Player Matchup

Izanami
Izanami
DMOFOPOOZI
Izanami
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,428 Elo+
Party 3
Jormungandr
Jormungandr
HappyIllMore120
Jormungandr
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 107L
1,338 Elo+
Party 2
Bastet
Bastet
HappyKillMore90
Bastet
Level 145
God Stats
1W - 1L
1,714 SR
Queue Stats
231W - 244L
1,451 Elo+
Party 2
Ra
Ra
HappySkillmore60
Ra
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
438W - 456L
1,471 Elo+
Party 2
Vamana
Vamana
Julyssx
Vamana
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,428 Elo+
Party 3
Team Averages
Level 119
1,543 SR
1,423 Elo+

VS

Team Averages
Level 126
1,485 SR
1,405 Elo+
Ra
Ra
Fëanim
Ra
Level 135
God Stats
5W - 2L
1,293 SR
Queue Stats
197W - 192L
1,595 Elo+
Solo
Scylla
Scylla
Guy5
Scylla
Level 116
God Stats
15W - 10L
1,633 SR
Queue Stats
610W - 620L
1,478 Elo+
Solo
Kumbhakarna
Kumbhakarna
Infernal Jootz
Kumbhakarna
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,243 Elo+
Party 1
Hou Yi
Hou Yi
Minniee Mia
Hou Yi
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 50L
1,243 Elo+
Party 1
Cthulhu
Cthulhu
SucMoiSec
Cthulhu
Level 128
God Stats
6W - 0L
1,500 SR
Queue Stats
121W - 120L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DMOFOPOOZI
Izanami
18
12 / 4 / 9
11,132
928
22,581
13,892
8,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
HappyIllMore120
Jormungandr
15
1 / 6 / 14
8,893
741
12,247
14,729
19,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 6 / 14
9,937
828
14,272
14,059
11,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 5 / 10
8,201
683
5,248
8,498
4,248
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Julyssx
Vamana
16
5 / 6 / 9
9,345
779
15,948
16,025
19,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 14
9,978
832
15,148
13,164
6,759
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Scylla
Guy5
Scylla
14
3 / 6 / 8
8,992
749
6,697
12,746
5,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Infernal Jootz
Kumbhakarna
15
2 / 6 / 18
9,734
811
5,595
21,379
27,426
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
18
8 / 4 / 13
11,141
928
11,473
15,244
7,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
SucMoiSec
Cthulhu
20
11 / 3 / 15
12,732
1,061
19,427
20,762
29,088
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
95
23
Kills
27
27
Deaths
23
56
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Izanami
DMOFOPOOZI
Izanami
12
4
9
4.13
W
3
4
14
2.5
W
Scylla
Guy5
Scylla
3
6
8
1.17
L
Jormungandr
HappyIllMore120
Jormungandr
1
6
14
1.33
L
4
6
14
1.83
L
1
5
10
1.2
W
Kumbhakarna
Infernal Jootz
Kumbhakarna
2
6
18
1.83
L
Vamana
Julyssx
Vamana
5
6
9
1.58
W
Hou Yi
8
4
13
3.63
W
Cthulhu
SucMoiSec
Cthulhu
11
3
15
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,296
Damage
58,340
67,203
Taken
83,295
62,271
Mitigated
76,205
12,881
Healing
33,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DMOFOPOOZI
Izanami
22,581
16,611
485
4,282
13,892
8,443
814
9,991
3,901
0
42,703
W
15,148
1,585
6,233
5,109
13,164
6,759
1,829
2,656
9,841
32,199
0
W
Scylla
Guy5
Scylla
6,697
1,382
1,541
2,425
12,746
5,283
963
1,657
10,851
22,122
0
L
Jormungandr
HappyIllMore120
Jormungandr
12,247
2,027
977
788
14,729
19,141
144
9,757
4,972
19,610
0
L
14,272
2,975
752
1,718
14,059
11,186
0
8,547
5,512
0
22,614
L
5,248
555
583
648
8,498
4,248
165
5,445
3,053
11,769
0
W
Kumbhakarna
Infernal Jootz
Kumbhakarna
5,595
1,110
2,696
2,404
21,379
27,426
464
4,382
16,271
7,551
0
L
Vamana
Julyssx
Vamana
15,948
8,080
236
2,412
16,025
19,253
200
11,172
4,853
0
21,370
W
Hou Yi
11,473
4,747
495
3,659
15,244
7,649
4,019
3,204
11,596
0
24,937
W
Cthulhu
SucMoiSec
Cthulhu
19,427
732
3,241
6,062
20,762
29,088
1,163
4,052
16,081
31,453
1,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,508
Gold Earned
52,577
112
Minions Killed
141
0
Camps Cleared
0
903,075
Distance Traveled
1,002,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,132
928
54
5
0
189,267
0
W
Ra
9,978
832
42
4
0
229,705
0
W
Scylla
8,992
749
28
2
0
162,001
0
L
Jormungandr
8,893
741
16
1
0
190,980
0
L
Bastet
9,937
828
20
2
0
205,607
0
L
Ra
8,201
683
14
1
0
117,532
0
W
Kumbhakarna
9,734
811
2
0
0
204,169
0
L
Vamana
9,345
779
8
1
0
199,689
0
W
Hou Yi
11,141
928
33
3
0
185,600
0
W
Cthulhu
12,732
1,061
36
3
0
220,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role