Player Matchup

Eset
Eset
 
Eset
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
FatFighter
Hun Batz
Level 133
God Stats
3W - 1L
1,445 SR
Queue Stats
32W - 51L
1,294 Elo+
Solo
Skadi
Skadi
KABACZENKoCnK
Skadi
Level 67
God Stats
12W - 4L
1,456 SR
Queue Stats
42W - 41L
1,352 Elo+
Solo
Surtr
Surtr
xXxArChAnGexXx
Surtr
Level 149
God Stats
19W - 16L
1,489 SR
Queue Stats
84W - 97L
1,445 Elo+
Solo
Team Averages
Level 117
1,478 SR
1,418 Elo+

VS

Team Averages
Level 82
1,494 SR
1,436 Elo+
Geb
Geb
BTDarkDragonDD
Geb
Level 120
God Stats
10W - 9L
1,654 SR
Queue Stats
446W - 449L
1,472 Elo+
Solo
Izanami
Izanami
Haizennberg
Izanami
Level 31
God Stats
0W - 2L
1,316 SR
Queue Stats
4W - 6L
1,440 Elo+
Party 1
Scylla
Scylla
RaulXd12
Scylla
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,403 Elo+
Solo
Gilgamesh
Gilgamesh
WIKTORRIUS
Gilgamesh
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 27L
1,427 Elo+
Solo
Da Ji
Da Ji
morolol
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
3 / 0 / 5
7,031
703
5,053
5,389
3,207
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
 
Janus
10
1 / 3 / 1
5,773
577
2,759
4,720
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
FatFighter
Hun Batz
10
1 / 0 / 4
5,820
582
2,011
7,309
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
6 / 0 / 3
6,434
643
6,540
6,948
2,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
1 / 1 / 0
6,468
647
5,177
11,805
9,087
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,401
440
2,163
8,107
6,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Haizennberg
Izanami
9
0 / 3 / 0
5,017
502
631
4,790
1,486
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
RaulXd12
Scylla
10
1 / 2 / 1
5,462
546
5,326
6,084
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
WIKTORRIUS
Gilgamesh
10
1 / 2 / 0
5,486
549
6,273
9,495
8,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
morolol
Da Ji
8
0 / 4 / 2
5,070
507
3,515
9,206
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
12
Kills
3
4
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
0
5
5.5
W
Janus
 
Janus
1
3
1
0.5
L
1
2
0
0.5
W
Hun Batz
FatFighter
Hun Batz
1
0
4
3
L
Izanami
Haizennberg
Izanami
0
3
0
0
W
6
0
3
7.5
L
Scylla
RaulXd12
Scylla
1
2
1
0.75
L
Gilgamesh
WIKTORRIUS
Gilgamesh
1
2
0
0.5
L
Da Ji
morolol
Da Ji
0
4
2
0.25
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,540
Damage
17,908
36,171
Taken
37,682
18,844
Mitigated
21,869
15,868
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
5,053
918
426
2,573
5,389
3,207
0
1,601
3,788
28,528
0
W
Janus
 
Janus
2,759
69
0
250
4,720
1,572
0
2,116
2,604
40,491
0
L
2,163
88
215
993
8,107
6,004
0
1,775
6,332
16,324
0
W
Hun Batz
FatFighter
Hun Batz
2,011
289
0
3,509
7,309
2,660
0
1,556
5,753
0
33,223
L
Izanami
Haizennberg
Izanami
631
552
0
260
4,790
1,486
642
1,508
3,282
0
27,238
W
6,540
2,372
0
1,492
6,948
2,318
534
2,216
4,732
0
34,153
L
Scylla
RaulXd12
Scylla
5,326
626
0
2,128
6,084
2,078
0
2,522
3,562
38,791
0
L
Gilgamesh
WIKTORRIUS
Gilgamesh
6,273
2,657
0
964
9,495
8,352
0
316
9,179
0
35,098
L
Da Ji
morolol
Da Ji
3,515
624
0
250
9,206
3,949
0
2,007
7,199
0
28,032
W
5,177
2,650
0
7,618
11,805
9,087
108
0
11,805
1,261
45,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,526
Gold Earned
25,436
290
Minions Killed
228
0
Camps Cleared
0
1,070,444
Distance Traveled
962,110
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,031
703
21
2
0
214,145
2
W
Janus
5,773
577
74
7
0
220,813
0
L
Geb
4,401
440
10
1
0
202,670
3
W
Hun Batz
5,820
582
58
6
0
239,927
2
L
Izanami
5,017
502
46
5
0
171,296
1
W
Skadi
6,434
643
61
6
0
192,632
0
L
Scylla
5,462
546
67
7
0
190,081
0
L
Gilgamesh
5,486
549
64
6
0
187,768
0
L
Da Ji
5,070
507
41
4
0
210,295
0
W
Surtr
6,468
647
76
8
0
202,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role