Player Matchup

Hel
Hel
CallMeMommyZzx
Hel
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
495W - 457L
1,586 Elo+
Solo
Serqet
Serqet
Eternal_Blue13
Serqet
Level 126
God Stats
131W - 106L
1,637 SR
Queue Stats
485W - 458L
1,515 Elo+
Solo
Skadi
Skadi
Frit0lay7484
Skadi
Level 145
God Stats
22W - 16L
1,892 SR
Queue Stats
272W - 278L
1,432 Elo+
Solo
Surtr
Surtr
distendedsnake3
Surtr
Level 58
God Stats
22W - 25L
1,423 SR
Queue Stats
90W - 88L
1,454 Elo+
Solo
Ymir
Ymir
perturbation__
Ymir
Level 80
God Stats
2W - 1L
1,727 SR
Queue Stats
3W - 2L
1,547 Elo+
Solo
Team Averages
Level 108
1,636 SR
1,507 Elo+

VS

Team Averages
Level 134
1,593 SR
1,522 Elo+
Nike
Nike
ATIIz21
Nike
Level 145
God Stats
1W - 3L
1,524 SR
Queue Stats
347W - 318L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
AreYouMadBro45
Zhong Kui
Level 87
God Stats
38W - 45L
1,561 SR
Queue Stats
183W - 233L
1,474 Elo+
Solo
Izanami
Izanami
Luwes1087
Izanami
Level 158
God Stats
6W - 10L
1,666 SR
Queue Stats
58W - 56L
1,680 Elo+
Solo
Mercury
Mercury
elica9286
Mercury
Level 156
God Stats
23W - 18L
1,686 SR
Queue Stats
195W - 181L
1,573 Elo+
Solo
Kuzenbo
Kuzenbo
revolution2013
Kuzenbo
Level 125
God Stats
2W - 6L
1,528 SR
Queue Stats
72W - 80L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 4
9,078
698
8,998
8,110
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 2 / 6
8,021
617
6,193
9,174
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 0 / 2
7,003
539
6,622
7,395
2,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
0 / 1 / 0
7,698
592
5,553
10,556
5,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 7
6,936
534
3,117
6,955
5,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
ATIIz21
Nike
12
0 / 0 / 1
6,869
528
4,968
9,971
6,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
AreYouMadBro45
Zhong Kui
11
1 / 7 / 1
6,378
491
5,352
12,174
6,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Luwes1087
Izanami
11
0 / 1 / 0
6,071
467
4,886
8,350
2,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
elica9286
Mercury
11
2 / 5 / 0
6,493
499
3,492
9,955
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 2 / 0
4,800
369
1,679
7,547
6,630
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
15
Kills
3
3
Deaths
15
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nike
ATIIz21
Nike
0
0
1
0.5
L
Zhong Kui
AreYouMadBro45
Zhong Kui
1
7
1
0.21
W
7
0
4
9
W
5
2
6
4
W
2
0
2
3
L
Izanami
Luwes1087
Izanami
0
1
0
0
W
0
1
0
0
L
Mercury
elica9286
Mercury
2
5
0
0.4
W
1
0
7
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,483
Damage
20,377
42,190
Taken
47,997
20,736
Mitigated
25,710
15,157
Healing
10,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
ATIIz21
Nike
4,968
761
0
2,548
9,971
6,135
0
223
9,748
0
56,642
L
Zhong Kui
AreYouMadBro45
Zhong Kui
5,352
355
0
3,528
12,174
6,495
0
5,820
6,098
43,501
0
W
8,998
881
1,430
4,881
8,110
3,263
219
4,381
3,729
71,760
0
W
6,193
1,617
0
3,464
9,174
3,964
56
1,123
8,051
0
50,119
W
6,622
2,684
0
0
7,395
2,546
124
768
6,627
0
55,459
L
Izanami
Luwes1087
Izanami
4,886
2,906
0
3,572
8,350
2,787
0
2,157
5,837
0
54,330
W
5,553
1,873
0
3,247
10,556
5,717
500
0
10,556
947
63,569
L
Mercury
elica9286
Mercury
3,492
922
0
445
9,955
3,663
0
2,626
7,304
0
43,529
W
3,117
585
283
1,852
6,955
5,246
0
1,385
5,570
19,651
0
L
1,679
862
346
517
7,547
6,630
0
1,475
6,072
10,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,736
Gold Earned
30,611
410
Minions Killed
370
0
Camps Cleared
0
1,309,994
Distance Traveled
1,250,226
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,869
528
120
9
0
252,638
5
L
Zhong Kui
6,378
491
67
5
0
206,598
2
W
Hel
9,078
698
125
10
0
253,691
2
W
Serqet
8,021
617
81
6
0
302,730
0
W
Skadi
7,003
539
88
7
0
226,625
0
L
Izanami
6,071
467
102
8
0
226,355
3
W
Surtr
7,698
592
98
8
0
262,709
6
L
Mercury
6,493
499
72
6
0
293,288
0
W
Ymir
6,936
534
18
1
0
264,239
2
L
Kuzenbo
4,800
369
9
1
0
271,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role