Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Fluffy_Unicorm
Vulcan
Level 163
God Stats
1W - 6L
1,525 SR
Queue Stats
624W - 591L
1,527 Elo+
Solo
Hun Batz
Hun Batz
KCIV123
Hun Batz
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,468 Elo+
Party 2
Bellona
Bellona
OrganicSwan
Bellona
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
255W - 241L
1,572 Elo+
Party 2
Odin
Odin
YetiConfeti
Odin
Level 159
God Stats
6W - 3L
1,709 SR
Queue Stats
298W - 286L
1,590 Elo+
Party 2
Team Averages
Level 145
1,547 SR
1,531 Elo+

VS

Team Averages
Level 124
1,629 SR
1,564 Elo+
Thoth
Thoth
DanHechizero
Thoth
Level 129
God Stats
1W - 1L
1,646 SR
Queue Stats
35W - 33L
1,554 Elo+
Party 3
Mercury
Mercury
PeliKhann
Mercury
Level 148
God Stats
2W - 4L
1,711 SR
Queue Stats
128W - 109L
1,550 Elo+
Solo
Olorun
Olorun
YungXarm
Olorun
Level 121
God Stats
15W - 8L
1,673 SR
Queue Stats
157W - 140L
1,605 Elo+
Party 1
King Arthur
King Arthur
bloodycrazygore
King Arthur
Level 109
God Stats
27W - 20L
1,377 SR
Queue Stats
125W - 113L
1,541 Elo+
Party 3
Bacchus
Bacchus
manri39
Bacchus
Level 115
God Stats
9W - 3L
1,736 SR
Queue Stats
154W - 139L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 5 / 1
3,855
551
3,498
7,306
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

4
0 / 2 / 0
3,486
498
1,661
2,380
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
KCIV123
Hun Batz
6
0 / 1 / 0
3,958
565
1,089
5,741
1,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
OrganicSwan
Bellona
7
0 / 0 / 0
4,209
601
2,384
5,996
5,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 0 / 1
4,072
582
1,333
4,587
2,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
4,769
681
1,625
2,298
675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
PeliKhann
Mercury
7
0 / 0 / 0
3,882
555
1,156
4,135
1,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
YungXarm
Olorun
9
5 / 1 / 0
5,333
762
5,905
5,890
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
bloodycrazygore
King Arthur
8
1 / 0 / 0
4,605
658
4,455
4,900
3,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
manri39
Bacchus
7
1 / 1 / 2
4,450
636
2,365
5,837
3,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
0
Kills
8
8
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
1
0.1
W
1
0
1
1.5
L
0
2
0
0
L
Hun Batz
KCIV123
Hun Batz
0
1
0
0
L
Bellona
OrganicSwan
Bellona
0
0
0
0
W
Mercury
PeliKhann
Mercury
0
0
0
0
L
0
0
1
0.5
W
Olorun
YungXarm
Olorun
5
1
0
5
W
King Arthur
bloodycrazygore
King Arthur
1
0
0
1
W
Bacchus
manri39
Bacchus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,965
Damage
15,506
26,010
Taken
23,060
13,103
Mitigated
10,921
6,747
Healing
6,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,498
2,744
0
1,582
7,306
2,601
0
5,215
2,091
0
23,368
W
1,625
410
0
475
2,298
675
0
709
1,543
30,620
0
L
1,661
846
0
310
2,380
747
0
1,758
540
11,670
0
L
Hun Batz
KCIV123
Hun Batz
1,089
285
0
1,587
5,741
1,893
0
610
5,067
0
19,564
L
Bellona
OrganicSwan
Bellona
2,384
1,079
0
1,548
5,996
5,254
0
234
5,762
0
24,047
W
Mercury
PeliKhann
Mercury
1,156
556
0
500
4,135
1,251
0
106
3,991
0
20,127
L
1,333
225
0
1,720
4,587
2,608
0
2,238
2,349
0
9,449
W
Olorun
YungXarm
Olorun
5,905
3,739
173
2,451
5,890
1,859
0
0
5,890
33,541
0
W
King Arthur
bloodycrazygore
King Arthur
4,455
947
0
750
4,900
3,434
0
0
4,470
860
31,539
W
Bacchus
manri39
Bacchus
2,365
519
0
1,834
5,837
3,702
0
765
5,037
11,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,580
Gold Earned
23,039
166
Minions Killed
231
0
Camps Cleared
0
648,833
Distance Traveled
766,320
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,855
551
37
5
0
126,210
0
W
Thoth
4,769
681
71
10
0
139,859
1
L
Vulcan
3,486
498
20
3
0
87,188
2
L
Hun Batz
3,958
565
37
5
0
166,950
0
L
Bellona
4,209
601
53
8
0
132,312
0
W
Mercury
3,882
555
35
5
0
161,244
0
L
Odin
4,072
582
19
3
0
136,173
1
W
Olorun
5,333
762
53
8
0
149,082
1
W
King Arthur
4,605
658
61
9
0
155,792
0
W
Bacchus
4,450
636
11
2
0
160,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role