Player Matchup

Mulan
Mulan
Dread1472
Mulan
Level 113
God Stats
0W - 4L
1,500 SR
Queue Stats
49W - 30L
1,771 Elo+
Party 1
Xing Tian
Xing Tian
Ginja523
Xing Tian
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 13L
1,771 Elo+
Party 1
Horus
Horus
JRSchneids15
Horus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 58L
1,718 Elo+
Party 1
Serqet
Serqet
SHAGüaR
Serqet
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,518 Elo+
Solo
Thor
Thor
SpikerWalker
Thor
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 14L
1,771 Elo+
Party 1
Team Averages
Level 115
1,500 SR
1,710 Elo+

VS

Team Averages
Level 148
1,442 SR
1,385 Elo+
Sylvanus
Sylvanus
LuckyStrydez
Sylvanus
Level 159
God Stats
2W - 3L
1,102 SR
Queue Stats
162W - 170L
1,517 Elo+
Solo
Medusa
Medusa
Nepoxy
Medusa
Level 86
God Stats
1W - 1L
1,249 SR
Queue Stats
46W - 80L
1,276 Elo+
Party 2
Nu Wa
Nu Wa
Xzirf
Nu Wa
Level 144
God Stats
5W - 0L
1,642 SR
Queue Stats
61W - 102L
1,325 Elo+
Party 2
Yu Huang
Yu Huang
cronos248
Yu Huang
Level 140
God Stats
3W - 0L
1,715 SR
Queue Stats
38W - 69L
1,287 Elo+
Party 2
Discordia
Discordia
jaygreenspot
Discordia
Level 210
God Stats
3W - 2L
1,500 SR
Queue Stats
940W - 938L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dread1472
Mulan
17
3 / 3 / 7
9,452
675
10,996
18,864
12,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Ginja523
Xing Tian
16
1 / 4 / 7
9,204
657
11,364
22,525
20,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 3 / 7
9,332
667
5,366
22,230
30,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
SHAGüaR
Serqet
17
4 / 5 / 5
9,525
680
8,515
16,919
16,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 6 / 5
9,113
651
14,745
17,255
8,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LuckyStrydez
Sylvanus
18
2 / 1 / 16
11,416
815
11,286
19,059
26,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
Nepoxy
Medusa
17
4 / 5 / 10
10,173
727
12,644
15,258
9,502
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Xzirf
Nu Wa
16
3 / 2 / 13
10,488
749
13,661
10,505
12,222
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Yu Huang
cronos248
Yu Huang
17
6 / 2 / 11
10,725
766
24,294
8,535
5,512
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
jaygreenspot
Discordia
19
4 / 1 / 12
10,924
780
24,181
9,576
5,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
81
11
Kills
19
21
Deaths
11
31
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Mulan
Dread1472
Mulan
3
3
7
2.17
L
Xing Tian
Ginja523
Xing Tian
1
4
7
1.13
L
1
3
7
1.5
W
Sylvanus
LuckyStrydez
Sylvanus
2
1
16
10
W
Medusa
Nepoxy
Medusa
4
5
10
1.8
L
Serqet
SHAGüaR
Serqet
4
5
5
1.3
L
2
6
5
0.75
W
Nu Wa
Xzirf
Nu Wa
3
2
13
4.75
W
Yu Huang
cronos248
Yu Huang
6
2
11
5.75
W
Discordia
jaygreenspot
Discordia
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,986
Damage
86,066
97,793
Taken
62,933
87,399
Mitigated
59,165
39,911
Healing
28,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Dread1472
Mulan
10,996
1,181
1,177
5,281
18,864
12,263
0
14,913
3,951
0
26,995
L
Xing Tian
Ginja523
Xing Tian
11,364
291
2,158
5,457
22,525
20,866
174
15,676
6,849
26,249
0
L
5,366
1,941
9,302
10,395
22,230
30,123
120
16,937
5,293
1,944
7,538
W
Sylvanus
LuckyStrydez
Sylvanus
11,286
1,664
7,026
8,570
19,059
26,520
181
3,712
14,725
16,413
0
W
Medusa
Nepoxy
Medusa
12,644
7,398
938
2,457
15,258
9,502
2,661
2,876
11,608
0
25,826
L
Serqet
SHAGüaR
Serqet
8,515
700
587
1,476
16,919
16,090
0
12,462
4,457
382
12,942
L
14,745
1,223
1,541
2,537
17,255
8,057
0
13,434
3,821
0
47,777
W
Nu Wa
Xzirf
Nu Wa
13,661
7,701
1,937
1,376
10,505
12,222
705
1,768
8,098
29,408
0
W
Yu Huang
cronos248
Yu Huang
24,294
3,086
1,838
1,776
8,535
5,512
721
1,495
6,868
34,746
0
W
Discordia
jaygreenspot
Discordia
24,181
517
861
1,864
9,576
5,409
868
1,774
6,801
43,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,626
Gold Earned
53,726
183
Minions Killed
147
0
Camps Cleared
0
1,317,850
Distance Traveled
1,198,591
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,452
675
47
3
0
274,064
0
L
Xing Tian
9,204
657
33
2
0
255,303
0
L
Horus
9,332
667
16
1
0
280,965
0
W
Sylvanus
11,416
815
6
0
0
248,926
0
W
Medusa
10,173
727
28
2
0
245,113
0
L
Serqet
9,525
680
25
2
0
259,126
0
L
Thor
9,113
651
62
4
0
248,392
0
W
Nu Wa
10,488
749
32
2
0
201,734
0
W
Yu Huang
10,725
766
20
1
0
252,881
0
W
Discordia
10,924
780
61
4
0
249,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role