Player Matchup

Cerberus
Cerberus
Buff_BanPunchman
Cerberus
Level 80
God Stats
3W - 4L
1,540 SR
Queue Stats
116W - 111L
1,487 Elo+
Party 1
Olorun
Olorun
JoPanister
Olorun
Level 20
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 84L
1,472 Elo+
Party 1
Kukulkan
Kukulkan
Num_Nym_Num
Kukulkan
Level 62
God Stats
8W - 15L
1,391 SR
Queue Stats
149W - 158L
1,413 Elo+
Party 1
Thanatos
Thanatos
Topollillo94
Thanatos
Level 88
God Stats
14W - 19L
1,347 SR
Queue Stats
183W - 207L
1,338 Elo+
Solo
Surtr
Surtr
dovne_disco_Mark
Surtr
Level 108
God Stats
7W - 6L
1,523 SR
Queue Stats
75W - 95L
1,437 Elo+
Solo
Team Averages
Level 72
1,460 SR
1,429 Elo+

VS

Team Averages
Level 74
1,469 SR
1,443 Elo+
Nike
Nike
DoopyDanglaz
Nike
Level 105
God Stats
24W - 23L
1,529 SR
Queue Stats
85W - 99L
1,401 Elo+
Solo
Lancelot
Lancelot
Grigmanator
Lancelot
Level 63
God Stats
2W - 3L
1,347 SR
Queue Stats
52W - 37L
1,473 Elo+
Party 2
Nu Wa
Nu Wa
Hexxzy
Nu Wa
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 29L
1,545 Elo+
Party 2
Maui
Maui
ViKinGz KuRaMa
Maui
Level 52
God Stats
17W - 17L
1,446 SR
Queue Stats
372W - 407L
1,387 Elo+
Solo
Ra
Ra
lineker591
Ra
Level 87
God Stats
189W - 177L
1,523 SR
Queue Stats
415W - 421L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 3
10,489
477
4,485
29,180
29,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
JoPanister
Olorun
17
1 / 1 / 3
11,628
529
7,312
15,872
7,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Num_Nym_Num
Kukulkan
18
4 / 3 / 1
12,435
565
9,783
12,765
6,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
Topollillo94
Thanatos
15
0 / 4 / 1
9,972
453
2,579
14,502
6,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
2 / 1 / 2
12,815
583
13,192
24,750
26,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
6,693
304
1,701
5,778
2,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Grigmanator
Lancelot
4
0 / 0 / 2
5,933
270
0
978
222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nu Wa
Hexxzy
Nu Wa
4
0 / 0 / 2
5,971
271
0
565
62
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 3 / 4
9,940
452
5,995
20,590
11,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
7 / 3 / 3
10,764
489
17,155
17,148
7,925
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
10
11
Deaths
7
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
0
1
2
1
L
Lancelot
Grigmanator
Lancelot
0
0
2
1
L
Nu Wa
Hexxzy
Nu Wa
0
0
2
1
W
Olorun
JoPanister
Olorun
1
1
3
2.5
W
Kukulkan
Num_Nym_Num
Kukulkan
4
3
1
1.5
W
Thanatos
Topollillo94
Thanatos
0
4
1
0.13
L
3
3
4
1.67
W
2
1
2
3
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,351
Damage
24,851
97,069
Taken
45,059
76,183
Mitigated
22,458
33,042
Healing
10,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,485
56
2,632
5,358
29,180
29,592
663
5,268
23,912
53,612
0
L
1,701
131
0
1,550
5,778
2,278
0
164
5,614
0
19,979
L
Lancelot
Grigmanator
Lancelot
0
0
0
0
978
222
0
349
629
0
1,721
L
Nu Wa
Hexxzy
Nu Wa
0
0
0
310
565
62
0
0
565
807
0
W
Olorun
JoPanister
Olorun
7,312
2,277
688
5,492
15,872
7,294
8,819
3,610
12,262
103,930
0
W
Kukulkan
Num_Nym_Num
Kukulkan
9,783
579
0
479
12,765
6,091
3,058
6,115
6,650
101,776
0
W
Thanatos
Topollillo94
Thanatos
2,579
242
0
7,788
14,502
6,936
1,307
3,953
9,668
0
64,444
L
5,995
818
302
2,597
20,590
11,971
0
13,239
7,193
30,548
0
W
13,192
4,200
0
10,605
24,750
26,270
4,737
4,204
20,546
2,498
114,855
L
17,155
732
358
4,903
17,148
7,925
0
8,504
8,578
89,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,339
Gold Earned
39,301
674
Minions Killed
215
0
Camps Cleared
0
1,988,708
Distance Traveled
985,529
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,489
477
100
5
0
418,464
7
L
Nike
6,693
304
41
2
0
113,728
2
L
Lancelot
5,933
270
4
0
0
19,260
0
L
Nu Wa
5,971
271
2
0
0
24,042
0
W
Olorun
11,628
529
159
7
0
379,475
0
W
Kukulkan
12,435
565
150
7
0
402,338
4
W
Thanatos
9,972
453
102
5
0
379,331
0
L
Maui
9,940
452
33
2
0
380,143
2
W
Surtr
12,815
583
163
7
0
409,100
0
L
Ra
10,764
489
135
6
0
448,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role