Player Matchup

Ganesha
Ganesha
GaoTortoise
Ganesha
Level 98
God Stats
7W - 5L
1,470 SR
Queue Stats
188W - 191L
1,499 Elo+
Party 1
Yemoja
Yemoja
GottlicheMutter
Yemoja
Level 158
God Stats
1W - 1L
1,323 SR
Queue Stats
54W - 57L
1,496 Elo+
Solo
Rama
Rama
JustWalkOn
Rama
Level 73
God Stats
2W - 2L
1,284 SR
Queue Stats
175W - 159L
1,504 Elo+
Party 1
Athena
Athena
squidboi2
Athena
Level 156
God Stats
1W - 2L
1,270 SR
Queue Stats
97W - 75L
1,584 Elo+
Party 1
Bacchus
Bacchus
ultimateninja513
Bacchus
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 160L
1,446 Elo+
Solo
Team Averages
Level 125
1,370 SR
1,506 Elo+

VS

Team Averages
Level 130
1,559 SR
1,513 Elo+
Anubis
Anubis
Blackman213
Anubis
Level 63
God Stats
1W - 2L
1,715 SR
Queue Stats
103W - 99L
1,561 Elo+
Party 2
Yemoja
Yemoja
PurpleRainx007
Yemoja
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 163L
1,514 Elo+
Solo
Thoth
Thoth
Sasori680
Thoth
Level 203
God Stats
4W - 9L
1,799 SR
Queue Stats
809W - 824L
1,525 Elo+
Solo
Anhur
Anhur
Value17
Anhur
Level 105
God Stats
1W - 2L
1,282 SR
Queue Stats
107W - 102L
1,563 Elo+
Party 2
King Arthur
King Arthur
iE Kush
King Arthur
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 70L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GaoTortoise
Ganesha
16
0 / 3 / 17
9,558
683
13,429
14,252
10,370
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 1 / 12
11,163
797
6,057
12,736
11,593
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
8 / 1 / 8
11,639
831
18,201
13,379
8,958
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
squidboi2
Athena
18
5 / 2 / 11
11,590
828
9,226
22,443
31,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 3 / 12
10,721
766
8,163
19,725
31,065
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
5 / 4 / 1
10,783
770
14,371
11,098
7,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 2 / 8
8,672
619
2,642
9,047
13,348
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Sasori680
Thoth
16
2 / 4 / 6
9,971
712
16,657
9,650
5,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
Value17
Anhur
17
1 / 3 / 6
9,403
672
15,440
10,792
6,669
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
iE Kush
King Arthur
16
2 / 7 / 5
9,406
672
10,526
19,118
24,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
36
19
Kills
10
10
Deaths
20
60
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
5
4
1
1.38
W
Ganesha
GaoTortoise
Ganesha
0
3
17
2.83
W
4
1
12
10
W
8
1
8
12
L
0
2
8
2
L
Thoth
Sasori680
Thoth
2
4
6
1.25
L
Anhur
Value17
Anhur
1
3
6
1.33
L
King Arthur
iE Kush
King Arthur
2
7
5
0.64
W
Athena
squidboi2
Athena
5
2
11
5.25
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,076
Damage
59,636
82,535
Taken
59,705
93,645
Mitigated
57,630
50,891
Healing
19,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
14,371
351
0
2,960
11,098
7,566
0
7,980
2,884
32,843
0
W
Ganesha
GaoTortoise
Ganesha
13,429
220
3,203
1,777
14,252
10,370
1,137
6,043
7,870
28,581
0
W
6,057
1,379
17,389
5,286
12,736
11,593
775
5,072
7,438
13,108
0
W
18,201
9,842
2,189
2,977
13,379
8,958
2,624
7,202
5,636
0
44,747
L
2,642
653
7,999
1,549
9,047
13,348
104
5,077
3,836
8,049
0
L
Thoth
Sasori680
Thoth
16,657
571
804
702
9,650
5,736
918
5,869
3,612
35,461
0
L
Anhur
Value17
Anhur
15,440
8,269
157
1,538
10,792
6,669
1,016
5,948
4,753
0
27,572
L
King Arthur
iE Kush
King Arthur
10,526
1,185
991
2,505
19,118
24,311
0
11,034
7,745
1,386
15,174
W
Athena
squidboi2
Athena
9,226
2,045
5,540
6,639
22,443
31,659
534
7,490
14,117
18,190
0
W
8,163
1,147
1,557
4,334
19,725
31,065
377
6,904
11,896
19,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,671
Gold Earned
48,235
164
Minions Killed
155
0
Camps Cleared
0
1,328,573
Distance Traveled
1,040,416
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,783
770
35
3
0
228,103
0
W
Ganesha
9,558
683
0
0
0
264,326
0
W
Yemoja
11,163
797
12
1
0
240,646
0
W
Rama
11,639
831
81
6
0
255,400
0
L
Yemoja
8,672
619
13
1
0
188,351
0
L
Thoth
9,971
712
51
4
0
180,800
0
L
Anhur
9,403
672
37
3
0
214,743
0
L
King Arthur
9,406
672
19
1
0
228,419
0
W
Athena
11,590
828
44
3
0
317,731
0
W
Bacchus
10,721
766
27
2
0
250,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role