Player Matchup

Chernobog
Chernobog
Denethors
Chernobog
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
959 Elo+
Party 1
Cthulhu
Cthulhu
Faraegis
Cthulhu
Level 13
God Stats
0W - 3L
1,694 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Reistaroth
Aphrodite
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,365 Elo+
Party 1
Team Averages
Level 24
1,565 SR
1,275 Elo+

VS

Team Averages
Level 103
1,589 SR
1,501 Elo+
Sol
Sol
Chazanator93
Sol
Level 113
God Stats
20W - 25L
1,523 SR
Queue Stats
270W - 266L
1,495 Elo+
Party 2
Martichoras
Martichoras
DeSeRtFuL
Martichoras
Level 68
God Stats
3W - 2L
1,745 SR
Queue Stats
28W - 18L
1,530 Elo+
Solo
Bastet
Bastet
SlayernFF
Bastet
Level 127
God Stats
11W - 9L
1,500 SR
Queue Stats
324W - 326L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Denethors
Chernobog
10
0 / 3 / 1
6,417
642
3,917
9,649
3,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Faraegis
Cthulhu
10
0 / 5 / 0
6,570
657
5,357
13,967
11,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
Reistaroth
Aphrodite
11
1 / 4 / 0
6,952
695
5,301
9,937
4,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
8,735
874
14,390
4,055
1,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Martichoras
DeSeRtFuL
Martichoras
13
2 / 1 / 8
7,765
777
7,194
8,840
4,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
SlayernFF
Bastet
13
5 / 0 / 5
7,997
800
7,926
6,420
2,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
12
12
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
Martichoras
DeSeRtFuL
Martichoras
2
1
8
6
L
Chernobog
Denethors
Chernobog
0
3
1
0.17
L
Cthulhu
Faraegis
Cthulhu
0
5
0
0
L
Aphrodite
Reistaroth
Aphrodite
1
4
0
0.25
W
Bastet
SlayernFF
Bastet
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,575
Damage
29,510
33,553
Taken
19,315
19,921
Mitigated
8,733
8,167
Healing
9,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,390
4,352
0
3,107
4,055
1,845
2,385
2,602
1,453
43,525
2,601
W
Martichoras
DeSeRtFuL
Martichoras
7,194
3,582
132
5,014
8,840
4,127
0
5,253
3,587
0
28,298
L
Chernobog
Denethors
Chernobog
3,917
1,629
0
707
9,649
3,688
0
3,593
6,056
0
16,362
L
Cthulhu
Faraegis
Cthulhu
5,357
415
1,102
1,188
13,967
11,855
0
7,314
6,653
16,526
474
L
Aphrodite
Reistaroth
Aphrodite
5,301
748
1,732
3,438
9,937
4,378
0
3,137
6,800
22,238
0
W
Bastet
SlayernFF
Bastet
7,926
1,925
0
1,153
6,420
2,761
984
2,378
4,042
0
24,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,939
Gold Earned
24,497
101
Minions Killed
127
0
Camps Cleared
0
487,672
Distance Traveled
575,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,735
874
75
8
0
184,453
0
W
Martichoras
7,765
777
24
2
0
179,018
0
L
Chernobog
6,417
642
40
4
0
156,314
0
L
Cthulhu
6,570
657
23
2
0
165,854
0
L
Aphrodite
6,952
695
38
4
0
165,504
0
W
Bastet
7,997
800
28
3
0
212,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role