Player Matchup

Ymir
Ymir
BewareOfNinja17
Ymir
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 79L
1,442 Elo+
Party 2
Scylla
Scylla
Hviok
Scylla
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,272 Elo+
Party 2
Athena
Athena
SunLock
Athena
Level 85
God Stats
3W - 0L
1,715 SR
Queue Stats
73W - 57L
1,553 Elo+
Solo
Hel
Hel
cucho54
Hel
Level 110
God Stats
2W - 4L
1,500 SR
Queue Stats
616W - 659L
1,491 Elo+
Solo
Artemis
Artemis
panini467
Artemis
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 52L
1,423 Elo+
Solo
Team Averages
Level 108
1,543 SR
1,436 Elo+

VS

Team Averages
Level 94
1,457 SR
1,493 Elo+
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Chádoamiguinho
Scylla
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,471 Elo+
Party 1
Jormungandr
Jormungandr
MOTORBRAIN666
Jormungandr
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 119L
1,517 Elo+
Solo
He Bo
He Bo
bezith
He Bo
Level 122
God Stats
3W - 6L
1,500 SR
Queue Stats
246W - 245L
1,553 Elo+
Solo
Hel
Hel
paratiG3turbo
Hel
Level 27
God Stats
0W - 2L
1,284 SR
Queue Stats
41W - 50L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 16
9,606
961
4,494
18,418
21,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Hviok
Scylla
16
11 / 3 / 8
10,139
1,014
20,606
11,734
6,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
SunLock
Athena
14
3 / 4 / 17
9,274
927
7,751
17,200
20,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hel
16
3 / 1 / 14
9,108
911
5,989
12,682
9,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
panini467
Artemis
16
6 / 1 / 12
9,518
952
20,037
9,276
5,692
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 6 / 2
7,474
747
10,372
13,572
5,785
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

12
1 / 6 / 5
7,365
737
4,930
10,311
4,327
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
MOTORBRAIN666
Jormungandr
15
0 / 6 / 6
8,430
843
5,863
16,748
18,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
bezith
He Bo
14
0 / 4 / 7
7,603
760
8,926
11,183
5,181
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
6 / 4 / 2
9,133
913
8,073
14,342
7,125
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
31
26
Kills
9
11
Deaths
26
67
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
6
2
0.5
W
3
2
16
5.5
L
1
6
5
0.58
W
Scylla
Hviok
Scylla
11
3
8
5
L
Jormungandr
MOTORBRAIN666
Jormungandr
0
6
6
0.5
W
Athena
SunLock
Athena
3
4
17
2.88
L
He Bo
bezith
He Bo
0
4
7
0.88
W
Hel
3
1
14
10
W
Artemis
panini467
Artemis
6
1
12
12
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,877
Damage
38,164
69,310
Taken
66,156
63,333
Mitigated
40,870
34,741
Healing
24,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,372
7,673
1,571
2,303
13,572
5,785
429
8,497
5,075
0
17,841
W
4,494
891
3,915
4,033
18,418
21,165
1,098
5,407
13,011
11,142
0
L
4,930
286
301
617
10,311
4,327
0
7,654
2,657
11,255
0
W
Scylla
Hviok
Scylla
20,606
1,350
899
2,137
11,734
6,043
1,521
4,569
7,165
33,673
0
L
Jormungandr
MOTORBRAIN666
Jormungandr
5,863
884
1,009
2,912
16,748
18,452
84
6,931
9,817
16,342
0
W
Athena
SunLock
Athena
7,751
1,583
632
1,480
17,200
20,845
161
8,513
8,687
9,434
0
L
He Bo
bezith
He Bo
8,926
789
799
325
11,183
5,181
493
6,777
4,406
16,867
0
W
Hel
5,989
1,011
11,074
7,112
12,682
9,588
1,761
4,519
8,163
19,990
0
W
Artemis
panini467
Artemis
20,037
9,027
1,486
1,973
9,276
5,692
4,500
4,784
4,492
0
41,339
L
8,073
926
7,993
6,752
14,342
7,125
655
8,981
5,361
12,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,645
Gold Earned
40,005
111
Minions Killed
82
0
Camps Cleared
0
914,171
Distance Traveled
881,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,474
747
16
2
0
152,458
0
W
Ymir
9,606
961
9
1
0
157,936
0
L
Scylla
7,365
737
24
2
0
189,981
0
W
Scylla
10,139
1,014
25
3
0
190,748
0
L
Jormungandr
8,430
843
11
1
0
170,205
0
W
Athena
9,274
927
5
1
0
203,141
0
L
He Bo
7,603
760
21
2
0
192,720
0
W
Hel
9,108
911
19
2
0
170,680
0
W
Artemis
9,518
952
53
5
0
191,666
0
L
Hel
9,133
913
10
1
0
175,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role