Player Matchup

Anhur
Anhur
 
Anhur
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DuskFlare
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 128L
1,415 Elo+
Solo
Danzaburou
Danzaburou
HydraYato23
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 65L
1,493 Elo+
Solo
Guan Yu
Guan Yu
Leobonss
Guan Yu
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
111W - 93L
1,554 Elo+
Solo
Team Averages
Level 127
1,500 SR
1,492 Elo+

VS

Team Averages
Level 132
1,541 SR
1,465 Elo+
Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Darkwolf1225
Ne Zha
Level 197
God Stats
9W - 8L
1,487 SR
Queue Stats
705W - 715L
1,506 Elo+
Solo
Chang'e
Chang'e
Nattfodd
Chang'e
Level 146
God Stats
6W - 1L
1,715 SR
Queue Stats
616W - 634L
1,486 Elo+
Solo
Nox
Nox
katha1
Nox
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,280 Elo+
Solo
Ganesha
Ganesha
shirokusi
Ganesha
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 54L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
5 / 2 / 2
8,293
754
6,658
6,062
3,114
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tsukuyomi
 
Tsukuyomi
13
0 / 5 / 2
6,946
631
9,723
11,139
5,981
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
DuskFlare
King Arthur
11
0 / 6 / 4
6,624
602
8,582
12,990
14,640
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
HydraYato23
Danzaburou
15
2 / 3 / 3
7,798
709
10,797
11,218
6,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
Leobonss
Guan Yu
13
0 / 2 / 6
7,364
669
6,733
14,840
19,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
10 / 2 / 5
10,286
935
19,270
11,213
4,279
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
16
3 / 0 / 15
9,119
829
9,325
7,640
7,700
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Nattfodd
Chang'e
16
2 / 1 / 12
9,443
858
9,777
9,727
6,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nox
katha1
Nox
15
3 / 1 / 12
8,884
808
8,051
7,290
4,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
shirokusi
Ganesha
14
0 / 3 / 12
8,157
742
5,687
14,732
22,352
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
7
Kills
18
18
Deaths
7
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
2
2
3
L
Tsukuyomi
 
Tsukuyomi
0
5
2
0.2
W
Rama
 
Rama
10
2
5
6.25
W
Ne Zha
3
0
15
10.5
L
King Arthur
DuskFlare
King Arthur
0
6
4
0.33
L
Danzaburou
HydraYato23
Danzaburou
2
3
3
1.17
L
Guan Yu
Leobonss
Guan Yu
0
2
6
1.5
W
Chang'e
Nattfodd
Chang'e
2
1
12
8
W
Nox
katha1
Nox
3
1
12
9
W
Ganesha
shirokusi
Ganesha
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,493
Damage
52,110
56,249
Taken
50,602
49,381
Mitigated
45,092
18,397
Healing
25,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,658
2,992
0
650
6,062
3,114
0
1,679
4,347
0
21,570
L
Tsukuyomi
 
Tsukuyomi
9,723
1,620
362
1,379
11,139
5,981
0
4,425
6,557
0
20,753
W
Rama
 
Rama
19,270
12,899
2,306
2,282
11,213
4,279
2,309
127
10,871
0
33,333
W
Ne Zha
9,325
776
1,319
2,744
7,640
7,700
839
501
6,964
926
21,150
L
King Arthur
DuskFlare
King Arthur
8,582
1,087
720
877
12,990
14,640
0
6,618
6,147
3,429
7,564
L
Danzaburou
HydraYato23
Danzaburou
10,797
3,073
1,873
3,496
11,218
6,062
0
5,435
5,725
0
25,073
L
Guan Yu
Leobonss
Guan Yu
6,733
1,004
4,079
4,961
14,840
19,584
0
5,655
9,136
0
7,924
W
Chang'e
Nattfodd
Chang'e
9,777
1,531
9,240
4,249
9,727
6,639
1,110
515
9,120
18,000
0
W
Nox
katha1
Nox
8,051
1,354
544
946
7,290
4,122
1,284
848
6,350
14,838
0
W
Ganesha
shirokusi
Ganesha
5,687
753
597
1,048
14,732
22,352
458
518
14,007
16,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,025
Gold Earned
45,889
95
Minions Killed
127
0
Camps Cleared
0
874,115
Distance Traveled
900,960
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,293
754
47
4
0
138,492
0
L
Tsukuyomi
6,946
631
21
2
0
192,714
0
W
Rama
10,286
935
52
5
0
170,979
0
W
Ne Zha
9,119
829
21
2
0
192,512
4
L
King Arthur
6,624
602
6
1
0
175,909
0
L
Danzaburou
7,798
709
18
2
0
186,778
0
L
Guan Yu
7,364
669
3
0
0
180,222
0
W
Chang'e
9,443
858
23
2
0
209,987
0
W
Nox
8,884
808
29
3
0
157,329
0
W
Ganesha
8,157
742
2
0
0
170,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role