Player Matchup

Sol
Sol
Diamond III
 
Sol
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
AxeFactor
Bacchus
Diamond V
Level 132
God Stats
2W - 4L
1,725 SR
Queue Stats
121W - 103L
2,110 MMR
Solo
Mercury
Mercury
Platinum III
KyōkaSuigetsu
Mercury
Platinum III
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 11L
2,097 MMR
Solo
Janus
Janus
Diamond V
Shuvaa31
Janus
Diamond V
Level 159
God Stats
2W - 3L
1,278 SR
Queue Stats
125W - 92L
2,072 MMR
Solo
Hercules
Hercules
Diamond V
dannicuda
Hercules
Diamond V
Level 173
God Stats
81W - 78L
1,726 SR
Queue Stats
881W - 845L
2,080 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,546 SR
1,972 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,779 SR
2,094 MMR
Fenrir
Fenrir
Diamond V
Acorn101
Fenrir
Diamond V
Level 154
God Stats
17W - 12L
1,788 SR
Queue Stats
372W - 338L
2,103 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
AwhhhHarderDaddy
Hou Yi
Platinum IV
Level 66
God Stats
5W - 3L
1,996 SR
Queue Stats
31W - 22L
2,085 MMR
Solo
Sylvanus
Sylvanus
Diamond V
Kmnds
Sylvanus
Diamond V
Level 178
God Stats
1W - 4L
1,574 SR
Queue Stats
423W - 375L
2,069 MMR
Solo
Surtr
Surtr
Platinum III
RoadToBronze0
Surtr
Platinum III
Level 60
God Stats
2W - 1L
1,771 SR
Queue Stats
81W - 50L
2,086 MMR
Solo
Agni
Agni
Diamond V
TheGEast
Agni
Diamond V
Level 158
God Stats
21W - 10L
1,765 SR
Queue Stats
440W - 418L
2,128 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 2 / 2
7,025
639
10,645
7,777
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
AxeFactor
Bacchus
10
2 / 0 / 8
6,590
599
4,623
8,477
8,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
5 / 1 / 3
6,922
629
6,123
6,561
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Shuvaa31
Janus
14
3 / 0 / 3
8,103
737
6,275
3,951
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
dannicuda
Hercules
12
2 / 0 / 3
6,697
609
6,463
9,902
10,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
FreyaHe BoCliodhna

VS

Bans
SusanoAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Acorn101
Fenrir
11
1 / 0 / 1
6,200
564
2,868
7,470
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 5 / 1
6,497
591
5,905
9,840
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Kmnds
Sylvanus
8
0 / 3 / 1
5,222
475
3,116
10,477
5,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 4 / 0
6,078
553
6,364
11,258
10,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
10
0 / 5 / 1
6,007
546
2,427
7,512
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
17
Kills
3
3
Deaths
17
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
2
3
L
Fenrir
Acorn101
Fenrir
1
0
1
1.5
L
2
5
1
0.5
W
Bacchus
AxeFactor
Bacchus
2
0
8
6
L
Sylvanus
Kmnds
Sylvanus
0
3
1
0.17
W
5
1
3
6.5
L
0
4
0
0
W
Janus
Shuvaa31
Janus
3
0
3
4.5
L
Agni
0
5
1
0.1
W
Hercules
dannicuda
Hercules
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,129
Damage
20,680
36,668
Taken
46,557
25,868
Mitigated
25,047
16,040
Healing
10,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,645
5,401
0
3,038
7,777
2,892
0
326
7,451
62,134
0
L
Fenrir
Acorn101
Fenrir
2,868
756
0
1,551
7,470
3,064
0
1,888
5,538
0
45,062
L
5,905
3,269
0
825
9,840
3,583
0
7,832
2,008
0
32,732
W
Bacchus
AxeFactor
Bacchus
4,623
1,013
2,381
3,330
8,477
8,657
230
1,519
6,958
12,271
0
L
Sylvanus
Kmnds
Sylvanus
3,116
153
2,702
2,513
10,477
5,280
0
6,433
4,000
12,536
0
W
6,123
2,699
0
643
6,561
2,391
0
1,926
4,635
0
47,081
L
6,364
2,055
0
2,530
11,258
10,450
0
827
9,784
1,687
46,269
W
Janus
Shuvaa31
Janus
6,275
435
0
1,642
3,951
1,525
0
1,539
2,412
77,808
0
L
Agni
2,427
177
0
210
7,512
2,670
0
4,563
2,949
53,974
0
W
Hercules
dannicuda
Hercules
6,463
2,786
0
5,006
9,902
10,403
333
1,494
8,408
0
54,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,337
Gold Earned
30,004
436
Minions Killed
333
0
Camps Cleared
0
1,235,302
Distance Traveled
1,169,057
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,025
639
93
8
0
216,673
3
L
Fenrir
6,200
564
75
7
0
275,401
2
L
Hou Yi
6,497
591
53
5
0
204,470
0
W
Bacchus
6,590
599
11
1
0
251,869
5
L
Sylvanus
5,222
475
11
1
0
232,878
4
W
Mercury
6,922
629
79
7
0
292,321
3
L
Surtr
6,078
553
86
8
0
236,110
0
W
Janus
8,103
737
146
13
0
247,684
0
L
Agni
6,007
546
108
10
0
220,198
0
W
Hercules
6,697
609
107
10
0
226,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role