Player Matchup

Skadi
Skadi
Gold IV
HumidSeven
Skadi
Gold IV
Level 163
God Stats
5W - 4L
1,734 SR
Queue Stats
135W - 130L
1,423 MMR
Solo
Chaac
Chaac
Bronze III
JR23FabianJesus
Chaac
Bronze III
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 MMR
Party 3
Atlas
Atlas
Bronze III
JpLazzarini
Atlas
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ravana
Ravana
Bronze III
MajorZeppelin
Ravana
Bronze III
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Silver II
papiilag13
Nu Wa
Silver II
Level 159
God Stats
0W - 2L
1,296 SR
Queue Stats
26W - 28L
1,509 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 144
1,506 SR
1,486 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 85
1,403 SR
1,498 MMR
Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze III
 
Bakasura
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Scylla
Scylla
Bronze III
Elemxntalz
Scylla
Bronze III
Level 75
God Stats
1W - 0L
1,440 SR
Queue Stats
4W - 4L
1,495 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
Lost7483
Hou Yi
Bronze III
Level 40
God Stats
1W - 0L
1,244 SR
Queue Stats
7W - 10L
1,500 MMR
Party 4
Fenrir
Fenrir
Bronze III
Rank 10 Middle
Fenrir
Bronze III
Level 55
God Stats
1W - 1L
1,328 SR
Queue Stats
4W - 4L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
1 / 1 / 1
6,608
601
5,759
7,346
2,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 1 / 0
5,809
528
3,229
11,252
8,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 2 / 1
5,206
473
3,004
8,951
4,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 5 / 0
5,826
530
2,411
8,850
3,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Nu Wa
10
1 / 2 / 1
6,170
561
8,821
7,460
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiHadesIshtarSurtr

VS

Bans
PoseidonAo KuangThanatosSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 0 / 0
6,917
629
7,192
8,151
9,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
 
Bakasura
11
5 / 1 / 2
6,618
602
6,943
10,261
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Elemxntalz
Scylla
10
1 / 1 / 3
5,775
525
4,673
5,689
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
Lost7483
Hou Yi
10
0 / 0 / 1
5,771
525
2,928
6,287
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 2 / 5
6,008
546
5,285
9,266
6,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
11
11
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
W
Bakasura
 
Bakasura
5
1
2
6
W
Scylla
Elemxntalz
Scylla
1
1
3
2.5
L
Skadi
1
1
1
1.5
L
0
1
0
0
L
0
2
1
0.25
W
Hou Yi
Lost7483
Hou Yi
0
0
1
0.5
L
2
5
0
0.4
W
3
2
5
2.75
L
Nu Wa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,224
Damage
27,021
43,859
Taken
39,654
20,677
Mitigated
23,223
10,078
Healing
14,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,192
3,764
0
4,390
8,151
9,316
0
344
7,807
0
57,751
W
Bakasura
 
Bakasura
6,943
4,195
0
2,356
10,261
3,698
0
3,575
6,686
0
40,679
W
Scylla
Elemxntalz
Scylla
4,673
86
0
896
5,689
1,810
0
4,142
1,547
39,777
0
L
Skadi
5,759
2,077
0
1,000
7,346
2,373
0
0
7,285
0
49,546
L
3,229
768
0
5,112
11,252
8,218
0
0
11,227
0
39,997
L
3,004
978
22
1,965
8,951
4,511
0
1,769
7,072
14,603
0
W
Hou Yi
Lost7483
Hou Yi
2,928
972
0
3,919
6,287
2,045
0
554
5,733
0
38,123
L
2,411
676
0
979
8,850
3,218
29
43
8,582
0
33,880
W
5,285
1,450
0
3,177
9,266
6,354
0
3,210
6,056
0
17,762
L
Nu Wa
8,821
3,597
0
1,000
7,460
2,357
164
2,861
4,494
45,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,619
Gold Earned
31,089
291
Minions Killed
319
0
Camps Cleared
0
1,121,780
Distance Traveled
1,110,077
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,917
629
88
8
0
214,886
1
W
Bakasura
6,618
602
73
7
0
264,234
0
W
Scylla
5,775
525
64
6
0
211,205
0
L
Skadi
6,608
601
80
7
0
230,452
0
L
Chaac
5,809
528
62
6
0
220,683
2
L
Atlas
5,206
473
22
2
0
225,273
2
W
Hou Yi
5,771
525
70
6
0
209,320
1
L
Ravana
5,826
530
54
5
0
227,912
0
W
Fenrir
6,008
546
24
2
0
210,432
2
L
Nu Wa
6,170
561
73
7
0
217,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role