Player Matchup

Sylvanus
Sylvanus
BuildBetter
Sylvanus
Level 128
God Stats
8W - 7L
1,940 SR
Queue Stats
484W - 443L
1,593 Elo+
Solo
Mercury
Mercury
Goldbean4
Mercury
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,480 Elo+
Solo
Maui
Maui
LeadAron
Maui
Level 87
God Stats
10W - 6L
1,715 SR
Queue Stats
381W - 394L
1,545 Elo+
Solo
Sol
Sol
henroc12
Sol
Level 122
God Stats
16W - 8L
1,728 SR
Queue Stats
551W - 568L
1,518 Elo+
Party 1
Neith
Neith
kila-felix
Neith
Level 55
God Stats
16W - 12L
1,376 SR
Queue Stats
655W - 667L
1,494 Elo+
Party 1
Team Averages
Level 104
1,652 SR
1,526 Elo+

VS

Team Averages
Level 123
1,551 SR
1,551 Elo+
Thanatos
Thanatos
 
Thanatos
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Duk3bds
Osiris
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,636 Elo+
Party 2
Atlas
Atlas
EdwardNygma69
Atlas
Level 105
God Stats
3W - 1L
1,755 SR
Queue Stats
48W - 32L
1,640 Elo+
Party 2
Sylvanus
Sylvanus
GrGrGrGR8rGrGrG
Sylvanus
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
395W - 402L
1,474 Elo+
Solo
Nu Wa
Nu Wa
temp-413830
Nu Wa
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
259W - 261L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BuildBetter
Sylvanus
9
0 / 1 / 7
5,840
1,168
2,024
4,796
3,888
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mercury
Goldbean4
Mercury
10
1 / 1 / 5
5,817
1,163
2,364
4,560
2,260
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Maui
10
0 / 0 / 7
6,090
1,218
1,609
6,175
6,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 1 / 3
6,333
1,267
3,340
3,369
1,691
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
10
2 / 1 / 5
6,128
1,226
4,191
5,261
2,709
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 3 / 3
5,298
1,060
4,114
5,271
2,228
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Osiris
Duk3bds
Osiris
11
2 / 2 / 2
5,631
1,126
5,471
5,252
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 2
5,314
1,063
4,277
4,774
4,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
1
0 / 0 / 0
1,216
243
0
0
0
5
0 / 1 / 0
4,216
843
1,322
1,165
294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
7
Kills
4
4
Deaths
7
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
3
3
0.83
W
Sylvanus
BuildBetter
Sylvanus
0
1
7
3.5
L
Osiris
Duk3bds
Osiris
2
2
2
1.5
L
1
1
2
2
W
Mercury
Goldbean4
Mercury
1
1
5
3.5
L
Sylvanus
0
0
0
0
W
Maui
0
0
7
3.5
W
4
1
3
5.5
W
Neith
2
1
5
4.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,528
Damage
15,184
24,161
Taken
16,462
16,562
Mitigated
12,200
11,070
Healing
4,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,114
326
199
1,929
5,271
2,228
0
2,707
2,564
0
7,998
W
Sylvanus
BuildBetter
Sylvanus
2,024
432
3,872
1,394
4,796
3,888
351
886
3,827
3,439
0
L
Osiris
Duk3bds
Osiris
5,471
923
431
743
5,252
5,110
0
2,400
2,852
0
9,820
L
4,277
1,493
365
1,187
4,774
4,568
0
1,595
3,179
11,606
0
W
Mercury
Goldbean4
Mercury
2,364
1,066
33
774
4,560
2,260
335
1,152
3,199
0
5,132
L
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Maui
1,609
253
676
2,130
6,175
6,014
270
1,730
4,445
2,923
0
W
3,340
1,438
824
691
3,369
1,691
2,907
663
2,665
13,810
0
W
Neith
4,191
1,436
66
610
5,261
2,709
937
1,168
3,846
0
9,644
L
1,322
380
0
61
1,165
294
0
271
894
1,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,208
Gold Earned
21,675
50
Minions Killed
36
0
Camps Cleared
0
494,854
Distance Traveled
296,965
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,298
1,060
12
2
0
81,268
0
W
Sylvanus
5,840
1,168
6
1
0
102,640
0
L
Osiris
5,631
1,126
4
1
0
94,293
0
L
Atlas
5,314
1,063
18
4
0
93,576
0
W
Mercury
5,817
1,163
8
2
0
87,693
0
L
Sylvanus
1,216
243
0
0
0
0
0
W
Maui
6,090
1,218
4
1
0
120,085
0
W
Sol
6,333
1,267
23
5
0
80,725
0
W
Neith
6,128
1,226
9
2
0
103,711
0
L
Nu Wa
4,216
843
2
0
0
27,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role