Player Matchup

Horus
Horus
 
Horus
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
LORO15
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,631 Elo+
Solo
Sol
Sol
VainerKey52
Sol
Level 143
God Stats
2W - 2L
1,641 SR
Queue Stats
68W - 55L
1,588 Elo+
Party 2
Jormungandr
Jormungandr
xReturn0fSimbax
Jormungandr
Level 125
God Stats
1W - 2L
1,462 SR
Queue Stats
24W - 38L
1,500 Elo+
Party 1
Bakasura
Bakasura
xcitzo
Bakasura
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,636 Elo+
Party 1
Team Averages
Level 128
1,521 SR
1,571 Elo+

VS

Team Averages
Level 120
1,505 SR
1,563 Elo+
Vamana
Vamana
BootyAvengerMKX
Vamana
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 91L
1,551 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Edawg8829
Morgan Le Fay
Level 179
God Stats
12W - 8L
1,283 SR
Queue Stats
535W - 530L
1,588 Elo+
Solo
Ra
Ra
HOLLA PAPZILLA
Ra
Level 200
God Stats
4W - 8L
1,500 SR
Queue Stats
697W - 683L
1,493 Elo+
Solo
Gilgamesh
Gilgamesh
ItsPope
Gilgamesh
Level 121
God Stats
2W - 0L
1,739 SR
Queue Stats
57W - 49L
1,569 Elo+
Solo
Medusa
Medusa
MDestroyerz
Medusa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 6 / 3
7,448
745
5,392
20,359
19,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
LORO15
Skadi
13
1 / 7 / 3
7,179
718
8,584
12,758
5,399
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 3
7,347
735
9,771
15,082
7,038
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
xReturn0fSimbax
Jormungandr
14
0 / 4 / 4
7,245
725
8,025
11,835
13,441
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
xcitzo
Bakasura
13
2 / 4 / 2
7,173
717
3,611
11,305
7,289
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 20
9,170
917
13,746
11,842
14,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Edawg8829
Morgan Le Fay
17
5 / 0 / 16
9,429
943
16,798
11,765
5,751
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

14
2 / 1 / 14
8,428
843
8,326
10,860
5,062
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ItsPope
Gilgamesh
16
9 / 2 / 15
9,775
978
10,145
15,107
15,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
16
8 / 3 / 12
9,865
987
17,574
12,940
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
105
5
Kills
28
28
Deaths
8
15
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
6
3
0.42
W
4
2
20
7
W
Morgan Le Fay
Edawg8829
Morgan Le Fay
5
0
16
13
W
2
1
14
9
W
Gilgamesh
ItsPope
Gilgamesh
9
2
15
8.25
L
Skadi
LORO15
Skadi
1
7
3
0.36
W
Medusa
8
3
12
4.67
L
1
7
3
0.36
L
Jormungandr
xReturn0fSimbax
Jormungandr
0
4
4
0.5
L
Bakasura
xcitzo
Bakasura
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,383
Damage
66,589
71,339
Taken
62,514
52,873
Mitigated
47,238
21,592
Healing
26,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,392
2,409
5,415
6,031
20,359
19,706
22
8,957
10,583
0
7,081
W
13,746
4,137
1,499
2,376
11,842
14,178
674
4,624
7,010
2,339
15,619
W
Morgan Le Fay
Edawg8829
Morgan Le Fay
16,798
1,904
322
2,472
11,765
5,751
2,171
3,558
8,157
36,951
0
W
8,326
267
4,855
4,698
10,860
5,062
1,125
3,574
7,131
26,595
0
W
Gilgamesh
ItsPope
Gilgamesh
10,145
1,764
1,447
2,917
15,107
15,811
1,287
3,085
11,957
0
15,838
L
Skadi
LORO15
Skadi
8,584
2,149
722
808
12,758
5,399
0
5,727
6,776
0
16,888
W
Medusa
17,574
9,935
1,005
5,026
12,940
6,436
3,074
2,955
9,880
0
34,377
L
9,771
1,456
0
3,114
15,082
7,038
0
4,265
10,554
22,931
0
L
Jormungandr
xReturn0fSimbax
Jormungandr
8,025
806
400
1,038
11,835
13,441
0
4,331
7,026
20,314
0
L
Bakasura
xcitzo
Bakasura
3,611
3,028
716
3,348
11,305
7,289
0
3,691
7,323
0
4,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,392
Gold Earned
46,667
79
Minions Killed
124
0
Camps Cleared
0
926,575
Distance Traveled
1,060,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,448
745
3
0
0
183,522
0
W
Vamana
9,170
917
22
2
0
210,142
0
W
Morgan Le Fay
9,429
943
39
4
0
222,585
0
W
Ra
8,428
843
19
2
0
221,614
0
W
Gilgamesh
9,775
978
12
1
0
209,513
0
L
Skadi
7,179
718
12
1
0
177,782
0
W
Medusa
9,865
987
32
3
0
196,845
0
L
Sol
7,347
735
28
3
0
163,593
0
L
Jormungandr
7,245
725
25
3
0
190,688
0
L
Bakasura
7,173
717
11
1
0
210,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role