Player Matchup

Surtr
Surtr
Demoratsu
Surtr
Level 141
God Stats
36W - 54L
1,365 SR
Queue Stats
85W - 118L
1,374 Elo+
Party 1
Medusa
Medusa
MushroomedOnU
Medusa
Level 157
God Stats
5W - 1L
1,380 SR
Queue Stats
50W - 73L
1,405 Elo+
Party 1
Horus
Horus
Ronin 4L
Horus
Level 129
God Stats
3W - 3L
1,310 SR
Queue Stats
103W - 92L
1,482 Elo+
Party 1
Ra
Ra
SecondVibeII
Ra
Level 68
God Stats
4W - 1L
1,847 SR
Queue Stats
16W - 20L
1,423 Elo+
Party 1
Kuzenbo
Kuzenbo
Zandamaru
Kuzenbo
Level 200
God Stats
10W - 6L
1,719 SR
Queue Stats
52W - 56L
1,478 Elo+
Party 1
Team Averages
Level 139
1,524 SR
1,432 Elo+

VS

Team Averages
Level 74
1,511 SR
1,482 Elo+
Anubis
Anubis
Big Dahddey
Anubis
Level 38
God Stats
2W - 6L
1,506 SR
Queue Stats
3W - 9L
1,365 Elo+
Party 2
Ne Zha
Ne Zha
Davidjajaxd
Ne Zha
Level 49
God Stats
3W - 2L
1,615 SR
Queue Stats
53W - 34L
1,537 Elo+
Solo
Guan Yu
Guan Yu
Khoh
Guan Yu
Level 122
God Stats
0W - 2L
1,302 SR
Queue Stats
127W - 111L
1,477 Elo+
Party 2
Anhur
Anhur
OnBabyBruh
Anhur
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,561 Elo+
Solo
Atlas
Atlas
SNSG LIZARD
Atlas
Level 47
God Stats
4W - 2L
1,631 SR
Queue Stats
142W - 122L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Demoratsu
Surtr
15
2 / 1 / 5
9,592
505
7,781
12,322
6,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
4 / 3 / 2
10,518
554
12,744
13,925
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Horus
Ronin 4L
Horus
17
1 / 0 / 3
10,419
548
14,860
19,081
18,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 0 / 0
9,226
486
7,732
7,773
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Zandamaru
Kuzenbo
14
3 / 0 / 3
9,604
505
6,701
13,464
10,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
0 / 0 / 0
7,147
376
2,301
6,017
3,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
17
0 / 1 / 1
9,451
497
5,775
16,125
7,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
Khoh
Guan Yu
15
0 / 4 / 0
8,972
472
9,603
21,296
25,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
16
3 / 4 / 1
9,494
500
9,892
16,331
9,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 2
8,230
433
7,806
15,920
15,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
11
Kills
4
4
Deaths
11
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
0
0
0
L
Ne Zha
0
1
1
0.5
W
Surtr
Demoratsu
Surtr
2
1
5
4.5
L
Guan Yu
Khoh
Guan Yu
0
4
0
0
W
4
3
2
1.67
L
Anhur
3
4
1
0.88
W
Horus
Ronin 4L
Horus
1
0
3
2.5
L
1
2
2
1
W
1
0
0
1
W
Kuzenbo
Zandamaru
Kuzenbo
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,818
Damage
35,377
66,565
Taken
75,689
43,391
Mitigated
60,365
34,178
Healing
24,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2,301
0
0
2,694
6,017
3,349
0
3,665
2,308
51,294
0
L
Ne Zha
5,775
1,557
0
3,401
16,125
7,596
0
3,233
12,748
0
108,797
W
Surtr
Demoratsu
Surtr
7,781
2,985
390
4,523
12,322
6,931
0
937
11,385
660
71,952
L
Guan Yu
Khoh
Guan Yu
9,603
2,006
51
7,736
21,296
25,180
0
619
18,792
0
71,311
W
12,744
6,198
0
5,095
13,925
5,088
449
1,230
12,695
0
82,269
L
Anhur
9,892
6,454
0
7,256
16,331
9,165
0
625
15,623
0
89,448
W
Horus
Ronin 4L
Horus
14,860
6,120
330
11,059
19,081
18,360
607
0
19,081
125
89,117
L
7,806
3,191
236
3,353
15,920
15,075
0
6,636
9,070
41,954
0
W
7,732
506
1,784
2,159
7,773
2,994
682
2,712
5,061
86,408
0
W
Kuzenbo
Zandamaru
Kuzenbo
6,701
3,021
3,398
5,440
13,464
10,018
178
5,228
8,236
26,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,359
Gold Earned
43,294
540
Minions Killed
545
0
Camps Cleared
0
1,929,036
Distance Traveled
1,774,244
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,147
376
89
5
0
341,730
0
L
Ne Zha
9,451
497
145
8
0
429,471
0
W
Surtr
9,592
505
92
5
0
396,557
7
L
Guan Yu
8,972
472
126
7
0
345,962
0
W
Medusa
10,518
554
136
7
0
365,315
0
L
Anhur
9,494
500
145
8
0
299,988
0
W
Horus
10,419
548
139
7
0
394,110
0
L
Atlas
8,230
433
40
2
0
357,093
0
W
Ra
9,226
486
139
7
0
375,887
5
W
Kuzenbo
9,604
505
34
2
0
397,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role