Player Matchup

Horus
Horus
 
Horus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ILT NiKo
Neith
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,643 Elo+
Party 2
Sun Wukong
Sun Wukong
Sobbyblock
Sun Wukong
Level 179
God Stats
1W - 0L
1,176 SR
Queue Stats
20W - 21L
1,450 Elo+
Party 2
Ao Kuang
Ao Kuang
chiIdishbrandino
Ao Kuang
Level 144
God Stats
12W - 6L
1,731 SR
Queue Stats
133W - 113L
1,506 Elo+
Solo
Nu Wa
Nu Wa
undead210
Nu Wa
Level 120
God Stats
13W - 13L
1,515 SR
Queue Stats
43W - 33L
1,583 Elo+
Party 2
Team Averages
Level 133
1,485 SR
1,536 Elo+

VS

Team Averages
Level 133
1,446 SR
1,539 Elo+
Ares
Ares
 
Ares
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Atomhype
Ra
Level 62
God Stats
1W - 1L
1,328 SR
Queue Stats
52W - 45L
1,581 Elo+
Solo
Erlang Shen
Erlang Shen
LakeShow08
Erlang Shen
Level 155
God Stats
1W - 3L
1,434 SR
Queue Stats
167W - 156L
1,527 Elo+
Party 1
Sol
Sol
RiCFLaiRDRiPPN
Sol
Level 159
God Stats
7W - 9L
1,490 SR
Queue Stats
104W - 99L
1,536 Elo+
Party 1
Gilgamesh
Gilgamesh
Tonyo10
Gilgamesh
Level 158
God Stats
2W - 2L
1,476 SR
Queue Stats
108W - 92L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 0 / 4
6,278
571
3,074
8,049
5,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
ILT NiKo
Neith
10
1 / 3 / 3
6,786
617
1,871
5,770
2,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Sobbyblock
Sun Wukong
12
1 / 0 / 3
7,297
663
7,697
8,223
4,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

12
7 / 0 / 2
7,690
699
7,904
9,616
3,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nu Wa
undead210
Nu Wa
11
1 / 2 / 4
6,409
583
5,835
3,681
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 4 / 1
5,447
495
4,348
9,631
5,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 1 / 0
6,284
571
2,712
6,164
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
LakeShow08
Erlang Shen
9
0 / 1 / 2
5,489
499
2,429
8,485
3,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 1
6,090
554
4,665
7,392
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Tonyo10
Gilgamesh
10
0 / 3 / 0
5,405
491
2,241
9,326
5,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
11
Kills
5
5
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
4
3
L
Ares
 
Ares
2
4
1
0.63
L
2
1
0
2
W
Neith
ILT NiKo
Neith
1
3
3
0.83
L
Erlang Shen
LakeShow08
Erlang Shen
0
1
2
1
L
1
2
1
0.75
W
Sun Wukong
Sobbyblock
Sun Wukong
1
0
3
2.5
L
Gilgamesh
Tonyo10
Gilgamesh
0
3
0
0
W
7
0
2
8
W
Nu Wa
undead210
Nu Wa
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,381
Damage
16,395
35,339
Taken
40,998
16,621
Mitigated
19,647
14,999
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,074
1,375
991
3,727
8,049
5,465
60
3,371
4,678
0
12,230
L
Ares
 
Ares
4,348
57
991
1,393
9,631
5,661
0
4,072
5,559
12,624
0
L
2,712
198
393
1,422
6,164
2,316
0
3,747
2,417
58,100
0
W
Neith
ILT NiKo
Neith
1,871
888
0
1,538
5,770
2,210
1,296
3,576
2,194
0
42,868
L
Erlang Shen
LakeShow08
Erlang Shen
2,429
1,092
0
1,344
8,485
3,491
0
1,940
6,545
0
35,865
L
4,665
1,495
0
3,191
7,392
2,183
81
2,401
4,991
53,375
0
W
Sun Wukong
Sobbyblock
Sun Wukong
7,697
1,796
0
4,070
8,223
4,021
295
1,038
7,185
0
58,205
L
Gilgamesh
Tonyo10
Gilgamesh
2,241
504
0
2,247
9,326
5,996
0
1,579
7,747
0
32,373
W
7,904
2,482
0
4,423
9,616
3,660
360
2,516
7,100
50,545
0
W
Nu Wa
undead210
Nu Wa
5,835
985
0
250
3,681
1,265
573
1,581
2,100
52,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,460
Gold Earned
28,715
329
Minions Killed
310
0
Camps Cleared
0
1,131,719
Distance Traveled
1,112,973
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,278
571
7
1
0
242,836
4
L
Ares
5,447
495
12
1
0
227,007
2
L
Ra
6,284
571
107
10
0
235,634
2
W
Neith
6,786
617
72
7
0
203,444
0
L
Erlang Shen
5,489
499
59
5
0
255,131
2
L
Sol
6,090
554
82
7
0
205,493
2
W
Sun Wukong
7,297
663
90
8
0
222,799
0
L
Gilgamesh
5,405
491
50
5
0
189,708
1
W
Ao Kuang
7,690
699
82
7
0
249,619
0
W
Nu Wa
6,409
583
78
7
0
213,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role