Player Matchup

Vulcan
Vulcan
Gold III
BadSheerBooch
Vulcan
Gold III
Level 136
God Stats
0W - 3L
1,277 SR
Queue Stats
143W - 138L
1,487 MMR
Solo
Cerberus
Cerberus
Silver II
DKDonnor
Cerberus
Silver II
Level 127
God Stats
0W - 1L
1,770 SR
Queue Stats
10W - 4L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold II
Exoduth Fim
Da Ji
Gold II
Level 128
God Stats
10W - 15L
1,489 SR
Queue Stats
313W - 315L
1,588 MMR
Solo
Achilles
Achilles
Gold IV
JOYOUSPANDEMIC
Achilles
Gold IV
Level 108
God Stats
3W - 4L
1,805 SR
Queue Stats
20W - 22L
1,466 MMR
Solo
Ishtar
Ishtar
Gold V
TheDemiGodKratos
Ishtar
Gold V
Level 138
God Stats
3W - 1L
1,603 SR
Queue Stats
46W - 25L
1,585 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,589 SR
1,525 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,559 SR
1,536 MMR
Rama
Rama
Gold I
Dinotinonova
Rama
Gold I
Level 155
God Stats
44W - 36L
1,770 SR
Queue Stats
199W - 200L
1,587 MMR
Party 3
Thoth
Thoth
Silver I
DougMcCoquner
Thoth
Silver I
Level 129
God Stats
3W - 1L
1,654 SR
Queue Stats
14W - 11L
1,539 MMR
Party 1
Geb
Geb
Gold IV
MatrixRR
Geb
Gold IV
Level 159
God Stats
11W - 10L
1,436 SR
Queue Stats
164W - 152L
1,449 MMR
Party 3
Bastet
Bastet
Gold V
Nitronic9o1
Bastet
Gold V
Level 151
God Stats
1W - 0L
1,494 SR
Queue Stats
19W - 14L
1,585 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
Rana RVNG
Sun Wukong
Gold II
Level 189
God Stats
11W - 15L
1,439 SR
Queue Stats
219W - 202L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
6,660
512
4,082
8,914
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
DKDonnor
Cerberus
9
0 / 2 / 1
5,899
454
3,403
10,615
7,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
2 / 6 / 1
6,665
513
3,650
14,754
5,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Achilles
12
0 / 2 / 1
6,415
493
6,775
11,268
12,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
1 / 3 / 1
7,585
583
9,612
11,286
4,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
OlorunBaba YagaAgniMercury

VS

Bans
SurtrAo KuangFreyaMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,434
572
4,715
10,797
4,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 1 / 4
8,277
637
9,255
6,224
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 0 / 7
6,966
536
3,752
7,689
6,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bastet
15
8 / 2 / 6
8,849
681
8,370
11,428
3,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Rana RVNG
Sun Wukong
14
2 / 0 / 4
8,073
621
7,954
12,373
8,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
18
18
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Cerberus
DKDonnor
Cerberus
0
2
1
0.25
W
2
1
1
2.5
W
5
1
4
7
L
2
6
1
0.42
L
Achilles
0
2
1
0.25
W
1
0
7
4.5
W
Bastet
8
2
6
5.5
W
Sun Wukong
Rana RVNG
Sun Wukong
2
0
4
4
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,522
Damage
34,046
56,837
Taken
48,511
33,713
Mitigated
25,106
21,638
Healing
18,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,082
1,031
0
1,210
8,914
3,195
0
4,714
3,774
53,943
0
L
Cerberus
DKDonnor
Cerberus
3,403
287
1,833
3,379
10,615
7,698
0
2,904
7,561
12,732
0
W
4,715
4,120
0
5,450
10,797
4,232
0
923
9,874
0
58,399
W
9,255
327
76
1,519
6,224
2,375
902
2,673
3,457
56,866
0
L
3,650
836
0
5,507
14,754
5,775
0
2,033
12,646
0
43,650
L
Achilles
6,775
1,434
0
4,722
11,268
12,193
0
491
10,753
1,808
45,939
W
3,752
590
0
2,806
7,689
6,293
510
2,127
5,562
17,301
0
W
Bastet
8,370
2,934
0
3,034
11,428
3,945
158
2,006
9,333
0
68,194
W
Sun Wukong
Rana RVNG
Sun Wukong
7,954
1,725
0
5,416
12,373
8,261
529
448
11,210
0
62,031
L
9,612
6,595
0
4,987
11,286
4,852
34
2,132
9,096
0
74,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,224
Gold Earned
39,599
416
Minions Killed
450
0
Camps Cleared
0
1,280,742
Distance Traveled
1,325,924
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,660
512
115
9
0
276,482
7
L
Cerberus
5,899
454
24
2
0
257,132
0
W
Rama
7,434
572
123
9
0
234,389
3
W
Thoth
8,277
637
116
9
0
261,978
2
L
Da Ji
6,665
513
77
6
0
248,840
5
L
Achilles
6,415
493
75
6
0
248,000
0
W
Geb
6,966
536
17
1
0
271,975
2
W
Bastet
8,849
681
100
8
0
305,865
4
W
Sun Wukong
8,073
621
94
7
0
251,717
1
L
Ishtar
7,585
583
125
10
0
250,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role