Player Matchup

Cthulhu
Cthulhu
JesusV2001
Cthulhu
Level 65
God Stats
3W - 0L
1,710 SR
Queue Stats
33W - 37L
1,491 Elo+
Solo
Anubis
Anubis
L1lTonySHv
Anubis
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 71L
1,517 Elo+
Solo
Freya
Freya
Pikachu1447
Freya
Level 102
God Stats
26W - 36L
1,395 SR
Queue Stats
177W - 165L
1,460 Elo+
Solo
Hercules
Hercules
Stumppez
Hercules
Level 14
God Stats
3W - 2L
1,849 SR
Queue Stats
6W - 7L
1,369 Elo+
Party 1
Olorun
Olorun
ViperTingzTTV
Olorun
Level 62
God Stats
2W - 2L
1,710 SR
Queue Stats
6W - 8L
1,336 Elo+
Party 1
Team Averages
Level 57
1,633 SR
1,434 Elo+

VS

Team Averages
Level 76
1,483 SR
1,410 Elo+
Vulcan
Vulcan
Bansh33Vibes
Vulcan
Level 123
God Stats
6W - 6L
1,185 SR
Queue Stats
123W - 109L
1,390 Elo+
Party 2
Danzaburou
Danzaburou
ChasingMeta
Danzaburou
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 51L
1,178 Elo+
Solo
Cliodhna
Cliodhna
ChortleCorpse
Cliodhna
Level 40
God Stats
6W - 1L
1,864 SR
Queue Stats
116W - 119L
1,384 Elo+
Solo
Odin
Odin
doctorspud
Odin
Level 122
God Stats
1W - 3L
1,309 SR
Queue Stats
146W - 125L
1,380 Elo+
Party 2
Sylvanus
Sylvanus
thewarster
Sylvanus
Level 66
God Stats
3W - 3L
1,557 SR
Queue Stats
36W - 35L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JesusV2001
Cthulhu
11
1 / 1 / 2
6,958
497
2,400
8,618
7,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
L1lTonySHv
Anubis
14
2 / 1 / 1
8,256
590
3,965
6,763
4,259
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
8 / 0 / 2
8,673
620
12,754
14,049
5,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Stumppez
Hercules
13
5 / 2 / 1
8,027
573
7,649
11,373
11,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 4
6,580
470
4,081
8,299
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
0 / 3 / 0
6,030
431
4,565
6,552
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
ChasingMeta
Danzaburou
11
0 / 2 / 2
6,164
440
5,913
8,897
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
ChortleCorpse
Cliodhna
12
4 / 2 / 1
7,506
536
6,047
13,651
5,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 6 / 0
6,686
478
5,459
12,628
10,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
thewarster
Sylvanus
10
0 / 3 / 2
6,463
462
3,642
10,026
7,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
16
Kills
5
5
Deaths
16
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
3
0
0
L
Danzaburou
ChasingMeta
Danzaburou
0
2
2
0.5
L
Cliodhna
ChortleCorpse
Cliodhna
4
2
1
2.25
W
Cthulhu
JesusV2001
Cthulhu
1
1
2
2
W
Anubis
L1lTonySHv
Anubis
2
1
1
2.5
W
8
0
2
9
W
Hercules
Stumppez
Hercules
5
2
1
2.75
W
0
1
4
2
L
1
6
0
0.17
L
Sylvanus
thewarster
Sylvanus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,849
Damage
25,626
49,102
Taken
51,754
31,765
Mitigated
29,908
17,369
Healing
12,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
4,565
1,224
0
282
6,552
2,570
138
4,273
2,275
38,062
0
L
Danzaburou
ChasingMeta
Danzaburou
5,913
1,976
0
3,822
8,897
3,840
0
5,503
3,387
0
41,799
L
Cliodhna
ChortleCorpse
Cliodhna
6,047
794
0
1,348
13,651
5,475
0
4,250
9,401
0
47,260
W
Cthulhu
JesusV2001
Cthulhu
2,400
0
148
1,930
8,618
7,913
0
1,009
7,609
23,264
0
W
Anubis
L1lTonySHv
Anubis
3,965
228
0
2,901
6,763
4,259
0
1,796
4,771
65,180
0
W
12,754
4,201
0
5,786
14,049
5,121
572
3,159
10,742
80,861
0
W
Hercules
Stumppez
Hercules
7,649
3,315
0
2,943
11,373
11,331
210
1,320
10,007
0
39,716
W
4,081
1,477
256
3,405
8,299
3,141
1,515
1,172
7,127
37,438
0
L
5,459
1,262
0
2,031
12,628
10,984
0
2,047
10,581
1,047
36,665
L
Sylvanus
thewarster
Sylvanus
3,642
1,240
2,351
2,729
10,026
7,039
78
7,116
2,910
24,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,494
Gold Earned
32,849
385
Minions Killed
310
0
Camps Cleared
0
1,330,508
Distance Traveled
1,216,923
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,030
431
76
5
0
223,711
3
L
Danzaburou
6,164
440
69
5
0
228,099
0
L
Cliodhna
7,506
536
68
5
0
287,920
0
W
Cthulhu
6,958
497
45
3
0
264,001
0
W
Anubis
8,256
590
115
8
0
238,792
0
W
Freya
8,673
620
101
7
0
281,350
0
W
Hercules
8,027
573
62
4
0
280,912
3
W
Olorun
6,580
470
62
4
0
265,453
5
L
Odin
6,686
478
62
4
0
232,969
0
L
Sylvanus
6,463
462
35
3
0
244,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role