Player Matchup

Yemoja
Yemoja
AeternumVale
Yemoja
Level 159
God Stats
5W - 15L
1,208 SR
Queue Stats
377W - 368L
1,510 Elo+
Party 2
Guan Yu
Guan Yu
FrenchJedi
Guan Yu
Level 149
God Stats
5W - 3L
1,715 SR
Queue Stats
348W - 342L
1,641 Elo+
Solo
Chronos
Chronos
MrBenjiCat
Chronos
Level 183
God Stats
4W - 6L
1,647 SR
Queue Stats
249W - 241L
1,520 Elo+
Solo
Nu Wa
Nu Wa
MrDaddyDuck
Nu Wa
Level 148
God Stats
23W - 14L
1,771 SR
Queue Stats
345W - 333L
1,519 Elo+
Party 2
Fenrir
Fenrir
WISINLML
Fenrir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 32L
1,655 Elo+
Solo
Team Averages
Level 158
1,568 SR
1,569 Elo+

VS

Team Averages
Level 110
1,730 SR
1,581 Elo+
Thor
Thor
Epiclnferno
Thor
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 9L
1,857 Elo+
Party 1
Atlas
Atlas
HesitatedOdin4
Atlas
Level 145
God Stats
0W - 1L
1,791 SR
Queue Stats
19W - 13L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
Mumblepeg
Danzaburou
Level 154
God Stats
0W - 1L
1,736 SR
Queue Stats
147W - 109L
1,561 Elo+
Solo
Sun Wukong
Sun Wukong
Pobshi
Sun Wukong
Level 69
God Stats
32W - 15L
1,718 SR
Queue Stats
808W - 753L
1,533 Elo+
Solo
Kukulkan
Kukulkan
Risemare
Kukulkan
Level 158
God Stats
2W - 1L
1,905 SR
Queue Stats
83W - 91L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 1 / 1
6,077
467
1,676
5,286
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Guan Yu
FrenchJedi
Guan Yu
12
1 / 1 / 2
7,061
543
5,387
11,712
13,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
MrBenjiCat
Chronos
12
3 / 0 / 2
6,827
525
5,593
5,993
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
3 / 1 / 5
7,770
598
6,751
5,528
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
WISINLML
Fenrir
13
6 / 0 / 3
7,937
611
8,691
11,975
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,630
433
2,412
9,690
2,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

9
1 / 1 / 1
6,205
477
4,135
7,988
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Mumblepeg
Danzaburou
13
1 / 2 / 0
7,414
570
5,293
8,248
3,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Pobshi
Sun Wukong
11
1 / 4 / 0
6,419
494
7,559
11,525
5,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Risemare
Kukulkan
12
0 / 3 / 1
6,584
506
3,862
7,019
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
3
3
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
1
1
0.5
L
0
3
1
0.17
W
Guan Yu
FrenchJedi
Guan Yu
1
1
2
2
L
1
1
1
1.5
W
Chronos
MrBenjiCat
Chronos
3
0
2
4
W
3
1
5
5.5
L
Danzaburou
Mumblepeg
Danzaburou
1
2
0
0.5
L
Sun Wukong
Pobshi
Sun Wukong
1
4
0
0.25
L
Kukulkan
Risemare
Kukulkan
0
3
1
0.17
W
Fenrir
WISINLML
Fenrir
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,098
Damage
23,261
40,494
Taken
44,470
26,615
Mitigated
19,564
12,905
Healing
11,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
1,676
401
2,318
1,849
5,286
3,472
0
1,337
3,949
11,351
0
L
2,412
421
0
460
9,690
2,864
0
2,528
7,040
0
33,131
W
Guan Yu
FrenchJedi
Guan Yu
5,387
1,035
280
3,518
11,712
13,173
0
635
11,077
0
44,521
L
4,135
1,479
0
1,943
7,988
5,852
0
3,529
4,281
14,227
0
W
Chronos
MrBenjiCat
Chronos
5,593
1,869
0
1,372
5,993
2,663
0
578
5,415
44,450
0
W
6,751
1,951
0
1,430
5,528
1,982
944
2,649
2,879
69,805
0
L
Danzaburou
Mumblepeg
Danzaburou
5,293
2,336
0
3,417
8,248
3,286
0
4,369
3,799
0
65,982
L
Sun Wukong
Pobshi
Sun Wukong
7,559
1,984
0
3,343
11,525
5,028
0
330
10,476
0
51,297
L
Kukulkan
Risemare
Kukulkan
3,862
49
0
2,229
7,019
2,534
0
2,656
4,175
54,383
0
W
Fenrir
WISINLML
Fenrir
8,691
2,339
0
2,138
11,975
5,325
0
2,798
9,177
0
57,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,672
Gold Earned
32,252
384
Minions Killed
373
0
Camps Cleared
0
1,340,721
Distance Traveled
1,251,435
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,077
467
16
1
0
277,393
0
L
Thor
5,630
433
53
4
0
273,214
0
W
Guan Yu
7,061
543
83
6
0
248,857
2
L
Atlas
6,205
477
18
1
0
254,538
2
W
Chronos
6,827
525
75
6
0
282,032
2
W
Nu Wa
7,770
598
126
10
0
244,751
2
L
Danzaburou
7,414
570
108
8
0
239,723
2
L
Sun Wukong
6,419
494
86
7
0
250,688
2
L
Kukulkan
6,584
506
108
8
0
233,272
0
W
Fenrir
7,937
611
84
6
0
287,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role