Player Matchup

Olorun
Olorun
El_Cara_de_Obo43
Olorun
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,401 Elo+
Party 2
Cu Chulainn
Cu Chulainn
El_Jaras_007
Cu Chulainn
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 109L
1,484 Elo+
Party 2
Ishtar
Ishtar
GhostMoose23
Ishtar
Level 106
God Stats
42W - 36L
1,601 SR
Queue Stats
150W - 151L
1,523 Elo+
Solo
Da Ji
Da Ji
PanzerVIPredator
Da Ji
Level 126
God Stats
2W - 6L
1,289 SR
Queue Stats
245W - 224L
1,488 Elo+
Party 2
Sylvanus
Sylvanus
eviilsquirrel
Sylvanus
Level 128
God Stats
8W - 2L
1,424 SR
Queue Stats
134W - 121L
1,527 Elo+
Solo
Team Averages
Level 120
1,463 SR
1,485 Elo+

VS

Team Averages
Level 55
1,392 SR
1,318 Elo+
Maui
Maui
Aztecsm4lz20
Maui
Level 14
God Stats
0W - 1L
1,574 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
FyeRolo
Skadi
Level 28
God Stats
0W - 2L
1,276 SR
Queue Stats
0W - 6L
1,090 Elo+
Party 1
Cthulhu
Cthulhu
OMG_its_krlitosg
Cthulhu
Level 5
God Stats
0W - 1L
1,341 SR
Queue Stats
0W - 2L
1,253 Elo+
Party 1
Olorun
Olorun
QuasarCross
Olorun
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
137W - 103L
1,495 Elo+
Solo
Thanatos
Thanatos
SheckAlo
Thanatos
Level 123
God Stats
0W - 3L
1,271 SR
Queue Stats
0W - 3L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
5,756
576
4,832
4,156
1,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
El_Jaras_007
Cu Chulainn
11
3 / 1 / 1
6,490
649
5,172
7,381
5,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
9
3 / 3 / 1
5,336
534
7,307
10,830
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 1 / 1
6,111
611
4,475
8,458
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sylvanus
eviilsquirrel
Sylvanus
9
2 / 1 / 6
6,143
614
4,107
9,070
5,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 4
4,182
418
1,520
8,385
4,096
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
FyeRolo
Skadi
6
0 / 2 / 0
4,072
407
1,208
4,922
1,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 0
4,200
420
1,041
6,296
3,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
7
4 / 4 / 1
5,264
526
9,795
7,828
2,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
SheckAlo
Thanatos
10
1 / 1 / 1
5,718
572
5,429
9,108
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
5
6
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
1
0
0
1
W
Cu Chulainn
El_Jaras_007
Cu Chulainn
3
1
1
3.5
L
Skadi
FyeRolo
Skadi
0
2
0
0
W
Ishtar
3
3
1
1.17
L
0
2
0
0
W
4
1
1
4.5
L
Olorun
4
4
1
1.13
L
Thanatos
SheckAlo
Thanatos
1
1
1
1.5
W
Sylvanus
eviilsquirrel
Sylvanus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,893
Damage
18,993
39,895
Taken
36,539
19,717
Mitigated
15,917
17,752
Healing
11,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,520
639
0
306
8,385
4,096
16
2,262
6,123
5,064
0
W
4,832
2,512
0
2,588
4,156
1,150
2,247
558
3,598
38,439
0
W
Cu Chulainn
El_Jaras_007
Cu Chulainn
5,172
832
0
1,403
7,381
5,879
142
64
7,317
0
45,005
L
Skadi
FyeRolo
Skadi
1,208
738
0
173
4,922
1,398
0
0
4,922
0
12,894
W
Ishtar
7,307
4,592
0
2,158
10,830
4,034
0
6,329
4,501
0
30,579
L
1,041
397
575
737
6,296
3,555
0
2,459
3,837
5,789
0
W
4,475
1,226
0
3,787
8,458
2,812
0
815
7,643
0
41,856
L
Olorun
9,795
5,998
86
2,241
7,828
2,469
0
1,532
6,296
31,836
0
L
Thanatos
SheckAlo
Thanatos
5,429
1,116
0
7,235
9,108
4,399
0
2,686
6,422
0
40,117
W
Sylvanus
eviilsquirrel
Sylvanus
4,107
880
2,966
4,850
9,070
5,842
126
4,590
4,480
19,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
23,436
283
Minions Killed
145
0
Camps Cleared
0
957,432
Distance Traveled
830,956
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,182
418
7
1
0
165,265
0
W
Olorun
5,756
576
62
6
0
187,535
0
W
Cu Chulainn
6,490
649
78
8
0
210,570
0
L
Skadi
4,072
407
23
2
0
116,653
0
W
Ishtar
5,336
534
49
5
0
169,308
2
L
Cthulhu
4,200
420
5
1
0
149,292
0
W
Da Ji
6,111
611
72
7
0
225,643
0
L
Olorun
5,264
526
38
4
0
165,173
0
L
Thanatos
5,718
572
72
7
0
234,573
0
W
Sylvanus
6,143
614
22
2
0
164,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role