Player Matchup

Merlin
Merlin
Khi77
Merlin
Level 105
God Stats
5W - 8L
1,502 SR
Queue Stats
66W - 65L
1,529 Elo+
Party 1
Odin
Odin
Siegfried51199
Odin
Level 109
God Stats
6W - 7L
1,704 SR
Queue Stats
50W - 49L
1,517 Elo+
Party 1
Serqet
Serqet
dose4
Serqet
Level 108
God Stats
2W - 3L
1,266 SR
Queue Stats
42W - 51L
1,499 Elo+
Party 1
Team Averages
Level 107
1,491 SR
1,515 Elo+

VS

Team Averages
Level 87
1,479 SR
1,428 Elo+
Shiva
Shiva
AgentKenji
Shiva
Level 58
God Stats
11W - 11L
1,578 SR
Queue Stats
88W - 87L
1,489 Elo+
Party 2
Baron Samedi
Baron Samedi
TheMightyCor
Baron Samedi
Level 102
God Stats
4W - 28L
1,233 SR
Queue Stats
43W - 78L
1,294 Elo+
Solo
Martichoras
Martichoras
Yinquo
Martichoras
Level 101
God Stats
2W - 4L
1,627 SR
Queue Stats
87W - 86L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Khi77
Merlin
13
2 / 2 / 4
7,971
725
11,556
5,499
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
1 / 0 / 5
8,209
746
4,069
12,108
13,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
dose4
Serqet
12
3 / 1 / 3
8,190
745
8,963
9,526
10,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
14
2 / 0 / 1
8,683
789
7,842
8,969
10,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
TheMightyCor
Baron Samedi
12
1 / 4 / 2
7,494
681
7,235
10,034
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
Yinquo
Martichoras
13
0 / 2 / 2
7,437
676
4,311
9,195
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
6
Kills
3
3
Deaths
6
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Shiva
2
0
1
2.5
W
Merlin
Khi77
Merlin
2
2
4
2
W
1
0
5
3.5
L
Baron Samedi
TheMightyCor
Baron Samedi
1
4
2
0.5
L
Martichoras
Yinquo
Martichoras
0
2
2
0.5
W
Serqet
dose4
Serqet
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,588
Damage
19,388
27,133
Taken
28,198
26,179
Mitigated
17,917
5,846
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
7,842
963
321
1,804
8,969
10,050
187
3,742
5,098
0
24,300
W
Merlin
Khi77
Merlin
11,556
970
0
772
5,499
2,325
25
906
4,593
36,870
0
W
4,069
1,095
0
4,048
12,108
13,326
0
4,182
7,926
52
15,126
L
Baron Samedi
TheMightyCor
Baron Samedi
7,235
264
905
2,704
10,034
4,455
465
4,054
5,717
30,614
0
L
Martichoras
Yinquo
Martichoras
4,311
1,853
0
3,433
9,195
3,412
480
4,020
5,016
0
33,868
W
Serqet
dose4
Serqet
8,963
1,486
0
1,026
9,526
10,528
0
2,207
7,319
180
28,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,370
Gold Earned
23,614
131
Minions Killed
144
0
Camps Cleared
0
641,767
Distance Traveled
632,701
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,683
789
35
3
0
234,504
0
W
Merlin
7,971
725
67
6
0
186,630
5
W
Odin
8,209
746
24
2
0
221,218
5
L
Baron Samedi
7,494
681
51
5
0
185,371
0
L
Martichoras
7,437
676
58
5
0
212,826
1
W
Serqet
8,190
745
40
4
0
233,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role