Player Matchup

Hercules
Hercules
DOM420inate
Hercules
Level 128
God Stats
36W - 36L
1,383 SR
Queue Stats
166W - 182L
1,238 Elo+
Solo
Hel
Hel
JoustBot
Hel
Level 158
God Stats
61W - 46L
1,417 SR
Queue Stats
923W - 927L
1,538 Elo+
Solo
Janus
Janus
Th3AlexisLMV
Janus
Level 94
God Stats
41W - 46L
1,418 SR
Queue Stats
314W - 309L
1,388 Elo+
Solo
Team Averages
Level 127
1,406 SR
1,388 Elo+

VS

Team Averages
Level 78
1,523 SR
1,452 Elo+
Cthulhu
Cthulhu
AsurasShadow2205
Cthulhu
Level 83
God Stats
3W - 4L
1,717 SR
Queue Stats
20W - 23L
1,510 Elo+
Solo
Skadi
Skadi
HaRD_-HITTER
Skadi
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,422 Elo+
Solo
Zhong Kui
Zhong Kui
tjbot77
Zhong Kui
Level 69
God Stats
9W - 12L
1,352 SR
Queue Stats
177W - 169L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DOM420inate
Hercules
11
0 / 4 / 5
6,473
647
5,531
12,778
6,509
Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

12
1 / 2 / 4
7,558
756
3,071
10,224
8,293
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 3 / 1
7,776
778
9,060
7,810
3,342
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
7,827
783
5,168
7,599
7,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 2 / 5
8,010
801
11,362
10,317
3,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
tjbot77
Zhong Kui
14
3 / 2 / 4
8,315
832
8,160
9,343
6,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
5
Kills
9
9
Deaths
5
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Hercules
DOM420inate
Hercules
0
4
5
0.63
W
3
2
5
2.75
L
1
2
4
1.5
L
4
3
1
1.5
W
Zhong Kui
tjbot77
Zhong Kui
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,662
Damage
24,690
30,812
Taken
27,259
18,144
Mitigated
18,506
11,155
Healing
6,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,168
249
855
778
7,599
7,583
222
2,792
4,807
19,758
0
L
Hercules
DOM420inate
Hercules
5,531
970
0
3,772
12,778
6,509
0
6,264
6,514
0
13,611
W
11,362
4,877
0
1,917
10,317
3,931
426
5,383
4,934
0
27,402
L
3,071
339
2,005
4,543
10,224
8,293
0
3,347
6,877
8,269
0
L
9,060
755
311
524
7,810
3,342
240
3,300
4,510
34,786
0
W
Zhong Kui
tjbot77
Zhong Kui
8,160
2,180
520
2,633
9,343
6,992
293
4,010
5,333
32,824
4,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,807
Gold Earned
24,152
88
Minions Killed
137
0
Camps Cleared
0
549,955
Distance Traveled
553,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,827
783
26
3
0
200,524
0
L
Hercules
6,473
647
11
1
0
198,897
0
W
Skadi
8,010
801
43
4
0
181,897
0
L
Hel
7,558
756
18
2
0
173,389
0
L
Janus
7,776
778
59
6
0
177,669
0
W
Zhong Kui
8,315
832
68
7
0
170,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role