Player Matchup

Baron Samedi
Baron Samedi
JawasGoneWild
Baron Samedi
Level 106
God Stats
3W - 2L
1,583 SR
Queue Stats
82W - 78L
1,551 Elo+
Party 1
Geb
Geb
Kevin22436
Geb
Level 69
God Stats
2W - 1L
1,715 SR
Queue Stats
17W - 29L
1,498 Elo+
Party 1
Vulcan
Vulcan
Phillipwar
Vulcan
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,427 Elo+
Party 1
Freya
Freya
Sathrenus
Freya
Level 123
God Stats
7W - 6L
1,639 SR
Queue Stats
43W - 40L
1,549 Elo+
Party 1
Charybdis
Charybdis
TheBeanFiend
Charybdis
Level 62
God Stats
3W - 1L
1,560 SR
Queue Stats
27W - 30L
1,543 Elo+
Party 1
Team Averages
Level 74
1,600 SR
1,513 Elo+

VS

Team Averages
Level 106
1,761 SR
1,559 Elo+
Hercules
Hercules
Ashendingo
Hercules
Level 81
God Stats
1W - 2L
1,741 SR
Queue Stats
18W - 18L
1,567 Elo+
Party 2
Bakasura
Bakasura
PainJustPain
Bakasura
Level 97
God Stats
4W - 1L
1,962 SR
Queue Stats
47W - 39L
1,582 Elo+
Party 2
Artio
Artio
SirPeter2
Artio
Level 122
God Stats
8W - 7L
1,669 SR
Queue Stats
70W - 55L
1,559 Elo+
Solo
Tiamat
Tiamat
Zelbu1504
Tiamat
Level 143
God Stats
4W - 2L
1,712 SR
Queue Stats
68W - 60L
1,568 Elo+
Solo
Neith
Neith
sydnellia
Neith
Level 87
God Stats
2W - 1L
1,720 SR
Queue Stats
129W - 157L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JawasGoneWild
Baron Samedi
19
7 / 0 / 10
11,745
839
21,103
12,556
6,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
5 / 0 / 8
11,632
831
10,748
18,570
18,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vulcan
Phillipwar
Vulcan
17
1 / 2 / 10
10,572
755
14,293
10,570
5,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
Sathrenus
Freya
18
4 / 3 / 6
10,934
781
16,663
12,047
6,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
TheBeanFiend
Charybdis
17
1 / 2 / 6
10,232
731
9,583
13,162
5,875
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ashendingo
Hercules
15
1 / 6 / 6
9,056
647
11,678
25,803
25,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
PainJustPain
Bakasura
16
4 / 1 / 1
9,527
681
6,005
8,798
5,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
SirPeter2
Artio
14
1 / 7 / 2
8,755
625
9,581
25,119
31,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Zelbu1504
Tiamat
18
1 / 1 / 0
10,065
719
11,467
10,197
7,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
sydnellia
Neith
15
0 / 3 / 5
9,117
651
9,410
15,585
6,675
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
18
Kills
7
7
Deaths
18
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
Ashendingo
Hercules
1
6
6
0.67
W
Baron Samedi
JawasGoneWild
Baron Samedi
7
0
10
12
W
5
0
8
9
L
Bakasura
PainJustPain
Bakasura
4
1
1
4.5
W
Vulcan
Phillipwar
Vulcan
1
2
10
3
W
Freya
Sathrenus
Freya
4
3
6
2.33
L
Artio
SirPeter2
Artio
1
7
2
0.29
W
Charybdis
TheBeanFiend
Charybdis
1
2
6
2
L
Tiamat
Zelbu1504
Tiamat
1
1
0
1
L
Neith
sydnellia
Neith
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,390
Damage
48,141
66,905
Taken
85,502
43,602
Mitigated
76,664
28,880
Healing
24,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Ashendingo
Hercules
11,678
2,439
0
8,253
25,803
25,944
0
20,533
4,960
0
19,429
W
Baron Samedi
JawasGoneWild
Baron Samedi
21,103
2,099
2,586
5,943
12,556
6,940
2,035
4,547
7,285
66,556
0
W
10,748
1,615
2,820
5,690
18,570
18,879
266
3,763
13,502
18,885
0
L
Bakasura
PainJustPain
Bakasura
6,005
3,610
0
2,398
8,798
5,030
0
6,199
2,599
0
15,709
W
Vulcan
Phillipwar
Vulcan
14,293
5,083
0
781
10,570
5,733
909
2,802
7,382
36,415
0
W
Freya
Sathrenus
Freya
16,663
4,393
0
5,429
12,047
6,175
1,735
4,625
6,979
53,356
3,156
L
Artio
SirPeter2
Artio
9,581
293
2,554
6,216
25,119
31,275
0
15,090
9,628
23,653
0
W
Charybdis
TheBeanFiend
Charybdis
9,583
5,077
0
5,631
13,162
5,875
2,518
3,879
8,940
0
46,301
L
Tiamat
Zelbu1504
Tiamat
11,467
853
0
2,750
10,197
7,740
0
6,634
3,563
51,522
0
L
Neith
sydnellia
Neith
9,410
3,020
0
2,563
15,585
6,675
0
12,880
2,557
0
36,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,115
Gold Earned
46,520
327
Minions Killed
247
0
Camps Cleared
0
1,505,881
Distance Traveled
1,329,492
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,056
647
12
1
0
270,791
0
W
Baron Samedi
11,745
839
97
7
0
286,921
0
W
Geb
11,632
831
13
1
0
314,665
0
L
Bakasura
9,527
681
42
3
0
223,828
0
W
Vulcan
10,572
755
65
5
0
312,304
0
W
Freya
10,934
781
78
6
0
306,778
2
L
Artio
8,755
625
22
2
0
275,286
2
W
Charybdis
10,232
731
74
5
0
285,213
0
L
Tiamat
10,065
719
107
8
0
271,017
0
L
Neith
9,117
651
64
5
0
288,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role