Player Matchup

Olorun
Olorun
Bronze III
Markazor
Olorun
Bronze III
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 34L
1,348 MMR
Party 1
Neith
Neith
Silver I
PK FA KIDS
Neith
Silver I
Level 124
God Stats
12W - 9L
1,519 SR
Queue Stats
40W - 34L
1,333 MMR
Party 1
Maui
Maui
Silver I
nG Mercy
Maui
Silver I
Level 129
God Stats
2W - 3L
1,432 SR
Queue Stats
40W - 34L
1,388 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,484 SR
1,357 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,522 SR
1,350 MMR
Ymir
Ymir
Silver III
NeeGeerk
Ymir
Silver III
Level 109
God Stats
5W - 5L
1,644 SR
Queue Stats
38W - 42L
1,392 MMR
Solo
Hera
Hera
Bronze III
Uncle_Luke1
Hera
Bronze III
Level 124
God Stats
0W - 2L
1,297 SR
Queue Stats
9W - 19L
1,364 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
YellowArcher702
Sun Wukong
Bronze III
Level 117
God Stats
6W - 13L
1,627 SR
Queue Stats
580W - 677L
1,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Markazor
Olorun
12
3 / 0 / 2
7,304
730
9,823
7,278
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
14
3 / 0 / 4
8,099
810
12,749
5,987
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
12
2 / 0 / 6
8,375
838
5,912
7,601
7,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ShivaAchillesSurtrAo KuangNe Zha

VS

Bans
KumbhakarnaScyllaNoxZeusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 2 / 0
6,816
682
1,825
14,607
12,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 2 / 0
6,813
681
9,328
8,066
3,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
YellowArcher702
Sun Wukong
9
0 / 4 / 0
6,141
614
3,698
11,047
6,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
8
Kills
0
0
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
Markazor
Olorun
3
0
2
4
L
Ymir
0
2
0
0
W
Neith
3
0
4
5
L
0
2
0
0
L
Sun Wukong
YellowArcher702
Sun Wukong
0
4
0
0
W
Maui
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,484
Damage
14,851
20,866
Taken
33,720
14,392
Mitigated
22,435
11,479
Healing
5,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Markazor
Olorun
9,823
5,008
1,131
3,014
7,278
3,792
730
4,687
2,591
26,428
0
L
Ymir
1,825
536
0
3,296
14,607
12,540
0
6,672
7,935
10,453
0
W
Neith
12,749
6,509
0
3,824
5,987
2,966
709
3,844
2,143
0
50,520
L
9,328
1,629
80
1,512
8,066
3,346
11
3,500
4,566
31,398
0
L
Sun Wukong
YellowArcher702
Sun Wukong
3,698
422
0
1,110
11,047
6,549
0
5,593
5,454
0
17,430
W
Maui
5,912
1,808
439
3,071
7,601
7,634
25
2,651
4,950
11,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,778
Gold Earned
19,770
133
Minions Killed
102
0
Camps Cleared
0
559,240
Distance Traveled
553,951
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,304
730
34
3
0
184,933
1
L
Ymir
6,816
682
16
2
0
185,113
2
W
Neith
8,099
810
87
9
0
188,285
0
L
Hera
6,813
681
64
6
0
180,676
1
L
Sun Wukong
6,141
614
22
2
0
188,162
0
W
Maui
8,375
838
12
1
0
186,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role