Player Matchup

Jormungandr
Jormungandr
Gr9em st72
Jormungandr
Level 158
God Stats
86W - 70L
1,595 SR
Queue Stats
268W - 281L
1,451 Elo+
Solo
Scylla
Scylla
LaRataDeLaKintaa
Scylla
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 108L
1,402 Elo+
Party 1
Rama
Rama
lokovevo
Rama
Level 107
God Stats
2W - 6L
1,500 SR
Queue Stats
108W - 111L
1,402 Elo+
Party 1
Team Averages
Level 126
1,532 SR
1,418 Elo+

VS

Team Averages
Level 82
1,458 SR
1,435 Elo+
Ganesha
Ganesha
BrolyOnBud
Ganesha
Level 123
God Stats
6W - 4L
1,543 SR
Queue Stats
116W - 95L
1,506 Elo+
Party 2
Mercury
Mercury
Crustymunch3668
Mercury
Level 6
God Stats
7W - 8L
1,295 SR
Queue Stats
8W - 8L
1,320 Elo+
Party 2
Hades
Hades
Popitsa86
Hades
Level 116
God Stats
99W - 93L
1,537 SR
Queue Stats
549W - 565L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gr9em st72
Jormungandr
14
2 / 4 / 5
9,882
659
12,585
17,748
17,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 2 / 3
10,008
667
11,645
9,475
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
16
3 / 2 / 2
10,295
686
11,545
12,694
4,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BrolyOnBud
Ganesha
17
1 / 1 / 7
12,006
800
11,038
18,715
22,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 3 / 2
11,180
745
9,565
14,485
5,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hades
Popitsa86
Hades
16
3 / 4 / 2
10,961
731
11,851
19,677
19,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
8
Kills
8
8
Deaths
8
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BrolyOnBud
Ganesha
1
1
7
4.5
W
4
3
2
1.67
L
Jormungandr
Gr9em st72
Jormungandr
2
4
5
1.13
L
3
2
3
2.25
W
Hades
Popitsa86
Hades
3
4
2
1
L
Rama
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,775
Damage
32,454
39,917
Taken
52,877
26,274
Mitigated
46,841
7,248
Healing
13,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BrolyOnBud
Ganesha
11,038
834
0
5,552
18,715
22,454
729
6,334
11,935
34,612
0
W
9,565
6,014
0
1,614
14,485
5,367
3,218
7,655
6,395
0
65,403
L
Jormungandr
Gr9em st72
Jormungandr
12,585
2,881
34
2,410
17,748
17,948
0
9,892
7,856
40,110
0
L
11,645
1,010
0
500
9,475
3,762
57
5,606
3,869
34,004
0
W
Hades
Popitsa86
Hades
11,851
855
445
5,948
19,677
19,020
47
9,057
10,050
45,547
0
L
Rama
11,545
8,483
0
4,304
12,694
4,564
98
7,430
5,264
0
35,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,185
Gold Earned
34,147
156
Minions Killed
172
0
Camps Cleared
0
775,573
Distance Traveled
874,089
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,006
800
12
1
0
295,155
0
W
Mercury
11,180
745
83
6
0
327,054
0
L
Jormungandr
9,882
659
40
3
0
248,162
0
L
Scylla
10,008
667
56
4
0
262,917
2
W
Hades
10,961
731
77
5
0
251,880
0
L
Rama
10,295
686
60
4
0
264,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role