Player Matchup

Bacchus
Bacchus
Gold I
Kinglc_150
Bacchus
Gold I
Level 86
God Stats
24W - 22L
1,570 SR
Queue Stats
757W - 897L
1,660 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Madsnow_Ryuk
Guan Yu
Platinum III
Level 67
God Stats
7W - 11L
1,677 SR
Queue Stats
308W - 343L
1,834 MMR
Solo
Tiamat
Tiamat
Platinum III
PRINCE_LeGiiT
Tiamat
Platinum III
Level 143
God Stats
4W - 13L
1,329 SR
Queue Stats
213W - 258L
1,848 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,525 SR
1,781 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,610 SR
1,827 MMR
Ymir
Ymir
Gold II
Eggydarkness
Ymir
Gold II
Level 173
God Stats
8W - 5L
1,705 SR
Queue Stats
41W - 45L
1,643 MMR
Solo
Apollo
Apollo
Diamond III
IIMoose
Apollo
Diamond III
Level 129
God Stats
12W - 14L
1,494 SR
Queue Stats
538W - 516L
2,219 MMR
Solo
Hera
Hera
Platinum V
foryoureyezonly
Hera
Platinum V
Level 81
God Stats
39W - 28L
1,630 SR
Queue Stats
59W - 54L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kinglc_150
Bacchus
14
2 / 1 / 1
8,595
661
10,705
13,539
19,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
Madsnow_Ryuk
Guan Yu
14
0 / 2 / 3
8,244
634
9,417
12,595
13,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

13
1 / 3 / 2
8,520
655
9,168
12,061
11,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
OdinAchillesAtlasAo KuangPersephone

VS

Bans
Ne ZhaBaron SamediShivaThothHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
9,653
743
6,847
17,068
16,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Apollo
IIMoose
Apollo
16
4 / 0 / 2
9,862
759
11,239
12,460
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 4
9,302
716
13,293
9,201
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
3
Kills
6
6
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
Apollo
IIMoose
Apollo
4
0
2
5
L
Bacchus
Kinglc_150
Bacchus
2
1
1
2.5
L
Guan Yu
Madsnow_Ryuk
Guan Yu
0
2
3
0.75
L
1
3
2
0.67
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,290
Damage
31,379
38,195
Taken
38,729
45,040
Mitigated
25,628
12,428
Healing
14,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,847
993
3,005
4,554
17,068
16,274
541
6,677
8,975
13,212
0
W
Apollo
IIMoose
Apollo
11,239
5,609
0
5,290
12,460
5,503
2,753
6,958
4,820
0
66,041
L
Bacchus
Kinglc_150
Bacchus
10,705
697
658
3,844
13,539
19,769
0
6,794
6,745
24,317
0
L
Guan Yu
Madsnow_Ryuk
Guan Yu
9,417
901
1,894
3,722
12,595
13,616
0
6,692
5,903
0
29,301
L
9,168
839
0
2,310
12,061
11,655
0
6,702
5,359
48,596
0
W
13,293
3,193
0
1,476
9,201
3,851
413
5,381
3,562
50,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,359
Gold Earned
28,817
163
Minions Killed
192
0
Camps Cleared
0
742,450
Distance Traveled
746,078
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,653
743
19
1
0
233,369
0
W
Apollo
9,862
759
93
7
0
254,322
0
L
Bacchus
8,595
661
22
2
0
253,502
2
L
Guan Yu
8,244
634
41
3
0
259,204
0
L
Tiamat
8,520
655
100
8
0
229,744
2
W
Hera
9,302
716
80
6
0
258,387
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role