Player Matchup

Nemesis
Nemesis
El MacK
Nemesis
Level 125
God Stats
4W - 9L
1,437 SR
Queue Stats
136W - 123L
1,548 Elo+
Party 1
Baron Samedi
Baron Samedi
ElLarSs
Baron Samedi
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 177L
1,612 Elo+
Party 1
Izanami
Izanami
JCPilon23
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,467 Elo+
Party 1
Kuzenbo
Kuzenbo
Pildoritakey
Kuzenbo
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 25L
1,154 Elo+
Solo
Merlin
Merlin
Stevosahn
Merlin
Level 66
God Stats
13W - 10L
1,907 SR
Queue Stats
722W - 743L
1,387 Elo+
Solo
Team Averages
Level 95
1,569 SR
1,434 Elo+

VS

Team Averages
Level 113
1,532 SR
1,498 Elo+
Nu Wa
Nu Wa
Dresden_au_Barca
Nu Wa
Level 129
God Stats
14W - 5L
1,845 SR
Queue Stats
475W - 506L
1,476 Elo+
Solo
Cabrakan
Cabrakan
Kblock187 x Ebk
Cabrakan
Level 83
God Stats
3W - 3L
1,287 SR
Queue Stats
164W - 192L
1,484 Elo+
Party 2
King Arthur
King Arthur
LostClover5949
King Arthur
Level 82
God Stats
1W - 1L
1,298 SR
Queue Stats
56W - 42L
1,501 Elo+
Party 2
Scylla
Scylla
Mystxgon
Scylla
Level 129
God Stats
4W - 5L
1,729 SR
Queue Stats
544W - 548L
1,535 Elo+
Party 2
Cupid
Cupid
Solshinx
Cupid
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
277W - 284L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
El MacK
Nemesis
17
2 / 5 / 9
9,455
675
9,292
17,064
13,604
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
ElLarSs
Baron Samedi
17
6 / 6 / 7
10,996
785
14,163
17,793
9,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
JCPilon23
Izanami
17
5 / 7 / 6
10,450
746
8,666
16,888
7,030
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Pildoritakey
Kuzenbo
15
1 / 6 / 9
9,648
689
10,236
21,006
32,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Merlin
Stevosahn
Merlin
16
0 / 5 / 7
9,313
665
12,449
14,088
5,497
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 14
11,311
808
16,244
10,242
5,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
16
0 / 6 / 17
9,864
705
6,883
17,301
25,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
LostClover5949
King Arthur
19
8 / 3 / 16
11,413
815
17,849
19,528
19,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Mystxgon
Scylla
20
13 / 2 / 13
12,876
920
32,791
17,525
13,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Solshinx
Cupid
17
1 / 0 / 16
10,169
726
5,809
10,078
5,149
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
105
14
Kills
29
29
Deaths
14
38
Assists
76
Player
Kills
Deaths
Assists
KDA
W
7
3
14
4.67
L
Nemesis
El MacK
Nemesis
2
5
9
1.3
L
Baron Samedi
ElLarSs
Baron Samedi
6
6
7
1.58
L
Izanami
JCPilon23
Izanami
5
7
6
1.14
W
Cabrakan
0
6
17
1.42
W
King Arthur
LostClover5949
King Arthur
8
3
16
5.33
W
Scylla
Mystxgon
Scylla
13
2
13
9.75
L
Kuzenbo
Pildoritakey
Kuzenbo
1
6
9
0.92
W
Cupid
Solshinx
Cupid
1
0
16
9
L
Merlin
Stevosahn
Merlin
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,806
Damage
79,576
86,839
Taken
74,674
68,044
Mitigated
68,546
27,343
Healing
28,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,244
4,396
629
605
10,242
5,387
2,832
5,279
4,963
37,136
0
L
Nemesis
El MacK
Nemesis
9,292
2,573
2,635
4,305
17,064
13,604
364
11,014
5,828
0
21,675
L
Baron Samedi
ElLarSs
Baron Samedi
14,163
1,209
3,235
4,776
17,793
9,008
617
11,925
5,782
32,735
0
L
Izanami
JCPilon23
Izanami
8,666
6,430
0
2,747
16,888
7,030
455
11,573
5,132
0
24,130
W
Cabrakan
6,883
275
818
1,836
17,301
25,657
150
6,754
10,547
15,498
256
W
King Arthur
LostClover5949
King Arthur
17,849
336
0
1,748
19,528
19,160
840
9,350
8,858
0
24,111
W
Scylla
Mystxgon
Scylla
32,791
4,528
4,297
6,040
17,525
13,193
1,857
9,049
8,476
63,589
0
L
Kuzenbo
Pildoritakey
Kuzenbo
10,236
3,640
759
3,678
21,006
32,905
0
12,033
8,725
18,144
0
W
Cupid
Solshinx
Cupid
5,809
1,992
6,991
5,531
10,078
5,149
1,721
6,416
3,662
0
23,510
L
Merlin
Stevosahn
Merlin
12,449
273
2,172
3,036
14,088
5,497
576
8,185
5,710
46,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,862
Gold Earned
55,633
171
Minions Killed
171
0
Camps Cleared
0
1,170,342
Distance Traveled
1,283,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,311
808
45
3
0
239,174
0
L
Nemesis
9,455
675
26
2
0
244,225
0
L
Baron Samedi
10,996
785
37
3
0
213,910
0
L
Izanami
10,450
746
40
3
0
233,430
0
W
Cabrakan
9,864
705
21
2
0
224,252
0
W
King Arthur
11,413
815
14
1
0
285,703
0
W
Scylla
12,876
920
57
4
0
274,987
0
L
Kuzenbo
9,648
689
12
1
0
237,200
0
W
Cupid
10,169
726
34
2
0
259,553
0
L
Merlin
9,313
665
56
4
0
241,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role