Player Matchup

Danzaburou
Danzaburou
GrandMasterNath
Danzaburou
Level 117
God Stats
10W - 9L
1,616 SR
Queue Stats
472W - 461L
1,460 Elo+
Solo
He Bo
He Bo
SirMrAlex
He Bo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
bibdib
Baba Yaga
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,536 Elo+
Solo
Tiamat
Tiamat
f1ne
Tiamat
Level 126
God Stats
3W - 3L
1,476 SR
Queue Stats
265W - 272L
1,477 Elo+
Solo
Cabrakan
Cabrakan
nF Dynamite
Cabrakan
Level 143
God Stats
3W - 3L
1,820 SR
Queue Stats
193W - 204L
1,525 Elo+
Solo
Team Averages
Level 84
1,582 SR
1,500 Elo+

VS

Team Averages
Level 99
1,558 SR
1,456 Elo+
Jing Wei
Jing Wei
Boom-Slang96
Jing Wei
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 42L
1,430 Elo+
Solo
Nox
Nox
Borhot
Nox
Level 119
God Stats
2W - 1L
1,472 SR
Queue Stats
92W - 81L
1,494 Elo+
Solo
Medusa
Medusa
FIN_Skecce
Medusa
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 123L
1,423 Elo+
Solo
Sobek
Sobek
Skizz78Bruu
Sobek
Level 126
God Stats
7W - 4L
1,819 SR
Queue Stats
251W - 269L
1,511 Elo+
Solo
Fenrir
Fenrir
itay1160
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GrandMasterNath
Danzaburou
18
8 / 3 / 2
10,955
843
19,278
13,694
7,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
SirMrAlex
He Bo
15
1 / 6 / 7
8,349
642
7,383
14,041
7,084
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Baba Yaga
bibdib
Baba Yaga
15
0 / 4 / 8
8,669
667
8,076
9,988
6,149
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
f1ne
Tiamat
11
1 / 2 / 5
7,475
575
5,692
5,998
4,302
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
nF Dynamite
Cabrakan
14
2 / 6 / 8
8,374
644
12,970
16,862
26,500
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Boom-Slang96
Jing Wei
18
5 / 3 / 13
10,683
822
13,979
13,445
6,861
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nox
Borhot
Nox
17
7 / 2 / 13
10,450
804
11,143
9,222
4,967
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
FIN_Skecce
Medusa
19
6 / 1 / 13
10,590
815
13,252
11,855
7,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 5 / 17
10,635
818
9,672
23,930
28,423
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fenrir
itay1160
Fenrir
15
1 / 4 / 18
9,660
743
6,093
13,638
14,887
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
95
12
Kills
21
21
Deaths
15
30
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Boom-Slang96
Jing Wei
5
3
13
3.83
W
Nox
Borhot
Nox
7
2
13
6.75
W
Medusa
FIN_Skecce
Medusa
6
1
13
12.5
L
Danzaburou
GrandMasterNath
Danzaburou
8
3
2
3
L
He Bo
SirMrAlex
He Bo
1
6
7
0.75
W
2
5
17
2.1
L
Baba Yaga
bibdib
Baba Yaga
0
4
8
1
L
Tiamat
f1ne
Tiamat
1
2
5
1.75
W
Fenrir
itay1160
Fenrir
1
4
18
2.5
L
Cabrakan
nF Dynamite
Cabrakan
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,399
Damage
54,139
60,583
Taken
72,090
51,896
Mitigated
63,018
17,811
Healing
34,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Boom-Slang96
Jing Wei
13,979
7,698
523
3,941
13,445
6,861
3,966
6,791
6,165
0
36,999
W
Nox
Borhot
Nox
11,143
1,213
4,355
3,181
9,222
4,967
1,330
5,225
3,768
25,200
0
W
Medusa
FIN_Skecce
Medusa
13,252
5,602
2,456
3,415
11,855
7,880
2,032
5,101
6,632
0
37,404
L
Danzaburou
GrandMasterNath
Danzaburou
19,278
8,569
893
4,664
13,694
7,861
48
4,914
8,479
0
41,410
L
He Bo
SirMrAlex
He Bo
7,383
1,157
660
1,725
14,041
7,084
0
4,880
9,065
16,512
0
W
9,672
690
916
9,107
23,930
28,423
266
9,085
14,395
17,573
0
L
Baba Yaga
bibdib
Baba Yaga
8,076
766
962
2,636
9,988
6,149
0
3,422
6,345
22,506
0
L
Tiamat
f1ne
Tiamat
5,692
67
1,867
1,974
5,998
4,302
0
2,366
3,520
11,955
0
W
Fenrir
itay1160
Fenrir
6,093
345
3,093
3,206
13,638
14,887
528
6,436
7,009
0
10,714
L
Cabrakan
nF Dynamite
Cabrakan
12,970
524
548
1,882
16,862
26,500
0
5,233
11,257
15,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,822
Gold Earned
52,018
130
Minions Killed
153
0
Camps Cleared
0
974,005
Distance Traveled
1,240,423
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,683
822
54
4
0
221,204
0
W
Nox
10,450
804
40
3
0
234,292
0
W
Medusa
10,590
815
39
3
0
268,620
0
L
Danzaburou
10,955
843
55
4
0
214,037
1
L
He Bo
8,349
642
22
2
0
205,226
0
W
Sobek
10,635
818
15
1
0
256,533
0
L
Baba Yaga
8,669
667
39
3
0
215,166
0
L
Tiamat
7,475
575
11
1
0
124,439
0
W
Fenrir
9,660
743
5
0
0
259,774
0
L
Cabrakan
8,374
644
3
0
0
215,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role