Player Matchup

Raijin
Raijin
CC DESROYER
Raijin
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 40L
1,648 Elo+
Party 1
Baron Samedi
Baron Samedi
Duckislate
Baron Samedi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,415 Elo+
Party 1
Medusa
Medusa
Skrevs
Medusa
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 55L
1,439 Elo+
Party 1
Team Averages
Level 134
1,500 SR
1,501 Elo+

VS

Team Averages
Level 89
1,562 SR
1,570 Elo+
Freya
Freya
Cinderling
Freya
Level 80
God Stats
1W - 3L
1,686 SR
Queue Stats
25W - 19L
1,535 Elo+
Party 2
Sobek
Sobek
Cuddleboye
Sobek
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,556 Elo+
Party 2
Mercury
Mercury
FusiοnBolt
Mercury
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
6 / 1 / 10
10,780
898
11,286
10,177
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
Duckislate
Baron Samedi
13
2 / 4 / 11
8,734
728
7,844
11,385
9,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
Skrevs
Medusa
16
8 / 4 / 7
10,430
869
21,792
13,733
6,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
14
2 / 5 / 6
9,094
758
8,063
12,498
6,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sobek
13
2 / 5 / 6
9,072
756
9,343
18,080
26,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Mercury
FusiοnBolt
Mercury
12
5 / 7 / 2
8,938
745
8,084
16,336
21,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
16
Kills
9
9
Deaths
17
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Raijin
6
1
10
11
L
Freya
2
5
6
1
L
Sobek
2
5
6
1
W
Baron Samedi
Duckislate
Baron Samedi
2
4
11
1.88
L
Mercury
FusiοnBolt
Mercury
5
7
2
0.86
W
Medusa
Skrevs
Medusa
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,922
Damage
25,490
35,295
Taken
46,914
20,945
Mitigated
53,851
11,130
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
11,286
1,511
346
3,806
10,177
4,657
666
5,057
4,898
63,635
0
L
Freya
8,063
2,435
0
1,814
12,498
6,168
0
4,767
7,731
30,203
0
L
Sobek
9,343
887
0
3,494
18,080
26,387
0
7,408
10,672
21,213
0
W
Baron Samedi
Duckislate
Baron Samedi
7,844
482
1,893
2,569
11,385
9,596
52
6,101
4,936
15,046
0
L
Mercury
FusiοnBolt
Mercury
8,084
2,519
610
2,041
16,336
21,296
0
7,098
9,238
0
24,594
W
Medusa
Skrevs
Medusa
21,792
12,274
0
2,516
13,733
6,692
1,043
6,294
7,059
0
51,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,944
Gold Earned
27,104
171
Minions Killed
115
0
Camps Cleared
0
644,856
Distance Traveled
644,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,780
898
110
9
0
212,220
0
L
Freya
9,094
758
63
5
0
203,371
0
L
Sobek
9,072
756
20
2
0
216,095
0
W
Baron Samedi
8,734
728
9
1
0
217,251
0
L
Mercury
8,938
745
32
3
0
225,106
0
W
Medusa
10,430
869
52
4
0
215,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role