Elo+
Party 1
Nu Wa
Nu Wa
峥嵘岁月
Nu Wa
Level 146
God Stats
4W - 9L
1,252 SR
Queue Stats
262W - 248L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 3 / 3
7,260
908
9,210
6,574
3,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Jemmejor
Chaac
14
2 / 2 / 6
7,060
883
6,577
9,019
10,069
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
Lillithy
Skadi
11
0 / 3 / 5
5,962
745
3,701
6,047
2,657
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
Piya57
He Bo
12
2 / 1 / 4
6,233
779
5,178
5,972
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
SKIPOL
Guan Yu
9
0 / 2 / 3
5,978
747
1,150
7,141
5,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 1 / 4
6,957
870
5,143
4,655
1,540
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Abdulah80
Charybdis
11
0 / 3 / 6
6,212
777
4,785
6,117
2,199
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
AzDurva
Chaac
14
5 / 2 / 4
7,414
927
11,950
10,915
11,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Sleepyhun
Chang'e
12
1 / 2 / 6
6,787
848
2,540
6,922
2,449
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 0 / 4
7,323
915
7,513
3,515
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
8
Kills
11
11
Deaths
8
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
3
3
1.83
W
Sol
 
Sol
2
1
4
4
W
Charybdis
Abdulah80
Charybdis
0
3
6
1
W
Chaac
AzDurva
Chaac
5
2
4
3.5
L
Chaac
Jemmejor
Chaac
2
2
6
2.5
L
Skadi
Lillithy
Skadi
0
3
5
0.83
L
He Bo
Piya57
He Bo
2
1
4
4
L
Guan Yu
SKIPOL
Guan Yu
0
2
3
0.75
W
Chang'e
Sleepyhun
Chang'e
1
2
6
2
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,816
Damage
31,931
34,753
Taken
32,124
24,303
Mitigated
18,702
13,795
Healing
14,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,210
427
525
448
6,574
3,211
0
1,942
4,500
24,691
0
W
Sol
 
Sol
5,143
671
455
660
4,655
1,540
259
1,658
2,997
11,111
0
W
Charybdis
Abdulah80
Charybdis
4,785
1,166
655
367
6,117
2,199
32
2,961
3,156
0
9,630
W
Chaac
AzDurva
Chaac
11,950
1,285
272
2,822
10,915
11,172
90
5,694
5,221
0
22,468
L
Chaac
Jemmejor
Chaac
6,577
390
997
2,412
9,019
10,069
0
4,846
3,855
0
17,312
L
Skadi
Lillithy
Skadi
3,701
1,275
0
600
6,047
2,657
0
1,906
3,939
0
8,309
L
He Bo
Piya57
He Bo
5,178
228
1,400
2,180
5,972
2,659
0
2,310
3,476
10,736
0
L
Guan Yu
SKIPOL
Guan Yu
1,150
111
2,821
2,412
7,141
5,707
0
2,976
3,787
0
3,229
W
Chang'e
Sleepyhun
Chang'e
2,540
462
4,145
2,769
6,922
2,449
270
3,066
3,856
4,663
0
W
7,513
1,052
649
1,484
3,515
1,342
144
1,009
2,506
18,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,493
Gold Earned
34,693
85
Minions Killed
91
0
Camps Cleared
0
754,092
Distance Traveled
807,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,260
908
41
5
0
146,229
0
W
Sol
6,957
870
18
2
0
154,778
0
W
Charybdis
6,212
777
8
1
0
139,777
0
W
Chaac
7,414
927
19
2
0
175,747
0
L
Chaac
7,060
883
18
2
0
167,723
0
L
Skadi
5,962
745
11
1
0
160,923
0
L
He Bo
6,233
779
9
1
0
152,444
0
L
Guan Yu
5,978
747
6
1
0
126,773
0
W
Chang'e
6,787
848
7
1
0
154,279
0
W
Nu Wa
7,323
915
39
5
0
182,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role