Player Matchup

Sobek
Sobek
 
Sobek
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
KSI Anxiety0
Nike
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
148W - 143L
1,467 Elo+
Solo
Ra
Ra
KyussTheDestroyr
Ra
Level 39
God Stats
2W - 7L
1,266 SR
Queue Stats
617W - 549L
1,454 Elo+
Solo
Merlin
Merlin
Mirphen95
Merlin
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
117W - 126L
1,389 Elo+
Party 2
Vamana
Vamana
josephmoi666
Vamana
Level 179
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 222L
1,490 Elo+
Party 2
Team Averages
Level 128
1,453 SR
1,460 Elo+

VS

Team Averages
Level 119
1,518 SR
1,498 Elo+
Hachiman
Hachiman
Alexvnder
Hachiman
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 38L
1,391 Elo+
Solo
Mercury
Mercury
WeatherFang
Mercury
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,553 Elo+
Party 1
Scylla
Scylla
Zer0 T0L3ReNc3
Scylla
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,435 Elo+
Party 1
Hera
Hera
bl4kl4b3l
Hera
Level 141
God Stats
1W - 0L
1,349 SR
Queue Stats
21W - 23L
1,583 Elo+
Party 1
Terra
Terra
incognoodles
Terra
Level 125
God Stats
3W - 0L
1,743 SR
Queue Stats
34W - 36L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 2 / 6
7,448
677
5,082
8,731
9,385
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 3 / 4
7,852
714
8,315
10,791
9,712
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 1
7,016
638
3,955
2,930
954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Mirphen95
Merlin
17
1 / 2 / 6
8,883
808
7,200
7,648
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
15
2 / 3 / 4
8,138
740
5,964
9,245
4,278
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alexvnder
Hachiman
14
0 / 2 / 8
8,075
734
8,177
7,860
3,908
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
WeatherFang
Mercury
14
3 / 2 / 6
8,817
802
5,151
7,790
3,837
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 3 / 9
8,538
776
7,581
6,305
2,858
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
17
7 / 3 / 3
10,431
948
10,310
9,939
4,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 2 / 7
8,367
761
4,388
12,701
13,233
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
8
Kills
11
11
Deaths
12
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
6
2
W
Hachiman
Alexvnder
Hachiman
0
2
8
2
L
2
3
4
1.33
L
2
1
1
2.5
L
Merlin
Mirphen95
Merlin
1
2
6
2
W
Mercury
WeatherFang
Mercury
3
2
6
3
W
0
3
9
1.5
W
Hera
7
3
3
2.83
W
1
2
7
2.25
L
Vamana
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,516
Damage
35,607
39,345
Taken
44,595
27,447
Mitigated
28,776
12,688
Healing
19,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,082
56
107
1,318
8,731
9,385
0
5,402
3,329
6,435
0
W
Hachiman
Alexvnder
Hachiman
8,177
2,593
904
1,525
7,860
3,908
1,254
3,528
4,213
0
12,897
L
8,315
392
520
1,560
10,791
9,712
0
5,386
5,405
0
15,220
L
3,955
260
2,036
1,317
2,930
954
0
1,711
1,219
7,883
0
L
Merlin
Mirphen95
Merlin
7,200
349
1,481
1,833
7,648
3,118
0
5,263
2,385
32,691
0
W
Mercury
WeatherFang
Mercury
5,151
1,548
476
677
7,790
3,837
1,694
1,660
6,130
0
12,117
W
7,581
35
497
328
6,305
2,858
903
2,388
3,792
18,733
0
W
Hera
10,310
2,213
1,193
1,737
9,939
4,940
2,936
2,653
7,218
33,024
0
W
4,388
161
6,410
5,489
12,701
13,233
630
5,446
7,005
9,183
0
L
Vamana
5,964
3,815
1,087
1,429
9,245
4,278
0
4,517
4,728
0
16,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,337
Gold Earned
44,228
109
Minions Killed
120
0
Camps Cleared
0
865,049
Distance Traveled
1,105,309
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,448
677
9
1
0
137,944
0
W
Hachiman
8,075
734
9
1
0
207,276
0
L
Nike
7,852
714
18
2
0
198,178
0
L
Ra
7,016
638
8
1
0
126,254
0
L
Merlin
8,883
808
65
6
0
190,327
0
W
Mercury
8,817
802
8
1
0
245,161
0
W
Scylla
8,538
776
33
3
0
216,817
4
W
Hera
10,431
948
53
5
0
199,408
0
W
Terra
8,367
761
17
2
0
236,647
0
L
Vamana
8,138
740
9
1
0
212,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role