Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Hofgothi
Achilles
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
871W - 889L
1,482 Elo+
Solo
Bellona
Bellona
fetalsmoothie
Bellona
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,356 Elo+
Party 2
Lancelot
Lancelot
slangers69er
Lancelot
Level 129
God Stats
3W - 1L
1,708 SR
Queue Stats
222W - 209L
1,458 Elo+
Party 2
Merlin
Merlin
throatzilllla
Merlin
Level 74
God Stats
1W - 2L
1,283 SR
Queue Stats
46W - 53L
1,204 Elo+
Solo
Team Averages
Level 92
1,498 SR
1,400 Elo+

VS

Team Averages
Level 86
1,622 SR
1,469 Elo+
Atlas
Atlas
CPT HADAWAY
Atlas
Level 29
God Stats
7W - 2L
1,768 SR
Queue Stats
87W - 89L
1,424 Elo+
Party 1
Lancelot
Lancelot
Goonervor
Lancelot
Level 123
God Stats
4W - 9L
1,500 SR
Queue Stats
328W - 330L
1,529 Elo+
Solo
Zeus
Zeus
Reds1020
Zeus
Level 109
God Stats
7W - 2L
1,857 SR
Queue Stats
187W - 161L
1,472 Elo+
Party 1
Ne Zha
Ne Zha
ShedTears213
Ne Zha
Level 65
God Stats
6W - 3L
1,607 SR
Queue Stats
114W - 101L
1,456 Elo+
Party 1
Loki
Loki
职业打深井
Loki
Level 106
God Stats
6W - 5L
1,378 SR
Queue Stats
265W - 286L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 2 / 3
5,468
911
3,457
5,172
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Hofgothi
Achilles
1
0 / 0 / 0
1,492
249
0
0
0
Bellona
9
0 / 2 / 3
4,908
818
2,477
6,154
4,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
slangers69er
Lancelot
10
2 / 2 / 2
5,489
915
4,783
6,754
2,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 1
6,045
1,008
6,412
4,112
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 8
6,469
1,078
3,659
6,198
6,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Goonervor
Lancelot
11
2 / 0 / 4
6,317
1,053
2,631
3,619
1,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
12
3 / 0 / 4
6,688
1,115
6,954
2,151
705
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
10
2 / 2 / 4
6,006
1,001
4,739
5,673
2,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 2 / 4
5,805
968
2,919
5,111
1,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
4
Kills
8
8
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
2
3
1.25
W
0
1
8
4
W
Lancelot
Goonervor
Lancelot
2
0
4
4
L
Achilles
Hofgothi
Achilles
0
0
0
0
W
Zeus
3
0
4
5
W
Ne Zha
2
2
4
2
L
Bellona
0
2
3
0.75
L
Lancelot
slangers69er
Lancelot
2
2
2
1.5
L
1
2
1
0.75
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,129
Damage
20,902
22,192
Taken
22,752
10,253
Mitigated
13,248
5,399
Healing
7,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,457
2,235
624
705
5,172
1,669
0
2,475
2,697
0
9,036
W
3,659
1,059
178
823
6,198
6,579
310
1,093
5,023
4,562
0
W
Lancelot
Goonervor
Lancelot
2,631
276
507
303
3,619
1,464
593
592
3,023
0
7,068
L
Achilles
Hofgothi
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
6,954
344
1,391
938
2,151
705
481
390
1,679
16,049
0
W
Ne Zha
4,739
421
629
765
5,673
2,943
0
2,054
3,619
142
12,477
L
Bellona
2,477
74
492
531
6,154
4,786
0
3,539
2,615
0
3,117
L
Lancelot
slangers69er
Lancelot
4,783
435
1,340
1,574
6,754
2,319
0
2,562
4,192
0
7,755
L
6,412
310
0
133
4,112
1,479
0
2,137
1,975
17,172
0
W
2,919
243
1,264
607
5,111
1,557
0
2,283
2,787
0
9,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,402
Gold Earned
31,285
42
Minions Killed
71
0
Camps Cleared
0
485,832
Distance Traveled
571,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,468
911
11
2
0
118,350
0
W
Atlas
6,469
1,078
5
1
0
110,414
0
W
Lancelot
6,317
1,053
14
2
0
120,731
0
L
Achilles
1,492
249
0
0
0
0
0
W
Zeus
6,688
1,115
25
4
0
104,992
0
W
Ne Zha
6,006
1,001
13
2
0
116,979
0
L
Bellona
4,908
818
1
0
0
112,611
0
L
Lancelot
5,489
915
1
0
0
137,787
0
L
Merlin
6,045
1,008
29
5
0
117,084
0
W
Loki
5,805
968
14
2
0
118,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role