Player Matchup

Geb
Geb
AmmarMudhaffar
Geb
Level 17
God Stats
1W - 3L
1,293 SR
Queue Stats
27W - 54L
1,448 Elo+
Solo
Zeus
Zeus
DoomedRitual
Zeus
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 21L
1,754 Elo+
Party 2
Artio
Artio
LEIQUI
Artio
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 37L
1,389 Elo+
Solo
Janus
Janus
LunarWolfie
Janus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 33L
1,577 Elo+
Party 2
Hun Batz
Hun Batz
stonedparanoia
Hun Batz
Level 85
God Stats
0W - 3L
1,176 SR
Queue Stats
62W - 51L
1,573 Elo+
Solo
Team Averages
Level 92
1,394 SR
1,548 Elo+

VS

Team Averages
Level 100
1,477 SR
1,474 Elo+
Chernobog
Chernobog
Beluvin
Chernobog
Level 106
God Stats
2W - 1L
1,278 SR
Queue Stats
114W - 107L
1,507 Elo+
Party 3
Nu Wa
Nu Wa
D3xt3p
Nu Wa
Level 121
God Stats
6W - 4L
1,649 SR
Queue Stats
155W - 155L
1,509 Elo+
Party 3
Kukulkan
Kukulkan
STAS13
Kukulkan
Level 114
God Stats
3W - 0L
1,500 SR
Queue Stats
143W - 130L
1,505 Elo+
Solo
Chaac
Chaac
Satpie
Chaac
Level 131
God Stats
2W - 2L
1,723 SR
Queue Stats
114W - 118L
1,470 Elo+
Party 1
Amaterasu
Amaterasu
ZombieFreak2
Amaterasu
Level 28
God Stats
1W - 0L
1,234 SR
Queue Stats
24W - 22L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,052
1,010
1,955
5,733
4,147
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 2
5,136
1,027
4,216
3,763
1,597
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
LEIQUI
Artio
1
0 / 0 / 0
1,384
277
0
285
105
11
0 / 1 / 1
5,438
1,088
2,815
3,731
1,585
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
11
2 / 1 / 0
5,517
1,103
1,775
5,156
2,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Beluvin
Chernobog
11
1 / 0 / 2
6,181
1,236
3,089
2,283
878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
D3xt3p
Nu Wa
11
0 / 0 / 4
5,776
1,155
4,374
2,500
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
STAS13
Kukulkan
11
2 / 1 / 2
6,054
1,211
2,014
1,960
815
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Satpie
Chaac
10
1 / 1 / 3
5,757
1,151
6,418
5,783
4,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
ZombieFreak2
Amaterasu
11
1 / 1 / 4
5,858
1,172
2,208
5,444
4,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
5
5
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Chernobog
Beluvin
Chernobog
1
0
2
2
W
Nu Wa
D3xt3p
Nu Wa
0
0
4
2
L
0
2
2
0.5
L
Artio
LEIQUI
Artio
0
0
0
0
L
0
1
1
0.5
W
Kukulkan
STAS13
Kukulkan
2
1
2
3
W
Chaac
Satpie
Chaac
1
1
3
2.5
W
Amaterasu
ZombieFreak2
Amaterasu
1
1
4
3
L
Hun Batz
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,761
Damage
18,103
18,668
Taken
17,970
9,757
Mitigated
11,038
4,137
Healing
7,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,955
25
930
647
5,733
4,147
0
1,578
3,982
4,247
0
W
Chernobog
Beluvin
Chernobog
3,089
1,525
1,180
921
2,283
878
1,163
1,665
618
0
14,735
W
Nu Wa
D3xt3p
Nu Wa
4,374
543
1,009
585
2,500
973
1,082
2,256
244
8,947
0
L
4,216
304
40
169
3,763
1,597
0
1,651
2,112
8,562
0
L
Artio
LEIQUI
Artio
0
0
0
0
285
105
0
285
0
0
0
L
2,815
154
733
514
3,731
1,585
0
1,296
2,435
13,645
0
W
Kukulkan
STAS13
Kukulkan
2,014
104
1,033
165
1,960
815
0
680
1,280
7,775
0
W
Chaac
Satpie
Chaac
6,418
151
26
1,232
5,783
4,367
0
1,938
3,845
0
12,982
W
Amaterasu
ZombieFreak2
Amaterasu
2,208
911
0
1,764
5,444
4,005
541
2,447
2,997
0
2,850
L
Hun Batz
1,775
0
563
541
5,156
2,323
0
1,578
3,496
0
7,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,527
Gold Earned
29,626
51
Minions Killed
71
0
Camps Cleared
0
452,576
Distance Traveled
619,459
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,052
1,010
1
0
0
105,966
0
W
Chernobog
6,181
1,236
26
5
0
124,273
0
W
Nu Wa
5,776
1,155
17
3
0
126,077
0
L
Zeus
5,136
1,027
7
1
0
116,300
0
L
Artio
1,384
277
0
0
0
0
0
L
Janus
5,438
1,088
35
7
0
102,796
0
W
Kukulkan
6,054
1,211
20
4
0
117,545
0
W
Chaac
5,757
1,151
4
1
0
117,277
0
W
Amaterasu
5,858
1,172
4
1
0
134,287
0
L
Hun Batz
5,517
1,103
8
2
0
127,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role