Player Matchup

Chang'e
Chang'e
Lallen
Chang'e
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 169L
1,442 Elo+
Solo
Susano
Susano
Maylawl
Susano
Level 142
God Stats
1W - 4L
1,303 SR
Queue Stats
392W - 517L
1,484 Elo+
Solo
Loki
Loki
Metenite
Loki
Level 202
God Stats
4W - 9L
1,390 SR
Queue Stats
737W - 723L
1,527 Elo+
Solo
King Arthur
King Arthur
TheBr33ze
King Arthur
Level 102
God Stats
3W - 1L
1,715 SR
Queue Stats
205W - 216L
1,480 Elo+
Solo
Chernobog
Chernobog
ronen2635
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 57L
1,388 Elo+
Solo
Team Averages
Level 107
1,482 SR
1,464 Elo+

VS

Team Averages
Level 127
1,562 SR
1,525 Elo+
Nemesis
Nemesis
 
Nemesis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Asus17
Kuzenbo
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 86L
1,282 Elo+
Solo
Chang'e
Chang'e
Barbela
Chang'e
Level 126
God Stats
4W - 1L
1,596 SR
Queue Stats
59W - 63L
1,480 Elo+
Solo
Fenrir
Fenrir
Desertar
Fenrir
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 25L
1,746 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
K3rk3n3z
Morgan Le Fay
Level 67
God Stats
2W - 0L
1,715 SR
Queue Stats
80W - 62L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lallen
Chang'e
16
1 / 2 / 5
8,405
647
9,787
14,543
7,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Susano
Maylawl
Susano
13
1 / 0 / 3
7,624
586
11,292
5,548
2,822
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
17
2 / 1 / 4
8,572
659
10,026
7,883
4,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
TheBr33ze
King Arthur
13
1 / 6 / 2
7,554
581
11,477
16,920
20,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
ronen2635
Chernobog
14
1 / 6 / 2
7,784
599
7,090
14,497
8,587
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
0 / 3 / 14
9,664
743
8,916
19,111
11,717
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Asus17
Kuzenbo
17
2 / 0 / 11
10,373
798
3,814
13,473
14,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Barbela
Chang'e
15
2 / 1 / 12
9,370
721
8,857
10,471
8,144
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
Desertar
Fenrir
17
7 / 2 / 6
10,436
803
10,740
16,839
22,125
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
K3rk3n3z
Morgan Le Fay
18
4 / 0 / 10
10,131
779
21,977
9,820
6,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
6
Kills
15
15
Deaths
6
16
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
3
14
2.33
W
Kuzenbo
Asus17
Kuzenbo
2
0
11
7.5
W
Chang'e
Barbela
Chang'e
2
1
12
8
W
Fenrir
Desertar
Fenrir
7
2
6
5
W
Morgan Le Fay
K3rk3n3z
Morgan Le Fay
4
0
10
9
L
Chang'e
Lallen
Chang'e
1
2
5
1.75
L
Susano
Maylawl
Susano
1
0
3
2.5
L
Loki
2
1
4
4
L
King Arthur
TheBr33ze
King Arthur
1
6
2
0.33
L
Chernobog
ronen2635
Chernobog
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,672
Damage
54,304
59,391
Taken
69,714
44,418
Mitigated
62,847
26,310
Healing
45,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,916
1,019
1,397
3,508
19,111
11,717
1,587
3,634
15,134
0
15,663
W
Kuzenbo
Asus17
Kuzenbo
3,814
1,666
2,359
5,176
13,473
14,147
742
1,232
11,944
13,956
0
W
Chang'e
Barbela
Chang'e
8,857
860
15,186
5,597
10,471
8,144
1,872
1,279
9,148
21,172
0
W
Fenrir
Desertar
Fenrir
10,740
2,834
2,626
3,438
16,839
22,125
948
2,170
14,319
732
13,341
W
Morgan Le Fay
K3rk3n3z
Morgan Le Fay
21,977
4,325
2,186
3,586
9,820
6,714
1,715
1,472
8,304
52,607
0
L
Chang'e
Lallen
Chang'e
9,787
884
9,329
7,876
14,543
7,637
0
8,356
6,187
28,853
0
L
Susano
Maylawl
Susano
11,292
793
1,068
985
5,548
2,822
0
3,527
2,021
0
18,074
L
Loki
10,026
1,130
350
1,442
7,883
4,556
0
4,105
3,778
0
30,778
L
King Arthur
TheBr33ze
King Arthur
11,477
702
1,061
1,713
16,920
20,816
0
8,967
7,953
0
17,405
L
Chernobog
ronen2635
Chernobog
7,090
3,202
859
1,627
14,497
8,587
0
10,265
4,232
0
25,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,939
Gold Earned
49,974
146
Minions Killed
143
0
Camps Cleared
0
1,168,543
Distance Traveled
1,275,073
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,664
743
8
1
0
255,620
0
W
Kuzenbo
10,373
798
25
2
0
257,969
0
W
Chang'e
9,370
721
43
3
0
256,959
0
W
Fenrir
10,436
803
14
1
0
274,342
0
W
Morgan Le Fay
10,131
779
53
4
0
230,183
0
L
Chang'e
8,405
647
50
4
0
266,864
0
L
Susano
7,624
586
17
1
0
207,802
0
L
Loki
8,572
659
35
3
0
262,029
0
L
King Arthur
7,554
581
9
1
0
231,853
0
L
Chernobog
7,784
599
35
3
0
199,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role