Player Matchup

Sol
Sol
Gold IV
AdrianTrV
Sol
Gold IV
Level 93
God Stats
2W - 0L
1,692 SR
Queue Stats
28W - 24L
1,522 MMR
Solo
Fenrir
Fenrir
Bronze III
JheremyPro152007
Fenrir
Bronze III
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,546 MMR
Solo
Cthulhu
Cthulhu
Silver I
Nivekk_3
Cthulhu
Silver I
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,427 MMR
Solo
Chiron
Chiron
Gold IV
Stinjamin
Chiron
Gold IV
Level 201
God Stats
4W - 0L
1,500 SR
Queue Stats
299W - 287L
1,430 MMR
Solo
Nike
Nike
Silver I
TheGödkiller
Nike
Silver I
Level 44
God Stats
5W - 4L
1,337 SR
Queue Stats
193W - 204L
1,423 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,506 SR
1,470 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,488 SR
1,379 MMR
Athena
Athena
Gold IV
Dragoearth
Athena
Gold IV
Level 129
God Stats
3W - 3L
1,547 SR
Queue Stats
276W - 271L
1,422 MMR
Solo
Thanatos
Thanatos
Gold III
FlyBoyJus24
Thanatos
Gold III
Level 136
God Stats
0W - 6L
1,268 SR
Queue Stats
353W - 353L
1,610 MMR
Party 1
Hera
Hera
Gold IV
MCxCamper
Hera
Gold IV
Level 142
God Stats
3W - 7L
1,506 SR
Queue Stats
174W - 179L
1,406 MMR
Party 2
Amaterasu
Amaterasu
Silver II
meltbay
Amaterasu
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
620W - 637L
1,114 MMR
Party 1
Medusa
Medusa
Gold IV
supa hot lava
Medusa
Gold IV
Level 159
God Stats
3W - 4L
1,620 SR
Queue Stats
190W - 191L
1,342 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,845
603
7,226
9,216
3,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
12 / 1 / 3
8,681
668
11,386
10,469
4,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Nivekk_3
Cthulhu
11
0 / 0 / 4
6,754
520
4,100
9,402
6,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Stinjamin
Chiron
12
2 / 0 / 1
7,266
559
4,602
6,887
2,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
1 / 0 / 4
7,468
574
8,966
8,286
4,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
He BoNe ZhaFreyaSurtr

VS

Bans
YemojaThorTiamatAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dragoearth
Athena
10
0 / 1 / 1
5,952
458
4,723
9,570
6,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
FlyBoyJus24
Thanatos
9
1 / 6 / 0
5,902
454
4,249
11,450
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
10
1 / 3 / 1
5,957
458
3,487
7,032
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
meltbay
Amaterasu
11
0 / 4 / 0
5,956
458
4,841
14,695
7,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 0
6,039
465
5,443
8,923
3,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
17
Kills
2
2
Deaths
17
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Athena
Dragoearth
Athena
0
1
1
0.5
L
Thanatos
FlyBoyJus24
Thanatos
1
6
0
0.17
W
12
1
3
13.5
L
Hera
1
3
1
0.5
W
Cthulhu
Nivekk_3
Cthulhu
0
0
4
2
W
Chiron
Stinjamin
Chiron
2
0
1
2.5
W
1
0
4
3
L
Amaterasu
meltbay
Amaterasu
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,280
Damage
22,743
44,260
Taken
51,670
21,757
Mitigated
23,122
17,699
Healing
17,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,226
3,412
0
5,254
9,216
3,055
860
2,441
6,775
75,077
0
L
Athena
Dragoearth
Athena
4,723
1,226
2,118
3,189
9,570
6,338
0
4,232
5,338
16,617
0
L
Thanatos
FlyBoyJus24
Thanatos
4,249
984
0
5,224
11,450
3,818
0
1,559
9,849
0
30,280
W
11,386
4,183
0
1,788
10,469
4,480
0
1,920
8,549
0
48,219
L
Hera
3,487
407
0
770
7,032
2,564
0
3,894
3,138
42,256
0
W
Cthulhu
Nivekk_3
Cthulhu
4,100
686
1,748
2,916
9,402
6,482
0
2,854
6,548
28,685
0
W
Chiron
Stinjamin
Chiron
4,602
1,779
179
2,206
6,887
2,751
0
924
5,963
0
59,189
W
8,966
2,082
0
3,608
8,286
4,989
0
71
8,215
0
43,787
L
Amaterasu
meltbay
Amaterasu
4,841
2,017
0
6,114
14,695
7,045
0
0
13,763
0
38,244
L
5,443
1,921
0
500
8,923
3,357
0
1,641
7,282
0
56,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,014
Gold Earned
29,806
402
Minions Killed
294
0
Camps Cleared
0
1,311,077
Distance Traveled
1,286,367
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,845
603
114
9
0
251,471
4
L
Athena
5,952
458
19
1
0
270,996
6
L
Thanatos
5,902
454
42
3
0
258,219
3
W
Fenrir
8,681
668
70
5
0
312,271
0
L
Hera
5,957
458
81
6
0
261,987
2
W
Cthulhu
6,754
520
40
3
0
280,607
0
W
Chiron
7,266
559
108
8
0
233,328
0
W
Nike
7,468
574
70
5
0
233,400
0
L
Amaterasu
5,956
458
61
5
0
258,201
3
L
Medusa
6,039
465
91
7
0
236,964
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role