Player Matchup

Apollo
Apollo
ImTriixX
Apollo
Level 129
God Stats
3W - 5L
1,524 SR
Queue Stats
199W - 166L
1,607 Elo+
Solo
Maui
Maui
MLeBlancTyrantX
Maui
Level 148
God Stats
7W - 4L
1,662 SR
Queue Stats
130W - 102L
1,620 Elo+
Party 1
Arachne
Arachne
NΩticeMΣSenpαii
Arachne
Level 161
God Stats
3W - 2L
1,802 SR
Queue Stats
101W - 91L
1,402 Elo+
Solo
Hel
Hel
erwin133
Hel
Level 212
God Stats
1W - 3L
1,491 SR
Queue Stats
199W - 165L
1,622 Elo+
Party 1
Hercules
Hercules
mordecaisaa
Hercules
Level 194
God Stats
2W - 7L
1,466 SR
Queue Stats
198W - 166L
1,638 Elo+
Party 1
Team Averages
Level 169
1,589 SR
1,578 Elo+

VS

Team Averages
Level 139
1,484 SR
1,554 Elo+
Mercury
Mercury
CARHL
Mercury
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 133L
1,684 Elo+
Party 2
Sol
Sol
FrozenDino
Sol
Level 140
God Stats
1W - 1L
1,310 SR
Queue Stats
114W - 92L
1,447 Elo+
Party 3
Martichoras
Martichoras
JakeBlitz
Martichoras
Level 148
God Stats
8W - 4L
1,509 SR
Queue Stats
127W - 123L
1,645 Elo+
Party 2
Sobek
Sobek
RedPhage
Sobek
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 57L
1,460 Elo+
Party 3
Achilles
Achilles
TheDycktator
Achilles
Level 155
God Stats
14W - 12L
1,600 SR
Queue Stats
85W - 102L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ImTriixX
Apollo
12
2 / 5 / 3
7,071
544
5,677
14,011
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 3
6,389
491
3,234
10,256
7,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
3 / 2 / 3
6,923
533
8,576
11,360
4,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 0
6,675
513
8,026
9,861
3,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Hercules
mordecaisaa
Hercules
13
2 / 1 / 0
7,807
601
5,143
10,526
12,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CARHL
Mercury
12
1 / 4 / 5
7,344
565
5,016
12,137
4,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 1 / 1
8,957
689
14,949
9,822
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
JakeBlitz
Martichoras
12
2 / 0 / 2
7,942
611
11,266
10,676
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
RedPhage
Sobek
11
1 / 2 / 4
6,700
515
3,761
10,402
8,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
TheDycktator
Achilles
13
1 / 1 / 2
7,574
583
5,441
10,760
9,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
8
Kills
11
11
Deaths
8
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
CARHL
Mercury
1
4
5
0.88
W
6
1
1
6.5
L
Apollo
ImTriixX
Apollo
2
5
3
0.7
W
Martichoras
JakeBlitz
Martichoras
2
0
2
3
L
0
1
3
1.5
L
3
2
3
2.25
W
Sobek
RedPhage
Sobek
1
2
4
1.5
W
Achilles
TheDycktator
Achilles
1
1
2
2
L
1
2
0
0.5
L
Hercules
mordecaisaa
Hercules
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,656
Damage
40,433
56,014
Taken
53,797
34,783
Mitigated
31,131
18,752
Healing
18,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CARHL
Mercury
5,016
2,535
0
970
12,137
4,731
0
1,903
10,144
0
54,090
W
14,949
8,094
0
4,867
9,822
3,667
881
1,241
8,464
77,959
0
L
Apollo
ImTriixX
Apollo
5,677
4,545
0
3,001
14,011
5,871
0
10,966
3,045
0
52,674
W
Martichoras
JakeBlitz
Martichoras
11,266
4,574
0
4,996
10,676
4,372
685
4,387
5,898
0
70,445
L
3,234
157
1,842
2,681
10,256
7,984
0
4,453
5,754
15,203
0
L
8,576
5,301
0
2,726
11,360
4,576
0
1,915
9,353
0
50,917
W
Sobek
RedPhage
Sobek
3,761
457
0
2,713
10,402
8,422
0
3,641
6,491
19,958
0
W
Achilles
TheDycktator
Achilles
5,441
1,250
0
4,676
10,760
9,939
0
476
10,284
0
51,385
L
8,026
151
1,910
2,676
9,861
3,527
0
1,043
8,818
53,181
0
L
Hercules
mordecaisaa
Hercules
5,143
1,734
0
3,916
10,526
12,825
0
333
9,281
954
61,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,865
Gold Earned
38,517
417
Minions Killed
443
0
Camps Cleared
0
1,399,172
Distance Traveled
1,407,104
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,344
565
87
7
0
316,595
0
W
Sol
8,957
689
126
10
0
273,677
2
L
Apollo
7,071
544
98
8
0
243,142
2
W
Martichoras
7,942
611
115
9
0
263,568
2
L
Maui
6,389
491
18
1
0
304,283
0
L
Arachne
6,923
533
63
5
0
292,044
0
W
Sobek
6,700
515
19
1
0
287,188
4
W
Achilles
7,574
583
96
7
0
266,076
1
L
Hel
6,675
513
118
9
0
284,691
2
L
Hercules
7,807
601
120
9
0
275,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role