Player Matchup

Rama
Rama
FriedYawn
Rama
Level 130
God Stats
7W - 1L
1,661 SR
Queue Stats
207W - 39L
1,803 Elo+
Solo
Anubis
Anubis
Jruggy
Anubis
Level 109
God Stats
23W - 16L
1,506 SR
Queue Stats
134W - 110L
1,605 Elo+
Party 1
Hades
Hades
trevor843
Hades
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 14L
1,477 Elo+
Party 1
Team Averages
Level 97
1,555 SR
1,628 Elo+

VS

Team Averages
Level 145
1,425 SR
1,363 Elo+
Odin
Odin
 
Odin
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Aplezorah
Lancelot
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,171 Elo+
Solo
Scylla
Scylla
Paperaneitor
Scylla
Level 151
God Stats
8W - 21L
1,274 SR
Queue Stats
96W - 93L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
10 / 0 / 5
9,778
978
16,361
9,573
3,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
Jruggy
Anubis
13
5 / 2 / 7
8,399
840
6,572
6,988
2,634
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hades
trevor843
Hades
12
0 / 2 / 13
7,868
787
3,963
7,651
7,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 4 / 4
6,225
623
3,924
11,932
9,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Aplezorah
Lancelot
12
3 / 6 / 1
7,316
732
7,288
11,480
4,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
10
0 / 5 / 2
6,083
608
3,156
8,168
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
3
4
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
4
0.5
L
Lancelot
Aplezorah
Lancelot
3
6
1
0.58
W
Rama
10
0
5
12.5
W
Anubis
Jruggy
Anubis
5
2
7
4.25
L
Scylla
0
5
2
0.2
W
Hades
trevor843
Hades
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,896
Damage
14,368
24,212
Taken
31,580
13,914
Mitigated
16,392
9,005
Healing
1,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,924
1,601
0
1,000
11,932
9,041
0
2,873
9,059
0
9,448
L
Lancelot
Aplezorah
Lancelot
7,288
1,737
0
750
11,480
4,817
0
5,089
6,391
0
25,104
W
Rama
16,361
12,468
0
5,220
9,573
3,406
1,946
991
8,380
0
55,461
W
Anubis
Jruggy
Anubis
6,572
475
0
1,696
6,988
2,634
228
571
6,337
39,521
0
L
Scylla
3,156
315
0
230
8,168
2,534
0
2,583
5,585
19,476
0
W
Hades
trevor843
Hades
3,963
601
344
1,745
7,651
7,874
319
1,613
5,710
12,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,045
Gold Earned
19,624
150
Minions Killed
85
0
Camps Cleared
0
507,169
Distance Traveled
483,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,225
623
8
1
0
169,587
0
L
Lancelot
7,316
732
36
4
0
175,222
0
W
Rama
9,778
978
78
8
0
173,320
0
W
Anubis
8,399
840
54
5
0
165,165
0
L
Scylla
6,083
608
41
4
0
138,979
0
W
Hades
7,868
787
18
2
0
168,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role