Player Matchup

Neith
Neith
FortyMonk831945
Neith
Level 48
God Stats
1W - 3L
1,219 SR
Queue Stats
4W - 8L
1,295 Elo+
Party 1
Fenrir
Fenrir
I3iGBoyy
Fenrir
Level 21
God Stats
0W - 1L
1,241 SR
Queue Stats
4W - 8L
1,295 Elo+
Party 1
Kukulkan
Kukulkan
martylibo
Kukulkan
Level 109
God Stats
13W - 21L
1,518 SR
Queue Stats
79W - 98L
1,323 Elo+
Solo
Team Averages
Level 59
1,326 SR
1,305 Elo+

VS

Team Averages
Level 87
1,476 SR
1,365 Elo+
Cupid
Cupid
Elefant_D__Sun_-
Cupid
Level 73
God Stats
17W - 25L
1,113 SR
Queue Stats
63W - 81L
1,275 Elo+
Party 2
Hercules
Hercules
SwaggerEmc2
Hercules
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 169L
1,364 Elo+
Party 2
Ao Kuang
Ao Kuang
XxSgtLol99xX
Ao Kuang
Level 69
God Stats
19W - 9L
1,815 SR
Queue Stats
224W - 208L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 3
9,598
686
9,279
13,623
5,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
I3iGBoyy
Fenrir
13
3 / 5 / 1
9,277
663
10,327
15,693
11,317
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
martylibo
Kukulkan
15
2 / 7 / 3
10,073
720
7,641
12,582
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 11
10,653
761
9,499
10,886
4,684
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
SwaggerEmc2
Hercules
16
9 / 2 / 7
11,266
805
10,914
12,986
14,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
XxSgtLol99xX
Ao Kuang
17
6 / 1 / 7
10,811
772
17,108
15,855
15,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
6
Kills
18
18
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
L
1
6
3
0.42
L
Fenrir
I3iGBoyy
Fenrir
3
5
1
0.7
W
Hercules
SwaggerEmc2
Hercules
9
2
7
6.25
W
Ao Kuang
XxSgtLol99xX
Ao Kuang
6
1
7
9.5
L
Kukulkan
martylibo
Kukulkan
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,247
Damage
37,521
41,898
Taken
39,727
22,299
Mitigated
34,026
4,625
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,499
6,217
639
1,038
10,886
4,684
1,361
2,367
8,519
0
54,540
L
9,279
3,947
0
1,792
13,623
5,758
814
6,317
6,488
0
28,978
L
Fenrir
I3iGBoyy
Fenrir
10,327
1,657
0
2,050
15,693
11,317
0
4,612
10,318
0
31,337
W
Hercules
SwaggerEmc2
Hercules
10,914
3,596
0
5,131
12,986
14,161
414
1,809
11,177
756
27,746
W
Ao Kuang
XxSgtLol99xX
Ao Kuang
17,108
4,085
62
5,720
15,855
15,181
1,569
3,611
12,244
38,686
0
L
Kukulkan
martylibo
Kukulkan
7,641
409
260
523
12,582
5,224
399
5,632
6,313
38,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,948
Gold Earned
32,730
126
Minions Killed
150
0
Camps Cleared
0
704,100
Distance Traveled
741,744
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,653
761
92
7
0
217,275
0
L
Neith
9,598
686
37
3
0
224,154
0
L
Fenrir
9,277
663
27
2
0
257,834
3
W
Hercules
11,266
805
25
2
0
257,732
1
W
Ao Kuang
10,811
772
33
2
0
266,737
0
L
Kukulkan
10,073
720
62
4
0
222,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role